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See sysAddObjRecurringTimerEvent at Xelerus
Syntax | (sysAddObjRecurringTimerEvent number spaceObject string) |
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Arguments | number: The ticks between each of the timed events. |
spaceObject: The space object that will be calling the events. | |
string: The name of the event. | |
Returns | condition: True if successful, Nil otherwise. |
Category | event, system, time |
Description | Makes an event be called on a space object every so often. |
(sysAddObjRecurringTimerEvent 100 gplayership "Success")
Calls the event called Success on the player ship every 100 ticks. Return to Functions list