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        <dc:date>2014-12-27T04:40:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>2d_ship_facings_tutorial_for_gimp</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/2d_ship_facings_tutorial_for_gimp?rev=1419655255&amp;do=diff</link>
        <description>Link to Forum page here 

by: Keedo420 



This tutorial was requested by RPC a while back (before Christmas I think) and I said it would “be a few days” before I got around to it.  Well here it is now... Let me know if you have any trouble following it. I do not consider myself great at explaining things but hopefully this will help any of you who have trouble doing 2d ship facings with Gimp. Also, if you have any suggestions for improving this tutorial, please feel free to let me know. I will …</description>
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        <dc:date>2014-12-27T04:40:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>basic_mod_template</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/basic_mod_template?rev=1419655255&amp;do=diff</link>
        <description>WARNING
WARNING
This is only a template for modders to check their code against. This is not complete, but has the elements of a complete mod. 
The only real changes from George&#039;s code are lines 32, 48, 77, 138. 





&lt;?xml version=&quot;1.0&quot; encoding=&quot;utf-8&quot;?&gt;
&lt;!DOCTYPE TranscendenceExtension
[
	&lt;!ENTITY UNIDExtention      &quot;0xe51c0000&quot;&gt;
	&lt;!ENTITY rsCirXenoFighter   &quot;0xe51c0001&quot;&gt;
	&lt;!ENTITY rsCirXenoWorldship &quot;0xe51c0002&quot;&gt;
]&gt;

&lt;!-- You&#039;ll want to change stuff between here --&gt;

&lt;TranscendenceExtension …</description>
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        <dc:date>2014-12-27T04:40:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>best_practices</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/best_practices?rev=1419655256&amp;do=diff</link>
        <description>In progress --- if I don&#039;t finish this within a day or two, smack me in IRC --- need to take break --- StarWeaver 

Naming

Consistant naming practices help people work on or with your code. This includes yourself, after you&#039;ve not looked at your own code for a while.</description>
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        <dc:date>2014-12-27T04:40:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>debugging_tools</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/debugging_tools?rev=1419655255&amp;do=diff</link>
        <description>Debugging Tools

The Debug Console is a great place to start, but here are other helper mods for those who want to mod seriously.

	*  Sdw&#039;s Cheat Codes
	*  Alterecco created a test ship with all of the weapons installed.
	*  Alterecco&#039;s “G.O.D. Mod”  HERE
	*  George&#039;s original “DebugCode” HERE</description>
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        <dc:date>2014-12-27T04:40:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>debug_commands</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/debug_commands?rev=1419655255&amp;do=diff</link>
        <description>Debug Commands

	*  /debugVideo (add this instead of normal /debug)

     This adds a framerate, paint, bit, and update count in the upper edge of the screen. Useful for checking when (and how much) the game is lagging.</description>
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        <dc:date>2014-12-27T04:40:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>debug_console</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/debug_console?rev=1419655256&amp;do=diff</link>
        <description>Debug Console

Steps to reach the debug console:

 

1. Make a shortcut 

 

2. Add /debug to the target 

 

3. Turn on Transcendence 

 

4. Press F9 

 

5. Have fun ;) 

Here are some debug commands.</description>
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        <dc:date>2014-12-27T04:40:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dynamic_types</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/dynamic_types?rev=1419655255&amp;do=diff</link>
        <description>“The goal of Dymanic Types is to allow an extension to create new types at runtime. For example, this might allow a mod to create a weapon with random properties. As with Betel&#039;s suggestion, the way this works is by providing an XML string that describes the type (using all the normal syntax, including embedded code) and adding it as a new type at runtime.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-01-31T00:25:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>function</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/function?rev=1485822352&amp;do=diff</link>
        <description>Discuss this page on this page&#039;s Talk Page.

Function Reference

functions</description>
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        <dc:date>2017-01-30T22:13:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>functions</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/functions?rev=1485814388&amp;do=diff</link>
        <description>Discuss this page on this page&#039;s Talk Page.

Function References

Complete index of functions

See Function Legend for explanation of terms used in function descriptions.

Function Categories
 mission functions  player functions  screen functions  ship functions  spaceobject functions  station functions  type functions  ui functions  xml functions 
----------

The following categories are being restructured.
 ai functions  armor functions  armortype functions  atom functions  canvas functions  c…</description>
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        <dc:date>2014-12-27T04:40:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mod_shell</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/mod_shell?rev=1419655256&amp;do=diff</link>
        <description>&lt;?xml version=&quot;1.0&quot; encoding=&quot;utf-8&quot;?&gt;
&lt;!DOCTYPE TranscendenceExtension
[
	&lt;!ENTITY UNIDExtention &quot;0xeee00000&quot;&gt;
	&lt;!ENTITY myUnid1       &quot;0xeee00001&quot;&gt;
	&lt;!ENTITY myUnid2       &quot;0xeee00002&quot;&gt;
	&lt;!ENTITY myUnid3       &quot;0xeee00003&quot;&gt;
	&lt;!ENTITY myUnid4       &quot;0xeee00004&quot;&gt;
	&lt;!ENTITY myUnid5       &quot;0xeee00005&quot;&gt;
	&lt;!ENTITY myUnid6       &quot;0xeee00006&quot;&gt;
	&lt;!ENTITY myUnid7       &quot;0xeee00007&quot;&gt;
	&lt;!ENTITY myUnid8       &quot;0xeee00008&quot;&gt;
	&lt;!ENTITY myUnid9       &quot;0xeee00009&quot;&gt;
]&gt;

