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See sysCreateEffect at Xelerus
Syntax | (sysCreateEffect number spaceObject vector) |
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Arguments | number: the UNID of the effect you want to display. |
spaceObject: the spaceObject that called the effect, can be a ship or a station or Nil | |
vector: position of the effect | |
Returns | condition: True if successful |
Category | create, system, unid |
Description | Creates an effect from the UNID in the desidered position (vector) |
(sysCreateEffect &efGemOfSacrifice; gSource (objGetPos gSource))
Creates the Gem of Sacrifice effect centered on the calling space object Return to Functions list