modding:xml:playersettings
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modding:xml:playersettings [2012/08/10 18:43] – gpm | modding:xml:playersettings [2012/10/14 20:48] – gpm | ||
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+ | ===== Overview ==== | ||
+ | The < | ||
+ | If a ship class has no < | ||
+ | |||
+ | ===== Starting Ship ===== | ||
+ | The adventure determines the set of player ship classes to offer as a starting ship. The [[AdventureDesc]] element has a startingShipCriteria parameter that defines the set of player ships to include. A player ship class may influence this choice with the **initialClass** parameter: | ||
+ | |||
+ | **initialClass=** This parameter influences whether or not this ship class is offered as a starting ship class when a new adventure is started. A value of **true** means that the ship class is offered provided that it matches the adventure' | ||
+ | |||
+ | A value of **always** means that the ship class is always offered regardless of the adventure criteria. Note: This value should generally only be used for debugging purposes: it is rare for a ship class to be appropriate in all adventures. | ||
+ | |||
+ | === Starting Ships for The Stars of the Pilgrim === | ||
+ | In order to be included as a starting player ship in //The Stars of the Pilgrim//, the ship class must do the following: | ||
+ | |||
+ | - Include the special attribute **00200000_PlayerShip** | ||
+ | - Set **initialClass** to **true** | ||
+ | |||
+ | Example: | ||
+ | |||
+ | < | ||
+ | | ||
+ | ... | ||
+ | > | ||
+ | | ||
+ | < | ||
+ | initialClass=" | ||
+ | > | ||
+ | ... | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | ===== Armor Display ===== | ||
+ | The < | ||
+ | |||
+ | If < | ||
+ | |||
+ | ===== Reactor Display ===== | ||
+ | The < | ||
+ | |||
+ | If < | ||
+ | |||
+ | ===== Shield Display ===== | ||
+ | The < | ||
+ | |||
+ | **shieldLevelEffect=** The UNID of an effect to use to display the shield level. | ||
+ | |||
+ | If < | ||
+ | |||
+ | ===== See Also ===== | ||
+ | * [[ShipClass]] |
modding/xml/playersettings.txt · Last modified: 2014/12/27 04:40 by 127.0.0.1