Discuss this page on this page's Talk Page
See sysVectorPolarOffset at Xelerus
Syntax | (sysVectorPolarOffset vector number number) → vector |
---|---|
Arguments | vector: The origin of the new vector. Same as the systems origin if Nil. |
number: The angle of the vector from 0 to 360. 0 is to the right. | |
number: The length of the vector in light seconds. | |
Returns | vector: A new vector based on the origin and polar coordinates given. |
Category | system, vector operator |
Description | Makes a vector from the given origin and polar coordinates. |
Essential if you want to use vectors of a certain length or direction.
(sysVectorPolarOffset gplayership 0 10)
Returns a vector that points to a position 10 light seconds to the right of the player.
Return to Functions list