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See sysCreateEffect at Xelerus
| Syntax | (sysCreateEffect number spaceObject vector) |
|---|---|
| Arguments | number: the UNID of the effect you want to display. |
| spaceObject: the spaceObject that called the effect, can be a ship or a station or Nil | |
| vector: position of the effect | |
| Returns | condition: True if successful |
| Category | create, system, unid |
| Description | Creates an effect from the UNID in the desidered position (vector) |
(sysCreateEffect &efGemOfSacrifice; gSource (objGetPos gSource))
Creates the Gem of Sacrifice effect centered on the calling space object Return to Functions list