[[sysStopTime Talk Page|Discuss this page]] === sysStopTime === See [[http://xelerus.de/index.php?s=functions&function=275|sysStopTime at Xelerus]] ^ Syntax 1 | (sysStopTime duration except) -> True/Nil | ^ Syntax 2 | (sysStopTime targetList duration) -> True/Nil | ^ Arguments 1 | duration: How many ticks you want to stop time for. | ^ | except: A space object that you want immune from the time stop. Can be any spaceobject. (can not be Nil) | ^ Arguments 2 | targetList: A list of space objects to stop time on. | ^ | duration: How many ticks you want to stop time for. | ^ Returns | condition: True if successful, Nil otherwise. | ^ Category | [[system]], [[time]] | ^ Description 1 | Stops time for the system except for the given spaceObject. Please note that the function stops time for any timers, even if placed on the spaceObject that you want to be immune. | ^ Description 2 | Stops time for only the specified objects and their timers. | This function does not work for objects with the attribute **timeStopImmune** === Example === (sysStopTime 500 gplayership) Stops time for everything except for the player. (sysStopTime (sysFindObject gPlayerShip "s A E") 900) Freezes the player's enemy ships in place for 30 real-world seconds. Return to [[:Functions]] list