Discuss this page on this page's [[modding:function:Index Talk Page|Talk Page]] This index is complete as of [[modding:xml:api_version|API 34]]. ==== # ==== (!= ...) (* x1 x2 ... xn) -> z (+ x1 x2 ... xn) -> z (- x y) -> z (- x) -> -x (/ x y) -> z (< ...) (<= ...) (= ...) (> ...) (>= ...) (@ list index) ==== A ==== [[modding:function:abs|(abs x) -> z]] [[modding:function:add|(add x1 x2 ... xn) -> z]] [[modding:function:and|(and exp1 exp2 ... expn) -> True/Nil]] [[modding:function:append|(append a b [...]) -> lists are concatenated]] [[modding:function:apply|(apply exp arg1 arg2 ... argn list) -> Result]] [[modding:function:armGetRepairCost|(armGetRepairCost type) -> Cost to repair 1 hit point]] [[modding:function:armGetRepairTech|(armGetRepairTech type) -> Tech level required to repair]] [[modding:function:atmAddEntry|(atmAddEntry ...)]] [[modding:function:atmAtomTable|(atmAtomTable ...)]] [[modding:function:atmDeleteEntry|(atmDeleteEntry ...)]] [[modding:function:atmList|(atmList ...)]] [[modding:function:atmLookup|(atmLookup ...)]] ==== B ==== [[modding:function:block|(block ...)]] ==== C ==== [[modding:function:cat|(cat s1 s2 ... sn) -> string]] [[modding:function:ceil|(ceil x) -> y]] [[modding:function:cnvDrawImage|(cnvDrawImage x y imageDesc [screen] [ID])]] [[modding:function:cnvDrawLine|(cnvDrawLine xFrom yFrom xTo yTo width color [screen] [ID])]] [[modding:function:cndDrawRect|(cnvDrawRect x y width height color [screen] [ID])]] [[modding:function:cnvDrawText|(cnvDrawText x y [width] text font color alignment [screen] [ID])]] [[modding:function:convertTo|(convertTo type value) -> result]] [[modding:function:count|(count list) -> number of items]] ==== D ==== [[modding:function:dbgLog|(dbgLog [string]*)]] [[modding:function:dbgOutput|(dbgOutput [string]*)]] [[modding:function:divide|(divide x y) -> z]] [[modding:function:double|(double ...)]] ==== E ==== [[modding:function:ecoExchange|(ecoExchange amount fromCurrency toCurrency) -> amount]] [[modding:function:enum|(enum list itemVar exp)]] [[modding:function:enumwhile|(enumwhile list condition itemVar exp)]] [[modding:function:eq|(eq ...)]] [[modding:function:errblock|(errblock ...)]] [[modding:function:error|(error msg) -> error]] [[modding:function:eval|(eval ...)]] ==== F ==== [[modding:function:filter|(filter list var boolean-exp) -> filtered list]] [[modding:function:find|(find source target ['ascending|'descending] [keyIndex]) -> position of target in source (0-based)]] [[modding:function:floor|(floor x) -> y]] [[modding:function:fmtCurrency|(fmtCurrency currency [amount]) -> string]] [[modding:function:fmtNoun|(fmtNoun name nameFlags count formatFlags) -> string]] [[modding:function:fmtNumber|(fmtNumber value) -> string]] [[modding:function:fmtPower|(fmtPower powerInKWs) -> string]] [[modding:function:fncHelp|(fncHelp ...)]] [[modding:function:for|(for var from to exp)]] ==== G ==== [[modding:function:gameEnd|(gamEnd endGameReason epitaph [scoreBonus]) -> True/Nil]] [[modding:function:gamSave|(gamSave [options]) -> True/Nil]] [[modding:function:gamSetCrawlImage|(gamSetCrawlImage imageUNID) -> True/Nil]] [[modding:function:gamSetCrawlSoundtrack|(gamSetCrawlSoundtrack soundtrackUNID) -> True/Nil]] [[modding:function:gamSetCrawlText|(gamSetCrawlText text) -> True/Nil]] [[modding:function:geq|(geq a b) -> True if a >= b]] [[modding:function:getAPIVersion|(getAPIVersion) -> version]] [[modding:function:gr|(gr a b) -> True if a > b]] ==== H ==== [[modding:function:help|(help) -> all functions]] [[modding:function:help|(help partial-name) -> all functions starting with name]] [[modding:function:help|(help function-name) -> help on function]] ==== I ==== [[modding:function:if|(if ...)]] [[modding:function:int|(int ...)]] [[modding:function:isatom|(isatom ...)]] [[modding:function:iserror|(iserror ...)]] [[modding:function:isfunction|(isfunction ...)]] [[modding:function:isint|(isint ...)]] [[modding:function:isprimitive|(isprimitive ...)]] [[modding:function:itmCreate|(itmCreate itemUNID count) -> item]] [[modding:function:itmCreateByName|(itmCreateByName criteria name [count]) -> item]] [[modding:function:itmCreateRandom|(itmCreateRandom criteria levelDistribution) -> item]] [[modding:function:itmEnumTypes|(itmEnumTypes criteria item-var exp)]] [[modding:function:itmFireEvent|(itmFireEvent item|type event [data]) -> result of event]] [[modding:function:itmGetActualPrice|(itmGetActualPrice item|type) -> actual price of a single item]] [[modding:function:itmGetArmorInstalledLocation|(itmGetArmorInstalledLocation item) -> segment #]] [[modding:function:itmGetArmorType|(itmGetArmorType item) -> type]] [[modding:function:itmGetAverageAppearing|(itmGetAverageAppearing item|type) -> average number that appear randomly]] [[modding:function:itmGetCategory|(itmGetCategory item|type) -> item category]] [[modding:function:itmGetCount|(itmGetCount item)]] [[modding:function:itmGetDamageType|(itmGetDamageType item|type) -> damage type]] [[modding:function:itmGetData|(itmGetData item attrib) -> data]] [[modding:function:itmGetFrequency|(itmGetFrequency item|type [level]) -> frequency]] [[modding:function:itmGetImageDesc|(itmGetImageDesc item|type) -> imageDesc]] [[modding:function:itmGetInstallCost|(itmGetInstallCost item|type [currency]) -> cost]] [[modding:function:itmGetInstallPos|(itmGetInstallPos item) -> installPos]] [[modding:function:itmGetLevel|(itmGetLevel item|type) -> level]] [[modding:function:itmGetMass|(itmGetMass item|type) -> mass of single