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objSetObjRefData

See objSetObjRefData at Xelerus

Syntax (objSetObjRefData spaceObject string spaceObject)
Arguments spaceObject: The space object that you want store the other space obect in.
string: The name of the space object reference.
spaceObject: The space object that you want to store.
Returns condition: True if successful.
Category spaceobject
Description Stores a space object in a different space object.

Example

Assuming you want to save the playerships current target on the playership, for later recall:

(objSetObjRefData gPlayerShip "CurrentTarget" (objGetTarget gPlayerShip))

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