modding:xml:unid
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— | modding:xml:unid [2014/12/27 04:40] (current) – created - external edit 127.0.0.1 | ||
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+ | Discuss this page on this page's [[UNID Talk Page|Talk Page]]. | ||
+ | === UNID === | ||
+ | |||
+ | UNID stands for " | ||
+ | which is required to define and store most in-game data (entities) | ||
+ | except hard-coded elements (such as the opening screen, background graphics, etc.) | ||
+ | |||
+ | It is the most characteristic background mechanism of Transcendence, | ||
+ | and you need to set and define these UNIDs when you want to add your own new elements | ||
+ | (ships, items, star systems, anything!) to the game (as " | ||
+ | |||
+ | === UNID Database === | ||
+ | |||
+ | It is vitally important to avoid clashing UNIDs. | ||
+ | |||
+ | See the [[..: |
modding/xml/unid.txt · Last modified: 2014/12/27 04:40 by 127.0.0.1