modding:xml:topology_node
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— | modding:xml:topology_node [2014/12/27 04:40] (current) – created - external edit 127.0.0.1 | ||
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+ | ===== Overview ===== | ||
+ | A topology node is an abstract representation of a star system. Each has the following properties: | ||
+ | * A unique ID, often called the node ID, used to refer to it. | ||
+ | * The UNID of the system type that should be created at this node. | ||
+ | * The name of the system that should be created at this node. | ||
+ | * A list of attributes (arbitrary keywords used for various purposes). | ||
+ | * A list of stargates, each identified by name, leading to other topology nodes. | ||
+ | At the beginning of the game, the entire set of topology nodes is created. This set of nodes, called the " | ||
+ | |||
+ | When a system is created, the topology node for that system is consulted to determine the SystemType to use, the name of the system, and the set of stargates in that system. | ||
+ | |||
+ | ===== See Also ===== | ||
+ | * [[XML:< |
modding/xml/topology_node.txt · Last modified: 2014/12/27 04:40 by 127.0.0.1