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modding:xml:systemtype [2017/01/21 06:47] – More spaceScale and timeScale 0xabcdefmodding:xml:systemtype [2017/08/30 23:19] (current) 0xabcdef
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 +=====Summary=====
 +
 +  * SystemType
 +    * **backgroundID**=
 +    * **noExtraEncounters**=
 +    * **noRandomEncounters**=
 +    * **spaceEnvironmentTileSize**=
 +    * **spaceScale**=
 +    * **timeScale**=
 +    * 1 SystemType
 +      * 0|1+ AntiTrojan
 +        * **debugOnly**= [boolean]
 +        * **probability**= [whole]
 +        * **offset**= [dice_range]
 +      * 0|1+ ArcDistribution
 +        * **debugOnly**= [boolean]
 +        * **probability**= [whole]
 +        * **count**= [dice_range]
 +        * **radialWidth**= [whole]
 +        * **radialEdgeWidth**= [whole]
 +        * **scale**= [scale_distance]
 +      * 0|1+ AddAttribute
 +        * **debugOnly**= [boolean]
 +        * **probability**= [whole]
 +        * **attributes**= [string]
 +      * 0|1+ AddTerritory
 +        * **debugOnly**= [boolean]
 +        * **probability**= [whole]
 +        * **id**= [string]
 +        * **minRadius**= [whole]
 +        * **maxRadius**= [whole]
 +        * **criteria**= [string]
 +        * **attributes**= [string]
 +      * 0|1+ Code
 +        * **debugOnly**= [boolean]
 +        * **probability**= [whole]
 +      * 0|1+ FillLocations
 +        * **debugOnly**= [boolean]
 +        * **probability**= [whole]
 +        * **percentFull**= [whole]
 +        * **count**= [whole]
 +        * **percentEnemies**= [whole]
 +        * **stationCriteria**= [string]
 +      * 0|1+ Group
 +        * **debugOnly**= [boolean]
 +        * **probability**= [whole]
 +      * 0|1+ Label
 +        * **debugOnly**= [boolean]
 +        * **probability**= [whole]
 +        * **attributes**= [string]
 +      * 0|1+ LevelTable
 +        * **debugOnly**= [boolean]
 +        * **probability**= [whole]
 +        * All subelements have **levelFrequency**
 +      * 0|1+ LocationCriteriaTable
 +        * **debugOnly**= [boolean]
 +        * **probability**= [whole]
 +        * All subelements have **criteria**
 +      * 0|1+ Lookup
 +        * **table**= [string]
 +      * 0|1+ Marker
 +        * **debugOnly**= [boolean]
 +        * **probability**= [whole]
 +        * **objName**= [string]
 +        * **showOrbit**= [boolean]
 +      * 0|1+ Null
 +      * 0|1+ Offset
 +        * **debugOnly**= [boolean]
 +        * **probability**= [whole]
 +        * **count**= [dice_range]
 +        * **scale**= [scale_distance]
 +        * **radius**= [dice_range]
 +        * **angle**= [dice_range]
 +        * **x**= [dice_range]
 +        * **y**= [dice_range]
 +      * 0|1+ Orbitals
 +        * **debugOnly**= [boolean]
 +        * **probability**= [whole]
 +        * **count**= [dice_range]
 +        * **distance**= [dice_range]
 +        * **bodeDistanceStart**= [dice_range]
 +        * **bodeDistanceEnd**= [dice_range]
 +        * **angle**= [dice_range]
 +        * **eccentricity**= [dice_range]
 +        * **rotation**= [dice_range]
 +        * **noOverlay**= [boolean]
 +        * **exclusionRadius**= [whole]
 +        * **scale**= [scale_distance]
 +      * 0|1+ Particles
 +        * **debugOnly**= [boolean]
 +        * **probability**= [whole]
 +        * **name**= [string]
 +        * **noWake**= [boolean]
 +        * **radius**= [whole]
 +        * **minRadius**= [whole]
 +        * **dampening**= [whole]
 +        * **damage**= [string]
 +        * **count**= [dice_range]
 +        * 0|1 ImageDesc
 +      * 0|1+ PlaceRandomStation
 +        * **debugOnly**= [boolean]
 +        * **probability**= [whole]
 +        * **count**= [dice_range]
 +        * **stationCriteria**= [string]
 +        * **separateEnemies**= [boolean]
 +      * 0|1+ Primary
 +        * **debugOnly**= [boolean]
 +        * **probability**= [whole]
 +      * 0|1+ RandomLocation
 +        * **debugOnly**= [boolean]
 +        * **probability**= [whole]
 +        * **locationCriteria**= [string]
 +        * **minDist**= [whole]
 +        * **maxDist**= [whole]
 +        * **percentFull**= [whole]
 +        * **count**= [dice_range]
 +      * 0|1+ RandomStation
 +        * **debugOnly**= [boolean]
 +        * **probability**= [whole]
 +        * **stationCriteria**= [string]
 +        * **locationAttribs**= [string]
 +        * **includeAll**= [boolean]
 +        * **noSatellites**= [boolean]
 +        * **showOrbit**= [boolean]
 +        * **imageVariant**= [whole]
 +        * **paintLayer**= [paint_layer]
 +        * **objName**= [string]
 +        * **noMapLabel**= [boolean]
 +        * **noConstruction**= [boolean]
 +        * **noReinforcements**= [boolean]
 +        * 0|1 Data
 +        * 0|1 Satellites
 +        * 0|1 Ships
 +        * 0|1 OnCreate
 +      * 0|1+ Ship
 +        * **debugOnly**= [boolean]
 +        * **probability**= [whole]
 +        * **count**= [dice_range]
 +      * 0|1+ SpaceEnvironment
 +        * **debugOnly**= [boolean]
 +        * **probability**= [whole]
 +        * **type**= [type_space_environment]
 +        * **shape**= [shape_space_environment]
 +        * **patches**= [whole]
 +        * **patchFrequency**= [whole]
 +        * **encountersCount**= [dice_range]
 +        * 1 Element from SystemGroup
 +      * 0|1+ Stargate
 +        * **debugOnly**= [boolean]
 +        * **probability**= [whole]
 +        * **objName**= [string]
 +      * 0|1+ Table
 +        * **debugOnly**= [boolean]
 +        * **probability**= [whole]
 +        * All subelements have **chance**
 +      * 0|1+ Variant
 +        * **debugOnly**= [boolean]
 +        * **probability**= [whole]
 +        * **variant**= [string]
 +      * 0|1+ Variants
 +        * **debugOnly**= [boolean]
 +        * **probability**= [whole]
 +      * 0|1+ VariantTable
 +        * **debugOnly**= [boolean]
 +        * **probability**= [whole]
 =====Overview===== =====Overview=====
 <SystemType> defines a type of star system. The type describes the creation of a star system, including the random placement of planets and stations. In addition, a SystemType may have handle events while the player is in the system. <SystemType> defines a type of star system. The type describes the creation of a star system, including the random placement of planets and stations. In addition, a SystemType may have handle events while the player is in the system.
modding/xml/systemtype.txt · Last modified: 2017/08/30 23:19 by 0xabcdef