&lt;!-- Don&#039;t release a mod without getting y…</description>
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        <dc:date>2014-12-27T04:40:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mod_types</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/mod_types?rev=1419655255&amp;do=diff</link>
        <description>rough work, before i forget -wevaer 

This is a different kind of catagorization than &#039;normal&#039; and &#039;adventure&#039; mods

Simple Mods

Simple mods just add or change stuff. Weather that&#039;s new items, stations, ships, factions, systems, and so forth; or new interfaces and utilities; balance tweaks or new funcitons for existing game content; whatever, the point is that they&#039;re designed to do their thing and that&#039;s it. The mod isn&#039;t intended to be interacted with by other mod</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2014-12-27T04:40:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>notepad</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/notepad?rev=1419655256&amp;do=diff</link>
        <description>87 104 97 116 32 105 115 32 116 104 105 115 63 32 73 32 97 109 32 97 32 99 97 116 46</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-01-24T01:57:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>reference</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/reference?rev=1485223046&amp;do=diff</link>
        <description>Reference

This page contains indexed reference information related to modding.

XML

Root Elements

	*  TranscendenceAdventure
	*  TranscendenceExtension
	*  TranscendenceModule

Instantiated Design Types

These are types that you can deal with instances of directly.

	*  ItemType as itemStructs
	*  MissionType as mission objects</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2014-12-27T04:40:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shield_and_level_damage_adjustment_curves</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/shield_and_level_damage_adjustment_curves?rev=1419655255&amp;do=diff</link>
        <description>Version .99 Shield and Armor damage adjustment curves
 Shield Damage Adjustment Table armor levellaserkineticparticleblastionthermopositronplasmaantimatternanogravitonsingularitydark aciddark steeldark lightningdark fire1100100125125200200275275350350</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2014-12-27T04:40:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shield_and_level_damage_adjustment_curves1.01</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/shield_and_level_damage_adjustment_curves1.01?rev=1419655255&amp;do=diff</link>
        <description>Shield Damage Adjustment Table shield levellaserkineticparticleblastionthermopositronplasmaantimatternanogravitonsingularitydark aciddark steeldark lightningdark fire110010010010010010016116122722730330338438450050029595100100100100140140200200277277</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2014-12-27T04:40:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tmu</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/tmu?rev=1419655256&amp;do=diff</link>
        <description>Wolfy&#039;s Transcendence Universal Mod and Utilities Manager

This program is designed to make obtaining, installing, managing, debugging, troubleshooting, and making mods substantially easier!

Input on this program would be highly appreciated! Thank you for your time.</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/transcendence_tdb?rev=1419655256&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-12-27T04:40:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>transcendence_tdb</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/transcendence_tdb?rev=1419655256&amp;do=diff</link>
        <description>Transcendence.tdb

MODIFIERS
Alien						Item is not found in Human Space
AntiMatter					Item is involved in AntiMatter industry
Auton						Item is an auton
BlackMarketID				This is a black market ID
Bushido						Item is sold by Bushido corp
Food						Item is human food or drink
Fuel						Item is starship fuel
HaloGem						Item is a halo gem
ID							Item is an ID
Illegal						Item is illegal in Human Space
Info						Item consists of digital information
Lux							Item is human luxury good
Makayev…</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/transcompiler?rev=1488597982&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-04T03:26:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>transcompiler</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/transcompiler?rev=1488597982&amp;do=diff</link>
        <description>TransCompiler.exe

Quick usage notes to be formatted and expanded on later...

TransCompiler v1.02
Copyright (c) 2003-2012 by Kronosaur Productions, LLC. All Rights Reserved.

  /input:{input filespec}
  /output:{output filespec}
 [/digest]
 [/dump]
 [/entities:{entity filespec}]

Example:

C:\Transcendence\Extensions\&gt;transcompiler /input:newMod.xml /output:newMod.tdb</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2018-11-22T05:27:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>transdata</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/transdata?rev=1542864472&amp;do=diff</link>
        <description>TransData

TransData is a command line utility that interacts with the transcendence.exe file to allow modders to decompile the games xml&#039;s written in tscript and also to output tables of statistics in relation to the games.

For More information at the moment go to the</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-02-05T18:05:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tutorials</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/tutorials?rev=1486317950&amp;do=diff</link>
        <description>Tutorials

Here&#039;s a small index for tutorials on the wiki. Most of them are taken from the Modding Reference forum, but are condensed here for easy viewing.


Installing Mods

	*  Installing Mods

Beginners (xml)

	*  Modder&#039;s Programs
		*  Request a Tutorial Here
		*  Basic Mod Template

Starting Out

	*   Ten Points of Advice for the Beginning Modder
		*  Beginner&#039;s Guide to Modding

Easy XML stuff

	*  Weapons Overview (basic++)
		*  Weapon Attributes and Elements (reference list)
		*   Stati…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-11-24T20:59:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unid_database</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/unid_database?rev=1764017980&amp;do=diff</link>
        <description>UNID Database

Discuss this page on this page&#039;s Talk Page

UNIDs from users may be in the range of 0xD000 to 0xEFFF.

IMPORTANT: See also the UNID Database forum thread

Database Information

UNID Database

The following ranges should not be used for general modding, due to risk of compatibility errors.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2014-12-27T04:40:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unid_database_talk_page</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/unid_database_talk_page?rev=1419655255&amp;do=diff</link>
        <description>[ttech] Do you think we need to create a separate program for this?
[RPC] isn&#039;t forums better for this? o.O
Well, what we really need is a backup of the database in case some prick messes with it.</description>
    </item>
</rdf:RDF>
