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modding:xml:shiptable

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modding:xml:shiptable [2017/02/12 07:26] (current)
0xabcdef created
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 +=====Summary===== 
 +  * <ShipTable> or <EncounterTable>. Runs multiple generators. All child generators may have **chance** (100 by default) and **count** (1 by default). Each generator is tested for **chance** and if successful will run a number of times based on **count**. 
 +    * UNID= 
 +    * <Ship>. Generates instances of a single ship type. 
 +      * count= 
 +      * class= 
 +      * itemTable= Only applies if <Items> is not present. 
 +      * maxShips= 
 +      * sovereign= 
 +      * orders= 
 +      * patrolDist= Distance in light-seconds. Only applies if **orders** is "patrol" 
 +      * controller= 
 +      * eventHandler= 
 +      * name= Only applies if <Names> is not present. 
 +      * <Names>
 +      * <Items> 
 +      * <Escorts> 
 +      * <InitialData> 
 +      * <OnCreate> 
 +    * <Group>. Same as <ShipTable> 
 +    * <Table>. Runs only one of the child generators, chosen based on each generator's **chance**. 
 +    * <LevelTable>. Runs only one of the child generators. Each child must have **levelFrequency**. 
 +    * <Lookup> 
 +      * count= 
 +      * table= 
 +    * <Null>.
modding/xml/shiptable.txt · Last modified: 2017/02/12 07:26 by 0xabcdef