Discuss this page on this pages [[sysAddEncounterEventAtDist Talk Page|TalkPage]] === sysAddEncounterEventAtDist === See [[http://xelerus.de/index.php?s=functions&function=235|sysAddEncounterEventAtDist at Xelerus]] ^ Syntax | (sysAddEncounterEventAtDist number spaceObject number number) | ^ Arguments | number: The delay before the encounter event can happens. | ^ | spaceObject: The space object the encounter ships target. | ^ | number: The UNID of the encounter table. | ^ | number: The distance from the target you want the encounter ships to appear at. | ^ Returns | condition: True if successful, Nil otherwise. | ^ Category | [[encounter table]], [[system]], [[time]] | ^ Description | Makes a encounter at the given distance from the space object. | === Example === (sysAddEncounterEventAtDist 100 gplayership &etPirateAmbush1; 100) Makes a pirate ambush 1 encounter 100 ticks after this is called 100 light seconds from player ship targeting the player ship. Return to [[:Functions]] list