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See objSetObjRefData at Xelerus
| Syntax | (objSetObjRefData spaceObject string spaceObject) |
|---|---|
| Arguments | spaceObject: The space object that you want store the other space obect in. |
| string: The name of the space object reference. | |
| spaceObject: The space object that you want to store. | |
| Returns | condition: True if successful. |
| Category | spaceobject |
| Description | Stores a space object in a different space object. |
Assuming you want to save the playerships current target on the playership, for later recall:
(objSetObjRefData gPlayerShip "CurrentTarget" (objGetTarget gPlayerShip))
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