FIXME //This article is a work in progress, and also extremely out of date.// ====== Introduction ====== **Modding** is a big part of Transcendence. By creating a mod you can change the game for yourself, and share those changes with others. You can make it easier or harder, you can fly different ships or create entire new universes. Transcendence mods are very flexible, having a complex xml syntax and a scripting language to create dynamic mods. On this page we will try to introduce you to using mods, show off some of the best mods made by the community and introduce you to making your own mods. Here is the most up-to-date (2025) getting started tutorial on making your own mod: [[https://forums.kronosaur.com/viewtopic.php?f=8&t=9156|Getting started with modding Transcendence! (2025 Edition)]] ====== Finding Mods ====== [[https://forums.kronosaur.com/viewforum.php?f=11|Official Forums]] Some content may have latest versions only available through direct downloads from places like google drive on the forums, due to technical limitations around file size or game version (ex, Preview releases of Transcendence do not support Multiverse). [[https://multiverse.kronosaur.com/|Multiverse]] You can find typically find newer registered expansions and extensions and some unregistered mods on the multiverse. You can even [[https://forums.kronosaur.com/viewtopic.php?f=5&t=8395|host your own mods there.]] - unfortunately there are a few abandoned registered extensions on there which dont work on the latest versions of the game. [[http://xelerus.de|Xelerus]] You can find a lot of old and smaller mods on Xelerus. All downloadable mods are accessible through the Mods tab at the top of each page and are sorted into various categories. Note that Xelerus has a maximum upload limit, and is largely unmaintained, so depend on it for hosting at your own risk. ====== Installing/Removing Mods ====== Mods are designed to run once they are placed inside an /Extensions subfolder within Transcendence's game folder. Likewise, removing them from the /Extensions folder will delete them. In addition, adding an underscore (_) in front of a file name will cause Transcendence to ignore the entire file. Mods contained in folders with an underscore in front of their name will not run until the underscore is removed. On Xelerus, mods are enclosed within a .zip file. To install a mod downloaded from Xelerus, extract the contents of the .zip file into the /Extensions subfolder. Deleting a mod downloaded from Xelerus is done in the same way as a normal mod. Be advised that saved games which were started with mods installed are unlikely to load if mods are deleted. ===== See Also ===== * [[modding:TMU|Wolfy's Universal Mod and Utilities Manager]] (Deprecated, there is now an in-game mod manager) ====== Building Mods ====== Building a mod is a big subject that cannot be covered in a single tutorial. We will attempt to give an overview and mention the best resources for becoming a good modder. ====== UNID Database ====== [[http://wiki.neurohack.com/transcendence/wiki/unid_database]] ====== Editing Tools ====== See the tutorial above for more up-to-date links on text editors. //All software versions updated on 2012/08/25 at 21:09// This section lists several software that can be used to create mods for Transcendence. The list is divided into four categories. ===== XML ===== * [[http://notepad-plus-plus.org/|Notepad++]] * Current stable version: **6.1.6** * [[http://www.jedit.org/|jEdit]] * Current stable version: **4.5.2** * Latest version: **5.0pre1** ===== 2D Graphics ===== * [[http://www.adobe.com/products/photoshop.html|Adobe Photoshop]] * Current version: **CS6** * [[http://www.corel.com/corel/pages/index.jsp?pgid=11900110&storeKey=us&languageCode=en|Corel PHOTO-PAINT]] * Current version: **X6** * [[http://www.gimp.org/|GIMP]] * Current version: **2.8.2** * [[http://www.getpaint.net/|Paint.NET]] * Current version: **3.5.10** * [[http://www.corel.com/corel/product/index.jsp?pid=prod4130078|PaintShop Pro]] * Current version: **X4** ===== 3D Graphics ===== * [[http://usa.autodesk.com/3ds-max/|Autodesk 3ds Max]] * Current version: **2013** * [[http://usa.autodesk.com/maya/|Autodesk Maya]] * Current version: **2013** * [[http://www.blender.org|Blender]] * Current stable version: **2.63a** * Latest version: **2.64 Test Build 2** * [[http://www.daz3d.com/products/bryce/bryce-what-is-bryce|Bryce]] * Current version: **7.1.0.109** * [[http://www.doga.co.jp/english/|DOGA-L]] * Current version: **2008.7.9** * [[http://www.turbosquid.com/gmax|gmax]] * Current version: **1.2** * [[http://www.daz3d.com/products/hexagon/hexagon-what-is-hexagon|Hexagon]] * Current version: **2.5.1.79** * [[http://www.metaseq.net/english/|Metasequoia]] * Current version: **3.0.4** * [[http://www.solidworks.com/sw/products/mechanical-engineering-cad-software.htm|Solid Works Premium]] * Current version: **2012** * TrueSpace * Current version: **7.61** * [[http://www.wings3d.com/|Wings 3D]] * Current version: **1.4.1** ===== Audio ===== * [[http://audacity.sourceforge.net/|Audacity]] * Current version: **2.0.2** ====== Extracting the Source ====== The game's source code can be obtained through the use of [[modding:TransData]]. Alternatively, the game's source code can be downloaded in its entirety from [[https://github.com/kronosaur/Transcendence/|GitHub]]. ====== Sharing Mods ====== Rules and standards on uploading mods may be viewed [[community/xelerus|here]]. Transcendence's forum rules also apply. ====== Xelerus Featured Mods Criteria ====== [[community:Featured Mods Criteria]] ====== Recommended Mods ====== This is a community maintained list of mods that have been found to work well, provide unique gameplay, use interesting effects and in general contains what we think are the best mods around. If you have suggestions of your own, well, you know what to do. This is a list of [[community:recommended_mods|recommended mods]] (this link is out of date). There's a new mod category on Xelerus.de to go along with the updated version of this page. ====== Official Extensions ====== Official extensions are mods that have been approved by George Moromisato as being part of the canonical Transcendence Universe (one of the many universes in the [[Transcendence Multiverse]]). [[mods:Official Extensions]] ====== Random Notes ====== For 1.08g and above playership mods need attributes= "00200000_PlayerShip" to be selected for D&O. This is because of new changes to topology code.