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        <title>Transcendence Community Wiki - anacreon:game</title>
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       <dc:date>2026-06-05T23:59:24+00:00</dc:date>
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        <title>Transcendence Community Wiki</title>
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    <item rdf:about="https://wiki.kronosaur.com/doku.php/anacreon/game/attrition?rev=1526400512&amp;do=diff">
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        <dc:date>2018-05-15T16:08:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>attrition</title>
        <link>https://wiki.kronosaur.com/doku.php/anacreon/game/attrition?rev=1526400512&amp;do=diff</link>
        <description>Attrition

Attrition is an effect that causes a fraction of all units and most resources to disappear each watch. It represents units breaking down and resources decaying. Generally speaking, low-TL units have higher attrition than higher-TL units and cheap units have higher attrition than expensive units.</description>
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        <dc:date>2018-05-17T18:05:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>civil_war</title>
        <link>https://wiki.kronosaur.com/doku.php/anacreon/game/civil_war?rev=1526580325&amp;do=diff</link>
        <description>Civil War

If a planetary population&#039;s social order is too low, it will enter a state of civil war. Planets undergoing civil war have a special red “!” icon overlaid on the map. Civil wars occur on a planet-by-planet basis; there is no such thing as an empire-level civil war. When a planet revolts, a large portion of</description>
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        <dc:date>2018-05-17T02:07:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>combat</title>
        <link>https://wiki.kronosaur.com/doku.php/anacreon/game/combat?rev=1526522865&amp;do=diff</link>
        <description>Combat

Space Combat

Space combat occurs at a planet between two or more empires, or between an empire and an independent planet. During space combat, a fleet in orbit attacks (or is attacked by) another fleet and/or the planetary defenses and ships stationed on the planet. Fleets or planets begin an attack the instant that they receive the attack order; the same is true for retreat orders. Fleets arriving at a planet where combat is already occurring will join the battle immediately.</description>
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        <dc:date>2018-05-17T18:07:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>conquest</title>
        <link>https://wiki.kronosaur.com/doku.php/anacreon/game/conquest?rev=1526580448&amp;do=diff</link>
        <description>Conquest

When a planet is successfully invaded by another empire, it is conquered by that empire and joins it. A conquered world takes a temporary hit to its efficiency. If the conquered world is a sector capital or imperial capital, it changes designation to autonomous. Otherwise, it will retain its original designation. Conquest breaks all</description>
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        <dc:date>2018-05-17T16:17:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>deposits</title>
        <link>https://wiki.kronosaur.com/doku.php/anacreon/game/deposits?rev=1526573870&amp;do=diff</link>
        <description>Raw Material Deposits

The labor cost for structures to produce 1 kT of raw materials on a planet is affected by deposit abundance level. A planet that does not have an appropriate deposit cannot produce that resource at all and must import it if any is needed.

From most to least abundant, deposits are</description>
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        <dc:date>2018-06-12T18:06:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>designation</title>
        <link>https://wiki.kronosaur.com/doku.php/anacreon/game/designation?rev=1528826764&amp;do=diff</link>
        <description>Planetary Designations

A planet&#039;s designation determines what it does within an empire. The main way it does this is by defining the planet&#039;s primary structure. Planets can only export resources produced by their primary structure. If the primary structure produces units, the planet cannot export any resource. Some designations have primary structures that do not produce anything at all; these structures instead grant a special effect, like increasing the</description>
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        <dc:date>2018-06-17T13:59:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>doctrine</title>
        <link>https://wiki.kronosaur.com/doku.php/anacreon/game/doctrine?rev=1529243954&amp;do=diff</link>
        <description>Doctrines

Imperial doctrine determines the strategic focus of an empire. Additional doctrines are present in the game code but are not implemented. Doctrine switching is performed from the Empire tab on the Imperial Capital. Switching doctrine will temporarily depress efficiency on the imperial capital and sector capitals because it causes these planets to be redesignated. If any empire has &gt;100</description>
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        <dc:date>2018-05-17T21:39:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>empires</title>
        <link>https://wiki.kronosaur.com/doku.php/anacreon/game/empires?rev=1526593182&amp;do=diff</link>
        <description>Empires

Empires, also known as “sovereigns”, are the individual participants in an Anacreon game; most represent an individual human player. An empire controls one or more planets which are allowed to engage in trade with one another. All units and resources produced by a planet in an empire belong to that empire. An empire has a single</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2018-06-12T18:03:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>movement</title>
        <link>https://wiki.kronosaur.com/doku.php/anacreon/game/movement?rev=1528826589&amp;do=diff</link>
        <description>Fleets and Fleet Movement

