Discuss this page on this pages TalkPage
See sysAddEncounterEventAtDist at Xelerus
Syntax | (sysAddEncounterEventAtDist number spaceObject number number) |
---|---|
Arguments | number: The delay before the encounter event can happens. |
spaceObject: The space object the encounter ships target. | |
number: The UNID of the encounter table. | |
number: The distance from the target you want the encounter ships to appear at. | |
Returns | condition: True if successful, Nil otherwise. |
Category | encounter table, system, time |
Description | Makes a encounter at the given distance from the space object. |
(sysAddEncounterEventAtDist 100 gplayership &etPirateAmbush1; 100)
Makes a pirate ambush 1 encounter 100 ticks after this is called 100 light seconds from player ship targeting the player ship. Return to Functions list