item in Kg]] [[modding:function:itmGetMaxAppearing|(itmGetMaxAppearing item|type) -> max number that appear randomly]] [[modding:function:itmGetName|(itmGetName item|type flags)]] [[modding:function:itmGetPrice|(itmGetPrice item|type [currency]) -> price of a single item]] [[modding:function:itmGetProperty|(itmGetProperty item|type property) -> value]] [[modding:function:itmGetStaticData|(itmGetStaticData item attrib) -> data]] [[modding:function:itmGetType|(itmGetType item) -> itemUNID]] [[modding:function:itmGetTypeData|(itmGetTypeData item|type attrib) -> data]] [[modding:function:itmGetTypes|(itmGetTypes criteria) -> list of itemUNIDs]] [[modding:function:itmGetUseScreen|(itmGetUseScreen item|type)]] [[modding:function:itmHasAttribute|(itmHasAttribute item|type attrib) -> True/Nil]] [[modding:function:itmHasReference|(itmHasReference item|type)]] [[modding:function:itmIsEnhanced|(itmIsEnhanced item) -> Nil or mods]] [[modding:function:itmIsEqual|(itmIsEqual item1 item2 [options]) -> True/Nil]] [[modding:function:itmIsInstalled|(itmIsInstalled item)]] [[modding:function:itmisknown|(itmIsKnown item|type)]] [[modding:function:itmmatches|(itmMatches item|type criteria)]] [[modding:function:itmsetcount|(itmSetCount item count) -> item]] [[modding:function:itmsetdata|(itmSetData item attrib data [count]) -> item]] [[modding:function:itmsetenhanced|(itmSetEnhanced item mods) -> item]] [[modding:function:itmsetknown|(itmSetKnown type|item [True/Nil])]] [[modding:function:itmsetproperty(itmSetProperty item property value) -> item]] [[modding:function:itmsetreference|(itmSetReference item)]] [[modding:function:itmsettypedata|(itmSetTypeData item attrib data) -> True/Nil]] ==== J ==== [[modding:function:join|(join list [separator]) -> string]] ==== K ==== ==== L ==== [[modding:function:lambda|(lambda ...)]] [[modding:function:leq|(leq a b) -> True if a <= b]] [[modding:function:link|(link ...)]] [[modding:function:list|(list i1 i2 ... in) -> list]] [[modding:function:lnkAppend|(lnkAppend list item) -> list]] [[modding:function:lnkRemove|(lnkRemove list index) -> list]] [[modding:function:lnkRemoveNil|(lnkRemoveNil list) -> list]] [[modding:function:lnkReplace|(lnkReplace list index item) -> list]] [[modding:function:lookup|(lookup source target ['ascending|'descending] [keyIndex]) -> found entry]] [[modding:function:loop|(loop condition exp)]] [[modding:function:ls|(ls a b) -> True if a < b]] ==== M ==== [[modding:function:make|(make 'sequence count) -> list from 1 to count]] [[modding:function:map|(map list ['excludeNil|'original|'reduceMax|'reduceMin] var exp) -> list]] [[modding:function:match|(match list var boolean-exp) -> first item that matches]] [[modding:function:max|(max x1 x2 ... xn) -> z]] [[modding:function:min|(min x1 x2 ... xn) -> z]] [[modding:function:mod|(mod ['degrees] x y) -> z]] [[modding:function:modulo|(modulo ['degrees] x y) -> z]] [[modding:function:msnAccept|(msnAccept missionObj)]] [[modding:function:msnAdd|(msnAddRecurringTimerEvent missionObj interval event)]] [[modding:function:msnAddTimerEvent|(msnAddTimerEvent missionObj delay event)]] [[modding:function:msnCancelTimerEvent|(msnCancelTimerEvent missionObj event) -> True/Nil]] [[modding:function:msnCreate|(msnCreate unid owner [data]) -> missionObj|Nil]] [[modding:function:msnDecline|(msnDecline missionObj)]] [[modding:function:msnDestroy|(msnDestroy missionObj) -> True/Nil]] [[modding:function:msnFailure|(msnFailure missionObj [data])]] [[modding:function:msnFind|(msnFind [source] criteria) -> list of missionObjs]] [[modding:function:msnFireEvent|(msnFireEvent missionObj event [data]) -> result of event]] [[modding:function:msnGetData|(msnGetData missionObj attrib) -> data]] [[modding:function:msnGetObjRefData|(msnGetObjRefData missionObj attrib) -> obj]] [[modding:function:msnGetPropery|(msnGetProperty missionObj property) -> value]] [[modding:function:msnGetStaticData|(msnGetStaticData missionObj attrib) -> data]] [[modding:function:msnIncData|(msnIncData missionObj attrib [increment]) -> new value]] [[modding:function:msnRegisterForEvents|(msnRegisterForEvents missionObj obj)]] [[modding:function:msnReward|(msnReward missionObj [data])]] [[modding:function:msnSetData|(msnSetData missionObj attrib data)]] [[modding:function:msnSetObjRefData|(msnSetObjRefData missionObj attrib obj)]] [[modding:function:msnSetPlayerTarget|(msnSetPlayerTarget missionObj)]] [[modding:function:msnSetProperty|(msnSetProperty obj property value) -> True/Nil]] [[modding:function:msnSetUnavailable|(msnSetUnavailable missionObj)]] [[modding:function:msnSuccess|(msnSuccess missionObj [data])]] [[modding:function:msnTranslate|(msnTranslate missionObj textID [data] [default]) -> text (or Nil)]] [[modding:function:multiply|(multiply x1 x2 ... xn) -> z]] ==== N ==== [[modding:function:neq|(neq ...)]] [[modding:function:not|(not exp) -> True/Nil]] ==== O ==== [[modding:function:objAccelerate|(objAccelerate obj angle thrust [ticks]) -> velVector]] [[modding:function:objAddBuyOrder|(objAddBuyOrder obj criteria priceAdj) -> True/Nil]] [[modding:function:objAddItem|(objAddItem obj item|type [count])]] [[modding:function:objAddItemEnhancement|(objAddItemEnhancement obj item enhancementType [lifetime]) -> enhancementID]] [[modding:function:objAddOverlay|(objAddOverlay obj overlayType [lifetime]) -> overlayID]] [[modding:function:objAddRandomItems|(objAddRandomItems obj table count)]] [[modding:function:objAddSellOrder|(objAddSellOrder obj criteria