modding:xml:game_seconds
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modding:xml:game_seconds [2012/09/02 07:00] – It only didn't work in that case because there was a random ' ' and not an empty line star_weaver | modding:xml:game_seconds [2014/12/27 04:40] (current) – external edit 127.0.0.1 | ||
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- | FIXME --- //So, how are ticks and game seconds used in modding again?// | + | In Transcendence, a **game second** is a unit of time measurement. An actual second is equivalent |
- | + | * If a weapon with a fireRate of 6 is fired continuously, it will wait 6 ticks (0.2 seconds) between shots; thus, its fire rate is 5 shots per second. | |
- | // | + | * A weapon that has a counterUpdateRate of 60 will recharge the capacitor every 60 ticks (2 seconds), by the amount stated in its counterUpdate. |
- | + | * A shield with a depletionDelay of 90 and regenTime | |
- | Also, note that some events | + | * All < |
- | + | ||
- | //Overlays is 15, I only remember because i've made realtime countdowns with them, and it's slower on items on npcs (or there' | + | |
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- | In Transcendence, | + |
modding/xml/game_seconds.txt · Last modified: 2014/12/27 04:40 by 127.0.0.1