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=== objSetShowAsDestination ===
^ Syntax | (objSetShowAsDestination obj [options]) -> True/Nil |
^ Arguments | obj: The space object to mark |
^ | [options]: An optional parameter that specifies how the object should be marked |
^ Returns | True if succesful, Nil otherwise|
^ Category | [[spaceObject functions]]|
^ Description | Makes the object show up as a colored circle on the system map. |
**[options]** accepts one of the following:
'autoClear Clear when in SRS range
'autoClearOnDestroy Clear when destroyed
'autoClearOnDock Clear when player docks
'showDistance Show distance
'showHighlight Show target highlight
=== Example ===
(objCanDetectTarget gSource gPlayerShip)
Returns "True" if the object can detect the playership.
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