priceAdj) -> True/Nil]] [[modding:function:objAddSubordinate|(objAddSubordinate obj subordinate) -> True/Nil]] [[modding:function:objCalcBestTarget|(objCalcBestTarget obj [objList]) -> targetObj (or Nil)]] [[modding:function:objCanAttack|(objCanAttack obj) -> True/Nil]] [[modding:function:objCanDetectTarget|(objCanDetectTarget obj target) -> True/Nil]] [[modding:function:objCanInstallItem|(objCanInstallItem obj item [armorSeg|deviceSlot]) -> (True/Nil resultCode resultString [itemToReplace])]] [[modding:function:objChangeEquipmentStatus|(objChangeEquipmentStatus obj equipment command [duration] [options]) -> True/Nil]] [[modding:function:objCharge|(objCharge obj [currency] amount) -> remaining balance]] [[modding:function:objClearIdentified|(objClearIdentified obj)]] [[modding:function:objClearShowAsDestination|(objClearShowAsDestination obj)]] [[modding:function:objCommunicate|(objCommunicate obj senderObj msg [obj] [data]) -> result]] [[modding:function:objCredit|(objCredit obj [currency] amount) -> new balance]] [[modding:function:objDamage|(objDamage obj weaponType objSource [pos] [options]) -> result]] [[modding:function:objDepleteShields|(objDepleteShields obj)]] [[modding:function:objDestroy|(objDestroy obj [objSource]) -> True/Nil]] [[modding:function:objEnumItems|(objEnumItems obj criteria itemVar exp)]] [[modding:function:objFireEvent|(objFireEvent obj event [data]) -> result of event]] [[modding:function:objFireItemEvent|(objFireItemEvent obj item event [data]) -> result of event]] [[modding:function:objFireItemInvoke|(objFireItemInvoke obj item) -> True/Nil]] [[modding:function:objFireOverlayEvent|(objFireOverlayEvent obj overlayID event [data]) -> result of event]] [[modding:function:objFixParalysis|(objFixParalysis obj)]] [[modding:function:objGateTo|(objGateTo obj node entrypoint [effectID])]] [[modding:function:objGetArmorCriticality|(objGetArmorCriticality obj item|armorSegment) -> criticalityType]] [[modding:function:objGetArmorDamage|(objGetArmorDamage obj item|armorSegment) -> damage to armor segment]] [[modding:function:objGetArmorLevel|(objGetArmorLevel obj item|armorSegment) -> 0-100]] [[modding:function:objGetArmorName|(objGetArmorName obj item|armorSegment) -> name of armor (e.g., 'forward', etc.)]] [[modding:function:objGetArmorRepairPrice|(objGetArmorRepairPrice obj [shipObj] armorItem hpToRepair) -> price (at which obj repairs)]] [[modding:function:objGetArmorReplacePrice|(objGetArmorReplacePrice obj armorItem) -> price]] [[modding:function:objGetArmorType|(objGetArmorType obj item|armorSegment) -> type]] [[modding:function:objGetBalance|(objGetBalance obj [currency]) -> balance]] [[modding:function:objGetBuyPrice|(objGetBuyPrice obj item [options]) -> price (at which obj buys item)]] [[modding:function:objGetCargoSpaceLeft|(objGetCargoSpaceLeft obj) -> space left in Kg]] [[modding:function:objGetCombatPower|(objGetCombatPower obj) -> 0-100]] [[modding:function:objGetDamageType|(objGetDamageType obj) -> damage type]] [[modding:function:objGetData|(objGetData obj attrib) -> data]] [[modding:function:objGetDataField|(objGetDataField obj field) -> data]] [[modding:function:objGetDestiny|(objGetDestiny obj) -> 0-359]] [[modding:function:objGetDisposition|(objGetDisposition obj targetObj) -> disposition of obj towards targetObj]] [[modding:function:objGetDistance|(objGetDistance obj destObj) -> distance in light-seconds]] [[modding:function:objGetEquipmentStatus|(objGetEquipmentStatus obj equipment) -> status]] [[modding:function:objGetEventHandler|(objGetEventHandler obj) -> unid or Nil]] [[modding:function:objGetID|(objGetID obj) -> objID]] [[modding:function:objGetImageDesc|(objGetImageDesc obj) -> imageDesc]] [[modding:function:objGetInstalledItemDesc|(objGetInstalledItemDesc obj item) -> 'installed as forward armor']] [[modding:function:objGetItemProperty|(objGetItemProperty obj item property) -> value]] [[modding:function:objGetItems|(objGetItems obj criteria) -> list of items]] [[modding:function:objGetLevel|(objGetLevel obj) -> level]] [[modding:function:objGetMass|(objGetMass obj) -> mass in tons]] [[modding:function:objGetMaxPower|(objGetMaxPower obj) -> power (in 1/10 MWs)]] [[modding:function:objGetName|(objGetName obj [flags]) -> Name of the object]] [[modding:function:objGetNamedItems|(objGetNamedItems obj name) -> list of items]] [[modding:function:objGetNearestStargate|(objGetNearestStargate obj) -> obj]] [[modding:function:objGetObjByID|(objGetObjByID objID) -> obj]] [[modding:function:objGetObjRefData|(objGetObjRefData obj attrib) -> obj]] [[modding:function:objGetOpenDockingPortCount|(objGetOpenDockingPortCount obj) -> count of open docking ports]] [[modding:function:objGetOrderGiver|(objGetOrderGiver obj [destroyReason]) -> obj]] [[modding:function:objGetOverlayData|(objGetOverlayData obj overlayID attrib) -> data]] [[modding:function:objGetOverlayPos|(objGetOverlayPos obj overlayID) -> vector]] [[modding:function:objGetOverlayProperty|(objGetOverlayProperty obj overlayID property) -> value]] [[modding:function:objGetOverlayRotation|(objGetOverlayRotation obj overlayID) -> rotation]] [[modding:function:objGetOverlays|(objGetOverlays obj [criteria]) -> list of overlayIDs]] [[modding:function:objGetOverlayType|(objGetOverlayType obj overlayID) -> type]] [[modding:function:objGetPlayerPriceAdj|(objGetPlayerPriceAdj obj [data]) -> priceAdj (or Nil if no adj)]] [[modding:function:objGetPos|(objGetPos obj) -> vector]] [[modding:function:objGetProperty|(objGetProperty