=====Summary===== * . Contains multiple generators. All child generators and their children can have **chance** (100 by default) and **count** (1 by default). Each generator is tested for **chance** and if successful will run a number of times based on **count**. * UNID= * . Same as * **value=** Runs until the total value of items generated reaches this amount. * **levelValue=** Contains the total values of items at each level, starting at 1. * . Generates an item from only one of the child generators, selecting based on each generator's **chance**. * . Creates an item from only one of the child generators. All children must have a **levelFrequency** attribute. Ignores the children's individual **chance** attributes. * . Creates an item from only one of the child generators. All children must have a **criteria=** attribute in the location criteria format. Ignores the children's individual **chance** attributes. * . Generates items using another * count= * table= * . Chooses an item based on its category and attributes. **levelFrequency=** and **levelCurve=** cannot be used together. **criteria** and **attributes** with **categories** cannot be used together. * criteria= * attributes= * modifiers= DEPRECATED: Same as attributes * categories= * levelFrequency= * **"{1}{2}{3}{4}{5}..."** where **{X}** is the frequency of items with level **X** * **"systemLevel:{below}|{center}|{above}"** where **{center}** is the frequency of items with the same level as the current system, **{below}** represents frequencies of items with levels below the current system level, and **{above}** represents items above the system level. * level= The level that items should have in order to qualify. * levelCurve= The maximum difference, between the required **level** and item level, that qualifying items can have. * enhanced= The chance that the item will have the specified **enhancement**. * enhancement= The code of the enhancement that this item may have. * damaged= * . Generates a single item. * count= * item= * enhanced= * enhancement= * damaged= * debugOnly= This item only appears during debug mode. * . Generates nothing