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See sysCalcFireSolution at Xelerus
Syntax | (sysCalcFireSolution targetPos targetVel speed) → angle or nil |
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Arguments | targetPos: the vector position of the target |
targetVel: the vector velocity of the target | |
speed: the speed of the projectile | |
Returns | angle or nil |
Category | math, weapon |
Description | A very useful function when using sysCreateWeaponFire. |
Automatically performs all trigonometry required to properly lead a target (assuming it moves in a straight line at constant speed)
(sysCalcFireSolution (objGetpos aTargetobj) (objGetVel aTargetObj) (objGetVel gPlayerShip))
Will return the correct angle to fire a projectile in order to hit aTargetObj
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