obj property) -> value]] [[modding:function:objGetRefuelItemAndPrice|(objGetRefuelItemAndPrice obj objToRefuel) -> (item price)]] [[modding:function:objGetSellPrice|(objGetSellPrice obj item ['noInventoryCheck]) -> price (at which obj sells item)]] [[modding:function:objGetShieldLevel|(objGetShieldLevel obj) -> 0-100 (or -1 for no shields)]] [[modding:function:objGetShipBuyPrice|(objGetShipBuyPrice obj shipObj) -> price (at which obj buys ship)]] [[modding:function:objGetShipSellPrice|(objGetShipSellPrice obj shipObj) -> price (at which obj sells ship)]] [[modding:function:objGetShipwreckType|(objGetShipwreckType obj) -> unid]] [[modding:function:objGetSovereign|(objGetSovereign obj) -> sovereignID]] [[modding:function:objGetStargateID|(objGetStargateID obj) -> gateID]] [[modding:function:objGetStaticData|(objGetStaticData obj attrib) -> data]] [[modding:function:objGetTarget|(objGetTarget obj) -> obj]] [[modding:function:objGetType|(objGetType obj) -> unid]] [[modding:function:objGetTypeData|(objGetTypeData obj attrib) -> data]] [[modding:function:objGetVel|(objGetVel obj) -> velVector]] [[modding:function:objGetVisibleDamage|(objGetVisibleDamage obj) -> damage]] [[modding:function:objHasAttribute|(objHasAttribute obj attrib) -> True/Nil]] [[modding:function:objHasItem|(objHasItem obj item [count]) -> number of items (or Nil)]] [[modding:function:objIncData|(objIncData obj attrib [increment]) -> new value]] [[modding:function:objIncOverlayData|(objIncOverlayData obj overlayID attrib [increment]) -> new value]] [[modding:function:objIncVel|(objIncVel obj velVector) -> velVector]] [[modding:function:objIsAngryAt|(objIsAngryAt obj targetObj) -> True/Nil]] [[modding:function:objIsDeviceSlotAvailable|(objIsDeviceSlotAvailable ship) -> True/Nil]] [[modding:function:objIsDockedAt|(objIsDockedAt obj stationObj) -> True/Nil]] [[modding:function:objIsEnemy|(objIsEnemy obj target) -> True/Nil]] [[modding:function:objIsIdentified|(objIsIdentified obj) -> True/Nil]] [[modding:function:objIsKnown|(objIsKnown obj)]] [[modding:function:objIsParalyzed|(objIsParalyzed obj)]] [[modding:function:objIsRadioactive|(objIsRadioactive obj)]] [[modding:function:objIsShip|(objIsShip obj) -> True/Nil]] [[modding:function:objJumpTo|(objJumpTo obj pos)]] [[modding:function:objLowerShields|(objLowerShields obj)]] [[modding:function:objMakeParalyzed|(objMakeParalyzed obj ticks)]] [[modding:function:objMatches|(objMatches obj source filter) -> True/Nil]] [[modding:function:objProgramDamage|(objProgramDamage obj hacker progName aiLevel code)]] [[modding:function:objRecordBuyItem|(objRecordBuyItem buyerObj sellerObj item [currency] price) -> True/Nil]] [[modding:function:objRegisterForEvents|(objRegisterForEvents target obj)]] [[modding:function:objRegisterForSystemEvents|(objRegisterForSystemEvents target range)]] [[modding:function:objRemoveItem|(objRemoveItem obj item [count])]] [[modding:function:objRemoveItemEnhancement|(objRemoveItemEnhancement obj item enhancementID)]] [[modding:function:objRemoveOverlay|(objRemoveOverlay obj overlayID)]] [[modding:function:objRepairArmor|(objRepairArmor ship item|armorSegment [hpToRepair]) -> hp repaired]] [[modding:function:objResume|(objResume obj [gateObj])]] [[modding:function:objSendMessage|(objSendMessage obj sender text) -> True/Nil]] [[modding:function:objSetData|(objSetData obj attrib data)]] [[modding:function:objSetDeviceActivationDelay|(objSetDeviceActivationDelay obj deviceItem [delay]) -> True/Nil]] [[modding:function:objSetEventHandler|(objSetEventHandler obj unid) -> True/Nil]] [[modding:function:objSetIdentified|(objSetIdentified obj)]] [[modding:function:objSetItemData|(objSetItemData obj item attrib data [count]) -> item]] [[modding:function:objSetItemProperty|(objSetItemProperty obj item property value [count]) -> item]] [[modding:function:objSetKnown|(objSetKnown obj)]] [[modding:function:objSetName|(objSetName obj name [flags])]] [[modding:function:objSetObjRefData|(objSetObjRefData obj attrib obj)]] [[modding:function:objSetOverlayData|(objSetOverlayData obj overlayID attrib data)]] [[modding:function:objSetOverlayEffectProperty|(objSetOverlayEffectProperty obj overlayID property value)]] [[modding:function:objSetOverlayPos|(objSetOverlayPos obj overlayID pos)]] [[modding:function:objSetOverlayProperty|(objSetOverlayProperty obj overlayID property value)]] [[modding:function:objSetOverlayRotation|(objSetOverlayRotation obj overlayID rotation)]] [[modding:function:objSetPos|(objSetPos obj vector [rotation])]] [[modding:function:objSetProperty|(objSetProperty obj property value) -> True/Nil]] [[modding:function:objSetShowAsDestination|(objSetShowAsDestination obj [options]) -> True/Nil]] [[modding:function:objSetSovereign|(objSetSovereign obj sovereignID) -> True/Nil]] [[modding:function:objSetTradeDesc|(objSetTradeDesc obj currency [maxCurrency replenishCurrency]) -> True/Nil]] [[modding:function:objSetTypeData|(objSetTypeData obj attrib data)]] [[modding:function:objSetVel|(objSetVel obj velVector)]] [[modding:function:objSuspend|(objSuspend obj)]] [[modding:function:objTranslate|(objTranslate obj textID [data] [default]) -> text (or Nil)]] [[modding:function:objUnregisterForEvents|(objUnregisterForEvents target obj)]] [[modding:function:objUnregisterForSystemEvents|(objUnregisterForSystemEvents target)]] [[modding:function:or|(or exp1 exp2 ... expn) -> True/Nil]] ==== P ==== [[modding:function:plyChangeShip|(plyChangeShip player newShip [options]) -> True/Nil]] [[modding:function:plyCharge|(plyCharge player [currency] charge) -> credits left]] [[modding:function:plyComposeString|(plyComposeString player string [arg1 arg2 ... argn]) -> string]] [[modding:function:plyCredit|(plyCredit player [currency] credit) -> credits left]] [[modding:function:plyDestroyed|(plyDestroyed player epitaph)]] [[modding:function:plyEnableMessage|(plyEnableMessage player messageID True/Nil) -> True/Nil]] [[modding:function:plyGetCredits|(plyGetCredits player [currency]) -> credits left]] [[modding:function:plyGetGenome|(plyGetGenome player) -> 'humanMale | 'humanFemale]] [[modding:function:plyGetItemStat|(plyGetItemStat player stat criteria|type) -> value]] [[modding:function:plyGetKeyEventStat|(plyGetKeyEventStat player stat nodeID typeCriteria) -> value]] [[modding:function:plyGetRedirectMessage|(plyGetRedirectMessage ...)]] [[modding:function:plyGetStat|(plyGetStat player stat) -> value]] [[modding:function:plyIsMessageEnabled|(plyIsMessageEnabled player messageID) -> True/Nil]] [[modding:function:plyMessage|(plyMessage ...)]] [[modding:function:plyRecordBuyItem|(plyRecordBuyItem player item [currency] totalPrice)]] [[modding:function:plyRecordSellItem|(plyRecordSellItem player item [currency] totalPrice)]] [[modding:function:plyRedirectMessage|(plyRedirectMessage ...)]] [[modding:function:plyUseItem|(plyUseItem player item)]] [[modding:function:pow|(pow x y) -> z]] [[modding:function:power|(power x y) -> z]] [[modding:function:print|(print [string]*)]] [[modding:function:printTo|(printTo output [string]*)]] ==== Q ==== [[modding:function:quote|(quote exp) -> unevaluated exp]] ==== R ==== [[modding:function:random|(random from to)]] [[modding:function:randomGaussian|(randomGaussian low mid high) -> random number between low and high]] [[modding:function:randomTable|(randomTable chance1 exp1 chance2 exp2 ... chancen expn) -> exp]] [[modding:function:regex|(regex source pattern ['offset|'subex]) -> result]] [[modding:function:resColorBlend|(resColorBlend rgbDest rgbSource srcOpacity) -> rgbColor]] [[modding:function:resCreateImageDesc|(resCreateImageDesc imageUNID x y width height) -> imageDesc]] [[modding:function:rollDice|(rollDice count sides bonus)]] [[modding:function:round|(round ['stochastic] x) -> y]] ==== S ==== [[modding:function:scrAddAction|(scrAddAction screen actionID pos label [key] [special] code)]] [[modding:function:scrAddMinorAction|(scrAddMinorAction screen actionID pos label [key] [special] code)]] [[modding:function:scrAddMinorAction:scrAddListFilter|(scrAddListFilter screen filterID label filter)]] [[modding:function:scrEnableAction|(scrEnableAction screen actionID enabled)]] [[modding:function:scrExitScreen|(scrExitScreen screen ['forceUndock])]] [[modding:function:scrGetCounter|(scrGetCounter ...)]] [[modding:function:scrGetData|(scrGetData screen attrib) -> data]] [[modding:function:scrGetDesc|(scrGetDesc screen)]] [[modding:function:scrGetInputText|(scrGetInputText ...)]] [[modding:function:scrGetItem|(scrGetItem ...)]] [[modding:function:scrGetListCursor|(scrGetListCursor screen) -> cursor]] [[modding:function:scrGetListEntry|(scrGetListEntry ...)]] [[modding:function:scrGetScreen|(scrGetScreen gScreen) -> screenDesc]] [[modding:function:scrIncData|(scrIncData screen attrib [increment])]] [[modding:function:scrIsActionEnabled|(scrIsActionEnabled screen actionID) -> True/Nil]] [[modding:function:scrIsFirstOnInit|(scrIsFirstOnInit ...)]] [[modding:function:scrRefreshScreen|(scrRefreshScreen screen)]] [[modding:function:scrRemoveAction|(scrRemoveAction screen actionID)]] [[modding:function:scrRemoveItem|(scrRemoveItem ...)]] [[modding:function:scrSetActionDesc|(scrSetActionDesc screen actionID descID)]] [[modding:function:scrSetActionLabel|(scrSetActionLabel screen actionID label [key] [special])]] [[modding:function:scrSetBackgroundImage|(scrSetBackgroundImage screen imageDesc)]] [[modding:function:scrSetControlValue|(scrSetControlValue screen controlID value) -> True/Nil]] [[modding:function:scrSetControlValueTranslate|(scrSetControlValueTranslate screen controlID textID [data]) -> True/Nil]] [[modding:function:scrSetCounter|(scrSetCounter ...)]] [[modding:function:scrSetData|(scrSetData screen attrib data)]] [[modding:function:scrSetDesc|(scrSetDesc screen text [text...])]] [[modding:function:scrSetDescTranslate|(scrSetDescTranslate screen textID [data]) -> True/Nil]] [[modding:function:scrSetDisplayText|(scrSetDisplayText screen ID text [text...])]] [[modding:function:scrSetInputText|(scrSetInputText ...)]] [[modding:function:scrSetListCursor|(scrSetListCursor screen cursor)]] [[modding:function:scrSetListFilter|(scrSetListFilter ...)]] [[modding:function:scrShowAction|(scrShowAction screen actionID shown)]] [[modding:function:scrShowPane|(scrShowPane ...)]] [[modding:function:scrShowScreen|(scrShowScreen screenGlobal screen [pane] [data])]] [[modding:function:scrTranslate|(scrTranslate screen textID [data]) -> text or Nil]] [[modding:function:seededRandom|(seededRandom seed from to)]] [[modding:function:set|(set ...)]] [[modding:function:set@|(set@ list-var index value) -> list]] [[modding:function:setq|(setq ...)]] [[modding:function:shpCancelOrders|(shpCancelOrders ship)]] [[modding:function:shpCanRemoveDevice|(shpCanRemoveDevice ship item) -> result]] [[modding:function:shpConsumeFuel|(shpConsumeFuel ship fuel)]] [[modding:function:shpDamageArmor|(shpDamageArmor ship armorSegment damageType damage ['noSRSFlash]) -> damage