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Each controller supports a different set of orders in order to provide special behaviors.
Order / Controller | (standard) | auton | crew | ferian | fleet | fleetcommand | gaianprocessor | gladiator | zoanthrope |
---|---|---|---|---|---|---|---|---|---|
aim | ✓ | ||||||||
approach | ✓ | ✓ | |||||||
attack | ✓ | ✓ | ✓ | ✓ | |||||
attackArea | ✓ | ||||||||
attackHold | ✓ | ||||||||
attackNearestEnemy | ✓ | ✓ | |||||||
attackPlayerOnReturn | ✓ | ✓ | |||||||
attackStation | ✓ | ||||||||
bombard | ✓ | ||||||||
dock | ✓ | ✓ | |||||||
escort | ✓ | ✓ | ✓ | ✓ | |||||
fireEvent | ✓ | ||||||||
follow | ✓ | ||||||||
followPlayerThroughGate | ✓ | ✓ | ✓ | ✓ | |||||
gate | ✓ | ✓ | ✓ | ✓ | ✓ | ||||
gateOnStationDestroyed | ✓ | ||||||||
gateOnThreat | ✓ | ||||||||
goto | ✓ | ||||||||
gotoPos | ✓ | ||||||||
guard | ✓ | ✓ | ✓ | ✓ | |||||
hold | ✓ | ||||||||
holdAndAttack | ✓ | ||||||||
holdCourse | ✓ | ||||||||
loot | ✓ | ||||||||
mine | ✓ | ✓ | |||||||
navPath | ✓ | ||||||||
orbit | ✓ | ||||||||
patrol | ✓ | ✓ | ✓ | ||||||
scavenge | ✓ | ||||||||
sendMessage | ✓ | ||||||||
sentry | ✓ | ||||||||
tradeRoute | ✓ | ||||||||
turnTo | ✓ | ||||||||
wait | ✓ | ✓ | |||||||
waitForEnemy | ✓ | ||||||||
waitForPlayer | ✓ | ✓ | ✓ | ||||||
waitForTarget | ✓ | ||||||||
waitForThreat | ✓ | ||||||||
waitForUndock | ✓ | ||||||||
wander | ✓ |
(shpSetController gSource "auton")
Makes the calling ship act like an auton.
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