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modding:xml:adventuredesc

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modding:xml:adventuredesc [2013/01/09 00:21] gpmmodding:xml:adventuredesc [2013/01/09 00:30] gpm
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 See: [[http://neurohack.com/transcendence/forums/viewtopic.php?f=5&t=5400#p49424|include10StartingShips tag]] See: [[http://neurohack.com/transcendence/forums/viewtopic.php?f=5&t=5400#p49424|include10StartingShips tag]]
  
 +**startingMap=** **[Version 1.2+]** If defined, this property specifies the UNID of the default [[<SystemMap>]] to use for the player. This property is used in conjunction with the **startingMap=** property on a SystemMap.
  
 +Normally, all SystemMaps are automatically loaded at the beginning of the game. If, however, you wish to change the topology based on which player ship class is chosen, you may use the following technique:
 +
 +If a player ship class defines a **startingMap=** property, then the given map is loaded; otherwise, if the AdventureDesc defines a **startingMap=** property, then that map is loaded. Regardless, no other SystemMap with the **startingMap="true"** property is loaded.
 +
 +**startingSystem=** If defined, this property specifies the nodeID of the system where the player should start.
 +
 +**startingPos=** If defined, this property specified a named object where the player should start.
  
 =====Constants===== =====Constants=====
modding/xml/adventuredesc.txt · Last modified: 2014/12/27 04:40 by 127.0.0.1