done]] [[modding:function:shpDecontaminate|(shpDecontaminate ship)]] [[modding:function:shpEnhanceItem|(shpEnhanceItem ship item [mods]) -> True/Nil]] [[modding:function:shpGetAISetting|(shpGetAISetting ship setting)]] [[modding:function:shpGetArmor|(shpGetArmor ship armorSegment) -> item struct]] [[modding:function:shpGetArmorCount|(shpGetArmorCount ship) -> number of armor segments]] [[modding:function:shpGetArmorMaxHitPoints|(shpGetArmorMaxHitPoints obj item|armorSegment) -> damage to armor segment]] [[modding:function:shpGetClassName|(shpGetClassName class flags) -> class name]] [[modding:function:shpGetDirection|(shpGetDirection ship) -> angle]] [[modding:function:shpGetDockObj|(shpGetDockObj ship) -> dockObj]] [[modding:function:shpGetFuelLeft|(shpGetFuelLeft ship) -> fuel left]] [[modding:function:shpGetFuelNeeded|(shpGetFuelNeeded ship item) -> items needed]] [[modding:function:shpGetImageDesc|(shpGetImageDesc class [rotationAngle]) -> imageDesc]] [[modding:function:shpGetItemDeviceName|(shpGetItemDeviceName ship item) -> device name of item (or -1)]] [[modding:function:shpGetMaxSpeed|(shpGetMaxSpeed ship) -> max speed in of lightspeed]] [[modding:function:shpGetOrder|(shpGetOrder obj) -> order]] [[modding:function:shpGetOrderDesc|(shpGetOrderDesc obj) -> orderDesc]] [[modding:function:shpGetOrderTarget|(shpGetOrderTarget obj) -> obj]] [[modding:function:shpGetShieldDamage|(shpGetShieldDamage ship) -> damage to shields]] [[modding:function:shpGetShieldItemUNID|(shpGetShieldItemUNID ship) -> UNID (or Nil)]] [[modding:function:shpGetShieldMaxHitPoints|(shpGetShieldMaxHitPoints ship) -> max hp of shields]] [[modding:function:shpInstallArmor|(shpInstallArmor ship item armorSegment)]] [[modding:function:shpInstallDevice|(shpInstallDevice ship item [deviceSlot])]] [[modding:function:shpIsBlind|(shpIsBlind ship)]] [[modding:function:shpIsFuelCompatible|(shpIsFuelCompatible ship item) -> True/Nil]] [[modding:function:shpIsRadiationImmune|(shpIsRadiationImmune ship [item])]] [[modding:function:shpMakeRadioactive|(shpMakeRadioactive ship)]] [[modding:function:shpOrder|(shpOrder ship order [target] [count]) -> True/Nil]] [[modding:function:shpOrderImmediate|(shpOrderImmediate ship order [target] [count]) -> True/Nil]] [[modding:function:shpRechargeShield|(shpRechargeShield ship hpToRecharge)]] [[modding:function:shpRefuelFromItem|(shpRefuelFromItem ship item) -> True/Nil]] [[modding:function:shpRemoveDevice|(shpRemoveDevice ship item) -> item]] [[modding:function:shpRepairItem|(shpRepairItem ship item)]] [[modding:function:shpSetAISetting|(shpSetAISetting ship setting value)]] [[modding:function:shpSetCommandCode|(shpSetCommandCode ship code) -> True/Nil]] [[modding:function:shpSetController|(shpSetController ship controller) -> True/Nil]] [[modding:function:shuffle|(shuffle list) -> shuffled list]] [[modding:function:sort|(sort list ['ascending|'descending] [keyIndex]) -> sorted list]] [[modding:function:sovGetDisposition|(sovGetDisposition sovereignID targetSovereignID) -> disposition of sovereign to target]] [[modding:function:sovMessage|(sovMessage sovereignID text) -> True/Nil]] [[modding:function:sovMessageFromObj|(sovMessageFromObj sovereignID obj text) -> True/Nil]] [[modding:function:sovSetDisposition|(sovSetDisposition sovereignID targetSovereignID disposition)]] [[modding:function:split|(split string [characters]) -> list]] [[modding:function:sqrt|(sqrt x) -> z]] [[modding:function:sqrtn|(sqrtn x) -> z]] [[modding:function:staClearFireReconEvent|(staClearFireReconEvent station)]] [[modding:function:staClearReconned|(staClearReconned station)]] [[modding:function:staGetDockedShips|(staGetDockedShips station) -> list of docked ships]] [[modding:function:staGetImageVariant|(staGetImageVariant station) -> variant]] [[modding:function:staGetSubordinates|(staGetSubordinates station) -> list of subordinates (e.g., guardians)]] [[modding:function:staIsEncountered|(staIsEncountered type) -> True/Nil]] [[modding:function:staIsReconned|(staIsReconned station) -> True/Nil]] [[modding:function:staSetActive|(staSetActive station [True/Nil])]] [[modding:function:staSetFireReconEvent|(staSetFireReconEvent station)]] [[modding:function:staSetImageVariant|(staSetImageVariant station variant)]] [[modding:function:staSetShowMapLabel|(staSetShowMapLabel station True/Nil)]] [[modding:function:strCapitalize|(strCapitalize string) -> string]] [[modding:function:strFind|(strFind string target) -> pos of target in string (0-based)]] [[modding:function:struct|(struct key1 value1 key2 value2 ...) -> struct]] [[modding:function:struct|(struct (key1 value1) (key2 value2) ..) -> struct]] [[modding:function:struct|(struct { key1:value1 key2:value2 ... } ...) -> struct]] [[modding:function:subset|(subset list pos [count]) -> list]] [[modding:function:subst|(subst string arg1 arg2 ... argn) -> string]] [[modding:function:subtract|(subtract x y) -> z]] [[modding:function:switch|(switch ...)]] [[modding:function:sysAddEncounterEvent|(sysAddEncounterEvent delay target encounterID gate)]] [[modding:function:sysAddEncounterEventAtDist|(sysAddEncounterEventAtDist delay target encounterID distance)]] [[modding:function:sysAddObjRecurringTimerEvent|(sysAddObjRecurringTimerEvent interval obj event)]] [[modding:function:sysAddObjTimerEvent|(sysAddObjTimerEvent delay obj event)]] [[modding:function:sysAddStargateTopology|(sysAddStargateTopology [nodeID] gateID destNodeID destGateID) -> True/Nil]] [[modding:function:sysAddTypeRangeEvent|(sysAddTypeRangeEvent