modding:xml:missiontype
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modding:xml:missiontype [2017/01/31 22:22] – Fixed links to functions xephyr | modding:xml:missiontype [2017/01/31 22:51] – [Options] added forceUndockAfterDebrief and noDecline xephyr | ||
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**failureAfterOutOfSystem=** This optional parameter specifies that the mission should fail after the given number of ticks spent outside the original mission system. For example, specifying 1,800 for this parameter causes the mission to fail if the player leaves the system and doesn' | **failureAfterOutOfSystem=** This optional parameter specifies that the mission should fail after the given number of ticks spent outside the original mission system. For example, specifying 1,800 for this parameter causes the mission to fail if the player leaves the system and doesn' | ||
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+ | **forceUndockAfterDebrief=** Optional, false by default. If set to **true**, the player is forced to undock after the debrief screen is shown. | ||
**level=** If present, this represents the system level(s) for which the mission is appropriate. You may specify either a single number or a range (e.g., " | **level=** If present, this represents the system level(s) for which the mission is appropriate. You may specify either a single number or a range (e.g., " | ||
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**noDebrief=** If set to **true** then the mission completes after a call to msnSuccess or msnFailure. That is, there is no need to call msnReward or msnSetProperty (to set the debriefed flag). Use this option when the player does not need to return to the original station that gave out the mission. **[apiVersion 13]** | **noDebrief=** If set to **true** then the mission completes after a call to msnSuccess or msnFailure. That is, there is no need to call msnReward or msnSetProperty (to set the debriefed flag). Use this option when the player does not need to return to the original station that gave out the mission. **[apiVersion 13]** | ||
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+ | **NoDecline=** If set to **true** then the player cannot decline the mission. | ||
**noFailureOnOwnerDestroyed=** If set to **true** then the mission continues even if the object that issued the mission is destroyed. | **noFailureOnOwnerDestroyed=** If set to **true** then the mission continues even if the object that issued the mission is destroyed. |
modding/xml/missiontype.txt · Last modified: 2017/02/07 01:26 by 0xabcdef