modding:xml:adventuredesc
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modding:xml:adventuredesc [2013/01/09 00:29] – gpm | modding:xml:adventuredesc [2014/12/27 04:40] (current) – external edit 127.0.0.1 | ||
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Normally, all SystemMaps are automatically loaded at the beginning of the game. If, however, you wish to change the topology based on which player ship class is chosen, you may use the following technique: | Normally, all SystemMaps are automatically loaded at the beginning of the game. If, however, you wish to change the topology based on which player ship class is chosen, you may use the following technique: | ||
- | If a player ship class defines a **startingMap=** property, then the given map is loaded; otherwise, if the AdventureDesc defines a **startingMap=** property, then that map is loaded. | + | If a player ship class defines a **startingMap=** property, then the given map is loaded; otherwise, if the AdventureDesc defines a **startingMap=** property, then that map is loaded. |
**startingSystem=** If defined, this property specifies the nodeID of the system where the player should start. | **startingSystem=** If defined, this property specifies the nodeID of the system where the player should start. |
modding/xml/adventuredesc.txt · Last modified: 2014/12/27 04:40 by 127.0.0.1