type event options)]] [[modding:function:sysAddTypeRecurringTimerEvent|(sysAddTypeRecurringTimerEvent interval type event)]] [[modding:function:sysAddTypeTimerEvent|(sysAddTypeTimerEvent delay type event)]] [[modding:function:sysAscendObject|(sysAscendObject obj) -> True/Nil]] [[modding:function:sysCalcFireSolution|(sysCalcFireSolution targetPos targetVel speed) -> angle to shoot (Nil, if no solution)]] [[modding:function:sysCalcStdCombatStrength|(sysCalcStdCombatStrength level) -> standard combat strength for level]] [[modding:function:sysCalcTravelDistance|(sysCalcTravelDistance speed time) -> distance in light-seconds]] [[modding:function:sysCalcTravelTime|(sysCalcTravelTime distance speed) -> time in ticks]] [[modding:function:sysCancelTimerEvent|(sysCancelTimerEvent obj event) -> True/Nil]] [[modding:function:sysCancelTypeTimerEvent|(sysCancelTypeTimerEvent type event) -> True/Nil]] [[modding:function:sysCreateEffect|(sysCreateEffect effectID anchorObj pos [rotation]) -> True/Nil]] [[modding:function:sysCreateEncounter|(sysCreateEncounter unid) -> True/Nil]] [[modding:function:sysCreateFlotsam|(sysCreateFlotsam item|unid pos sovereignID) -> obj]] [[modding:function:sysCreateHitEffect|(sysCreateHitEffect weaponUNID hitObj hitPos hitDir damageHP) -> True/Nil]] [[modding:function:sysCreateLookup|(sysCreateLookup tableName orbit) -> True/Nil]] [[modding:function:sysCreateMarker|(sysCreateMarker name pos sovereignID) -> marker]] [[modding:function:sysCreateShip|(sysCreateShip unid pos sovereignID [options|eventHandler|controller]) -> ship or list]] [[modding:function:sysCreateShipwreck|(sysCreateShipwreck unid pos sovereignID) -> shipwreck]] [[modding:function:sysCreateStargate|(sysCreateStargate unid pos gateID [destNodeID destGateID]) -> obj]] [[modding:function:sysCreateStation|(sysCreateStation unid pos [eventHandler]) -> obj]] [[modding:function:sysCreateTerritory|(sysCreateTerritory orbit minRadius maxRadius attributes [criteria]) -> True/Nil]] [[modding:function:sysCreateWeaponFire|(sysCreateWeaponFire weaponID objSource pos dir speed objTarget [options] [bonus]) -> obj]] [[modding:function:sysDescendObject|(sysDescendObject objID pos) -> obj]] [[modding:function:sysFindObject|(sysFindObject source filter) -> list of objects]] [[modding:function:sysFindObjectAtPos|(sysFindObjectAtPos source criteria pos [destPos]) -> list of objects]] [[modding:function:sysGetData|(sysGetData [nodeID] attrib) -> data]] [[modding:function:sysGetEnvironment|(sysGetEnvironment pos) -> environmentUNID]] [[modding:function:sysGetLevel|(sysGetLevel [nodeID]) -> level]] [[modding:function:sysGetLightIntensity|(sysGetLightIntensity pos) -> intensity (0-100)]] [[modding:function:sysGetName|(sysGetName [nodeID]) -> name]] [[modding:function:sysGetNavPathPoint|(sysGetNavPathPoint sovereignID objFrom objTo ath) -> vector]] [[modding:function:sysGetNode|(sysGetNode) -> nodeID]] [[modding:function:sysGetNodes|(sysGetNodes) -> list of nodeIDs]] [[modding:function:sysGetObjectByName|(sysGetObjectByName [source] name) -> obj]] [[modding:function:sysGetProperty|(sysGetProperty [nodeID] property) -> value]] [[modding:function:sysGetRandomLocation|(sysGetRandomLocation criteria [options]) -> location or Nil]] [[modding:function:sysGetStargateDestination|(sysGetStargateDestination [nodeID] gateID) -> (nodeID gateID)]] [[modding:function:sysGetStargateDestinationNode|(sysGetStargateDestinationNode [nodeID] gateID) -> nodeID]] [[modding:function:sysGetStargates|(sysGetStargates [nodeID]) -> list of gateIDs]] [[modding:function:sysGetSystemType|(sysGetSystemType [nodeID]) -> systemUNID]] [[modding:function:sysGetTopologyDistance|(sysGetTopologyDistance fromID toID) -> distance (or Nil)]] [[modding:function:sysGlobals|(sysGlobals ...)]] [[modding:function:sysHasAttribute|(sysHasAttribute [nodeID] attrib) -> True/Nil]] [[modding:function:sysHitScan|(sysHitScan [source] startPos endPos) -> (obj hitPos) or Nil]] [[modding:function:sysIncData|(sysIncData [nodeID] attrib increment) -> new value]] [[modding:function:sysIsKnown|(sysIsKnown [nodeID]) -> True/Nil]] [[modding:function:sysMatches|(sysMatches [nodeID] criteria) -> True/Nil]] [[modding:function:sysOrbit|(sysOrbit center radius angle [eccentricity rotation]) -> orbit]] [[modding:function:sysOrbitPos|(sysOrbitPos orbit [options]) -> vector]] [[modding:function:sysPlaySound|(sysPlaySound unid [sourceObj]) -> True/Nil]] [[modding:function:sysPoolUsage|(sysPoolUsage ...)]] [[modding:function:sysSetData|(sysSetData [nodeID] attrib data) -> data]] [[modding:function:sysSetEnvironment|(sysSetEnvironment unid shape options) -> True/Nil]] [[modding:function:sysSetKNown|(sysSetKNown [nodeID] [True/Nil]) -> True/Nil]] [[modding:function:sysSetPOV|(sysSetPOV obj|vector) -> True/Nil]] [[modding:function:sysSetProperty|(sysSetProperty [nodeID] property value) -> True/Nil]] [[modding:function:sysStartTime|(sysStartTime) -> True/Nil]] [[modding:function:sysStopTime|(sysStopTime duration except) -> True/Nil]] [[modding:function:sysStopTime|(sysStopTime targetList duration) -> True/Nil]] [[modding:function:sysTicks|(sysTicks ...)]] [[modding:function:sysVectorAdd|(sysVectorAdd vector vector) -> vector]] [[modding:function:sysVectorAngle|(sysVectorAngle vector) -> angle of vector]] [[modding:function:sysVectorAngle|(sysVectorAngle pos1 pos2) -> angle of pos1 relative to pos2]] [[modding:function:sysVectorDistance|(sysVectorDistance vector [vector]) -> distance in