Fleets are groups of ships. They move at the speed of the slowest ship in the fleet. (Unit speeds are listed in the unit tables.) Fleets are able to move between planets and stop moving when they arrive at the destination planet. Fleets cannot be ordered to stop in open space. If a fleet includes transports, the transports can</description>
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        <dc:date>2018-06-12T18:48:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>nebula</title>
        <link>https://wiki.kronosaur.com/doku.php/anacreon/game/nebula?rev=1528829307&amp;do=diff</link>
        <description>Nebulas

Nebulas are regions of space that are impassable to starships. Ramjets can only be built and move within nebulas and play same roles that starships play in open space.

The resources aetherium and chtholon can only be found on special planet classes found in nebulas.

Bright Nebula

Bright nebulas generally only contain aetherial, empyreal and nebular worlds. Fleet</description>
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        <dc:date>2018-06-14T17:14:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>planets</title>
        <link>https://wiki.kronosaur.com/doku.php/anacreon/game/planets?rev=1528996479&amp;do=diff</link>
        <description>Planets

Planetary Population

Maximum Population

Social Order

Revolt Index

Fated TL

Each planet has a “fated” tech level that it will attempt to revert to if it is not receiving tech level support from being in an empire, from a tech project, or from a Foundation trade route.

Stockpiles</description>
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        <dc:date>2018-07-18T07:28:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>resources</title>
        <link>https://wiki.kronosaur.com/doku.php/anacreon/game/resources?rev=1531898895&amp;do=diff</link>
        <description>Resources

A resource is anything produced by a structure that is not a unit. Resources are used to produce units, other resources, and to meet planetary population needs. All resource types except life support resources can be moved by trade routes. All resources have a defined mass and can be</description>
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        <dc:date>2018-05-17T18:06:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>secession</title>
        <link>https://wiki.kronosaur.com/doku.php/anacreon/game/secession?rev=1526580385&amp;do=diff</link>
        <description>Secession

If any empire has &gt;100 planets and &gt;2 sector capitals, a sector capital can randomly secede from the empire. This is unpredictable but essentially unavoidable except for players in the Law &amp; Order doctrine, who have a reduced chance of secession combined with a special unit (</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2018-05-20T15:29:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tech_level</title>
        <link>https://wiki.kronosaur.com/doku.php/anacreon/game/tech_level?rev=1526830145&amp;do=diff</link>
        <description>Tech Level

All planets, units and resources have a technology level, or “TL”. Tech level determines what a planet can be designated as and what resources and units it can produce. Planetary TL also affects labor output, consumer goods consumption, and whether certain structures can be built. Player empires can modify planets&#039; tech level.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2018-05-15T18:20:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>time</title>
        <link>https://wiki.kronosaur.com/doku.php/anacreon/game/time?rev=1526408415&amp;do=diff</link>
        <description>Time in Anacreon

Time is measured differently in Anacreon than in the real world.

Watch

A “watch” is a real-time minute. It corresponds to six hours “in-game”. 

Period

A “period” is a real-time hour. It corresponds to 15 days “in-game</description>
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        <dc:date>2018-05-22T18:40:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>trade</title>
        <link>https://wiki.kronosaur.com/doku.php/anacreon/game/trade?rev=1527014435&amp;do=diff</link>
        <description>Trade

Trade is the exchange of resources between planets in an empire, or (less commonly) between an empire and the Mesophon Traders Union NPC empire. Player empires cannot engage in trade with other player empires.

Trade is important because planet&#039;s total labor pool is reduced if they are distributing labor between multiple</description>
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        <dc:date>2018-06-12T18:05:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>transport</title>
        <link>https://wiki.kronosaur.com/doku.php/anacreon/game/transport?rev=1528826735&amp;do=diff</link>
        <description>Transportation and Cargo

Resources and ground units can be moved between planets in transport ships. The primary method for moving resources is trade routes, which do not require transports. However, trade routes have a maximum range of 200 LY and will not move ground units.

Mechanics

Resources and ground units can moved between an existing fleet and a planet with the</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2018-06-12T18:04:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>units</title>
        <link>https://wiki.kronosaur.com/doku.php/anacreon/game/units?rev=1528826696&amp;do=diff</link>
        <description>Units

Units are jumpships, starships, ramjets, ground units, planetary defenses, and jumpmissiles. They are produced by structures and subject to attrition.

Units are distinguished from resources by their ability to participate in combat.

Unit attributes have changed in different eras in order to maintain game balance.

Ground Units

Ground units that must be</description>
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