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modding:xml:damage_descriptor

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modding:xml:damage_descriptor [2017/01/31 03:01] – [Special Damage Modifiers] 0xabcdefmodding:xml:damage_descriptor [2017/03/05 19:36] – Armor damage typo 0xabcdef
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   * +3 levels = 450% damage   * +3 levels = 450% damage
   * +4 levels = 500% damage   * +4 levels = 500% damage
-  * Damage = Damage * (4 + Modifier - Shield) / 2+  * Damage = Damage * (4 + Modifier - Armor) / 2
  
 **blinding:[1-7]** This modifier does not affect shields, but if it strikes a target's armor, it blinds its short-range scanner. The chance that the target will be blinded depends on the level of blinding specified in the modifier: **blinding:[1-7]** This modifier does not affect shields, but if it strikes a target's armor, it blinds its short-range scanner. The chance that the target will be blinded depends on the level of blinding specified in the modifier:
modding/xml/damage_descriptor.txt · Last modified: 2018/07/18 06:42 by 0xabcdef