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See sysAddEncounterEvent at Xelerus
| Syntax | (sysAddEncounterEvent number spaceObject number spaceObject) |
|---|---|
| Arguments | number: The delay before the encounter event can happens. |
| spaceObject: The space object the encounter ships target. | |
| number: The UNID of the encounter table. | |
| spaceObject: The spaceObject where you want the encounter ship to appear at. | |
| Returns | condition: True if successful, Nil otherwise. |
| Category | encounter table, system, time |
| Description | Makes a encounter at the given space object. |
(sysAddEncounterEvent 100 gplayership &etPirateAmbush1; gplayership)
Makes a pirate ambush 1 encounter 100 ticks after this is called on the player ship targeting the player ship. Return to Functions list