User Tools

Site Tools


modding:xml:overlaytype

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
modding:xml:overlaytype [2014/12/27 04:40] – external edit 127.0.0.1modding:xml:overlaytype [2017/01/21 07:10] (current) – Attributes 0xabcdef
Line 4: Line 4:
 =====Basic Attributes===== =====Basic Attributes=====
 **UNID=** The [[UNID]] of this type. **UNID=** The [[UNID]] of this type.
 +
 +**disarm=** The object will be unable to fire its weapons if this is "true"
 +
 +**paralyze=** The object will be unable to thrust or rotate if this is "true"
 +
 +**spin=** The object will turn clockwise at a fixed rate if this is true.
 +
 +**drag=** This is the percentage that the object's velocity will be multiplied by twice every second.
 +
 +**absorbAdj=** Specifies the percentages of damage taken that this overlay will absorb for each damage type. For instance, "100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100" means this overlay will absorb 100% damage taken for every damage type.
 +
 +**weaponSuppress=** Specifies the damage types that this overlay will prevent the user from firing. "*" means that all weapon fire from the user will be blocked. "laser, kinetic" means that the user's laser and kinetic attacks will be suppressed.
  
 ===== Events ===== ===== Events =====
modding/xml/overlaytype.txt · Last modified: 2017/01/21 07:10 by 0xabcdef