<ShipTable> or <EncounterTable>. Runs multiple generators. All child generators may have chance (100 by default) and count (1 by default). Each generator is tested for chance and if successful will run a number of times based on count.
UNID=
<Ship>. Generates instances of a single ship type.
count=
class=
itemTable= Only applies if <Items> is not present.
maxShips=
sovereign=
orders=
patrolDist= Distance in light-seconds. Only applies if orders is “patrol”
controller=
eventHandler=
name= Only applies if <Names> is not present.
<Names>.
<Items>
<Escorts>
<InitialData>
<OnCreate>
<Group>. Same as <ShipTable>
<Table>. Runs only one of the child generators, chosen based on each generator's chance.
<LevelTable>. Runs only one of the child generators. Each child must have levelFrequency.
<Lookup>
<Null>.