light-seconds]] [[modding:function:sysVectorDivide|(sysVectorDivide vector scalar) -> vector]] [[modding:function:sysVectorMultiply|(sysVectorMultiply vector scalar) -> vector]] [[modding:function:sysVectorPixelOffset|(sysVectorPixelOffset center x y) -> vector]] [[modding:function:sysVectorPolarOffset|(sysVectorPolarOffset center angle radius) -> vector]] [[modding:function:sysVectorPolarVelocity|(sysVectorPolarVelocity angle speed) -> velVector]] [[modding:function:sysVectorRandom|(sysVectorRandom center radius minSeparation [filter]) -> vector]] [[modding:function:sysVectorSpeed|(sysVectorSpeed velVector) -> of light speed]] [[modding:function:sysVectorSubtract|(sysVectorSubtract vector vector) -> vector]] ==== T ==== [[moingdding:function:|(typAddRecurringTimerEvent unid interval event)]] [[modding:function:typAddTimerEvent|(typAddTimerEvent unid delay event)]] [[modding:function:typCancelTimerEvent|(typCancelTimerEvent unid event) -> True/Nil]] [[modding:function:typCreate|(typCreate unid XML) -> True/Nil]] [[modding:function:typDynamicUNID|(typDynamicUNID uniqueName) -> UNID]] [[modding:function:typeof|(typeof item) -> type]] [[modding:function:typFind|(typFind criteria) -> list of UNIDs]] [[modding:function:typFireEvent|(typFireEvent unid event [data]) -> result of event]] [[modding:function:typFireObjEvent|(typFireObjEvent unid obj event) -> result of event]] [[modding:function:typGetData|(typGetData unid attrib) -> data]] [[modding:function:typGetDataField|(typGetDataField unid field) -> data]] [[modding:function:typGetProperty|(typGetProperty unid property) -> value]] [[modding:function:typGetStaticData|(typGetStaticData unid attrib) -> data]] [[modding:function:typGetXML|(typGetXML unid) -> xmlElement]] [[modding:function:typHasAttribute|(typHasAttribute unid attrib) -> True/Nil]] [[modding:function:typHasEvent|(typHasEvent unid event) -> True/Nil]] [[modding:function:typIncData|(typIncData unid attrib [increment]) -> new value]] [[modding:function:typMarkImages|(typMarkImages unid) -> True/Nil]] [[modding:function:typMatches|(typMatches unid criteria) -> True/Nil]] [[modding:function:typSetData|(typSetData unid attrib data) -> True/Nil]] [[modding:function:typTranslate|(typTranslate unid textID [data] [default]) -> text (or Nil)]] ==== U ==== [[modding:function:uiCanPlayMusic|(uiCanPlayMusic filename) -> True/Nil]] [[modding:function:uiGetMusicCatalog|(uiGetMusicCatalog) -> list of files]] [[modding:function:uiGetMusicState|(uiGetMusicState) -> ('playing filename position length)]] [[modding:function:uiPlayMusic|(uiPlayMusic filename [pos]) -> True/Nil]] [[modding:function:uiSetSoundtrackMode|(uiSetSoundtrackMode mode [soundtrackUNID])]] [[modding:function:uiStopMusic|(uiStopMusic)]] [[modding:function:unvFindObject|(unvFindObject [nodeID] criteria) -> list of entries]] [[modding:function:unvGetCurrentExtensionUNID|(unvGetCurrentExtensionUNID) -> UNID]] [[modding:function:unvGetElapsedGameTime|(unvGetElapsedGameTime [startTick] endTick format) -> result]] [[modding:function:unvGetExtensionData|(unvGetExtensionData scope attrib) -> data]] [[modding:function:unvGetRealDate|(unvGetRealDate) -> (year month day) GMT]] [[modding:function:unvGetTick|(unvGetTick) -> time]] [[modding:function:unvSetExtensionData|(unvSetExtensionData scope attrib data) -> True/Nil]] [[modding:function:unvSetObjectKnown|(unvSetObjectKnown [nodeID] criteria [True/Nil]) -> True/Nil]] [[modding:function:unvUNID|(unvUNID string) -> (unid 'itemtype name) or (unid 'shipclass name)]] ==== V ==== [[modding:function:v|(v* scalar vec1) -> result of scalar multiplication of scalar and vec1]] [[modding:function:v|(v+ vec1 vec2) -> result of vector addition of vec1 and vec2]] [[modding:function:v|(v-> vec1 indexlist) -> get the elements of vec1 based on indexlist]] [[modding:function:v|(v<- vec1 indexlist datalist) -> set the elements of vec1 with datalist based on the indices in indexlist]] [[modding:function:v|(v= vec1 vec2) -> compare vec1 and vec2 for equality]] [[modding:function:v|(v^ vec1 vec2) -> result of element-wise multiplication of vec1 and vec2]] [[modding:function:vdot|(vdot vec1 vec2) -> result of vector dot product of vec1 and vec2]] [[modding:function:vecCreate|(vecCreate) -> empty vector]] [[modding:function:vecSetElement|(vecSetElement ...)]] [[modding:function:vector|(vector contentlist) -> vector form of contentlist]] [[modding:function:vfilled|(vfilled scalar shapelist) -> vector filled with scalar's value]] ==== W ==== ==== X ====== [[modding:function:xmlAppendSubElement|(xmlAppendSubElement xml xmlToAdd [index]) -> True/Nil]] [[modding:function:xmlAppendText|(xmlAppendText xml text [index]) -> True/Nil]] [[modding:function:xmlCreate|(xmlCreate xml) -> xml]] [[modding:function:xmlDeleteSubElement|(xmlDeleteSubElement xml index) -> True/Nil]] [[modding:function:xmlGetAttrib|(xmlGetAttrib xml attrib) -> value]] [[modding:function:xmlGetAttribList|(xmlGetAttribList xml) -> list of attribs]] [[modding:function:xmlGetSubElement|(xmlGetSubElement xml tag|index) -> xml]] [[modding:function:xmlGetSubElementCount|(xmlGetSubElementCount xml) -> number of sub-elements]] [[modding:function:xmlGetSubElementList|(xmlGetSubElementList xml [tag]) -> list of xml]] [[modding:function:xmlGetTag|(xmlGetTag xml) -> tag]] [[modding:function:xmlGetText|(xmlGetText xml [index]) -> text]] [[modding:function:xmlSetAttrib|(xmlSetAttrib xml attrib value) -> value]] [[modding:function:xmlSetText|(xmlSetText xml text [index]) -> True/Nil]] ==== Y ==== ==== Z ====