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modding:xml:spaceobject

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modding:xml:spaceobject [2017/02/15 00:35] – [Properties] 0xabcdefmodding:xml:spaceobject [2017/02/20 02:54] – [Properties] 0xabcdef
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 //Inherits [[DesignType]] fields// //Inherits [[DesignType]] fields//
 =====Properties===== =====Properties=====
-  * ascended+  * ascended: If true, then this object is inactive and can be descended into the current system
   * category   * category
     * "beam"     * "beam"
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     * "ship"     * "ship"
     * "station"     * "station"
-  * commsKey +  * commsKey: If this object appears in the player's Communications menu, this attribute is the key that the player presses to select this object. 
-  * currency+  * currency: The UNID of the <EconomyType> that represents the currency used by this station
   * cyberDefenseLevel   * cyberDefenseLevel
   * damaged   * damaged
-  * dockingPorts+  * dockingPorts: Returns a list of structs, each with the following fields 
 +    * objID: The ID of the object currently occupying the port, if any 
 +    * pos: The position vector of the docking port 
 +    * status: Whether the port is occupied by an object or not 
 +      * "inUse" 
 +      * "empty"
   * enabled   * enabled
   * hasDockingPorts   * hasDockingPorts
   * hp   * hp
-  * id+  * id: Also returned by (objGetID object)
   * installArmorMaxLevel   * installArmorMaxLevel
   * installDeviceMaxLevel   * installDeviceMaxLevel
Line 291: Line 296:
   * installDeviceStatus   * installDeviceStatus
   * installItemStatus   * installItemStatus
-  * known+  * known: If this attribute is true and this object has a map label, then the object shows up in the System Map
   * level   * level
   * mass   * mass
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     * "ship"     * "ship"
     * "flotsam"     * "flotsam"
-  * underAttack+  * underAttack: True if there is at least one enemy object that with this object as its target
 //Inherits [[DesignType]] properties// //Inherits [[DesignType]] properties//
 =====Overview===== =====Overview=====
modding/xml/spaceobject.txt · Last modified: 2017/03/08 04:10 by 0xabcdef