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See sysAddEncounterEvent at Xelerus
Syntax | (sysAddEncounterEvent number spaceObject number spaceObject) |
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Arguments | number: The delay before the encounter event can happens. |
spaceObject: The space object the encounter ships target. | |
number: The UNID of the encounter table. | |
spaceObject: The spaceObject where you want the encounter ship to appear at. | |
Returns | condition: True if successful, Nil otherwise. |
Category | encounter table, system, time |
Description | Makes a encounter at the given space object. |
(sysAddEncounterEvent 100 gplayership &etPirateAmbush1; gplayership)
Makes a pirate ambush 1 encounter 100 ticks after this is called on the player ship targeting the player ship. Return to Functions list