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modding:xml:cyberdeckdevice

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modding:xml:cyberdeckdevice [2017/02/04 19:15]
0xabcdef created
modding:xml:cyberdeckdevice [2017/02/05 00:00]
0xabcdef
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 =====Overview===== =====Overview=====
-A CyberDeckDevice is a miscellaneous (and usually virtual) device that carries out cyberattacks, which inflict special effects without physical damage. They are considered omnidirectionalTargets have chance of detecting cyberattacks.+A CyberDeckDevice is a miscellaneous (and usually virtual) device that carries out cyberattacks, which inflict special effects without physical damage. They work only on ships and cannot be fired without a targetTheir fire rate is locked at one attack per second. 
 + 
 +When an attacker successfully carries out cyberattack on a target, the target detects the attack and receives a message consisting of "Cyberattack detected: " followed by **programName**The attacker also becomes highlighted on the target's SRS for 200 ticks (6.66 seconds). 
 + 
 +On a non-virtual device, the stats display in the format {programName}({aiLevel})
  
 =====Basic Attributes===== =====Basic Attributes=====
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   * **attackChance=** The chance that this device will carry out an attack.   * **attackChance=** The chance that this device will carry out an attack.
   * **aiLevel=** Used to determine whether this device will work against a certain target. If this value is greater than the target's **cyberDefenseLevel**, then all attacks will succeed. Otherwise, no attacks will succeed.   * **aiLevel=** Used to determine whether this device will work against a certain target. If this value is greater than the target's **cyberDefenseLevel**, then all attacks will succeed. Otherwise, no attacks will succeed.
-  * **program=** Determines what kind of effect that cyberattacks will have on targets +  * **program=** Determines what kind of effect that cyberattacks will have on targets. 
-    * **"ShieldsDown": Depletes the target's shield. Success rate is 50% plus 10% for each level that **aiLevel** is greater than the shield **level**. Effectiveness depends on the target's shield level. Not effective if target's shields are down.+    * **"ShieldsDown"**: Depletes the target's shield. Success rate is 50% plus 10% for each level that **aiLevel** is greater than the shield **level**. Effectiveness depends on the target's shield level. Not effective if target's shields are down.
     * **"Disarm"**: Disarms the target's primary weapon for a number of seconds between the value of **aiLevel** and twice that value. Success level is 50% plus 10% for each level that **aiLevel** is greater than the weapon **level**. Effective when the target is neither already disarmed nor paralyzed.     * **"Disarm"**: Disarms the target's primary weapon for a number of seconds between the value of **aiLevel** and twice that value. Success level is 50% plus 10% for each level that **aiLevel** is greater than the weapon **level**. Effective when the target is neither already disarmed nor paralyzed.
-    * **"Reboot"**: Unknown +    * **"Reboot"**: Nothing. Originally intended to completely disable the target's ship 
-  * **programName=** The name that shows up when the target detects the cyberattack. Upon detection, the target receives a message consisting of "Cyberattack detected: " followed by **programName**.+  * **programName=** The name that shows up when the target detects the cyberattack.
modding/xml/cyberdeckdevice.txt · Last modified: 2017/02/05 00:00 by 0xabcdef