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        <title>Transcendence Community Wiki - modding:xml</title>
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        <title>Transcendence Community Wiki</title>
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        <dc:format>text/html</dc:format>
        <dc:date>2014-12-27T04:40:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>0.99c_-_1.0_rc1</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/0.99c_-_1.0_rc1?rev=1419655256&amp;do=diff</link>
        <description>0.99c_-_1.0_rc1.

Changes in XML elements between 0.99c and 1.0 RC1

FIXME This is *very* rough draft. Please contribute.

	*  Two new system events (can be used with objRegisterForSystemEvents)
		*  OnSystemWeaponFire
			*  aWeaponObj  -  the ship firing the weapon</description>
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        <dc:date>2014-12-27T04:40:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>adventuredesc</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/adventuredesc?rev=1419655256&amp;do=diff</link>
        <description>Overview

&lt;AdventureDesc&gt; defines the properties and behavior of an adventure. 




Starting Ship Classes

An adventure has some control over the set of starting ship classes to offer the player and the location (the star system) where the player will start the game. The following properties are available:</description>
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        <dc:date>2014-12-27T04:40:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>adventures_and_extensions</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/adventures_and_extensions?rev=1419655256&amp;do=diff</link>
        <description>NOTE: Some features described in this article (particularly those related to libraries) are only available in version 1.09 and above.

Adventures

Transcendence is a game engine that can run a variety of adventures. Each adventure is a complete game: the player chooses an adventure to start playing and continues playing that adventure until the game ends.</description>
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        <dc:date>2014-12-27T04:40:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ai</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/ai?rev=1419655256&amp;do=diff</link>
        <description>AI topics

XML elements

combatstyle

There are four AI combat styles:

	*  combatstyle=“standoff”
	*  combatstyle=“noretreat”
	*  combatstyle=“flyby”
	*  and no combat style

All except noretreat seem to dictate engagement range and nothing else.  Standoff enemies will fight at the maximum range of their weapons or close to it.  Flyby enemies will make close approaches.  Default enemies and noretreat enemies are in between.
Noretreat also will make a ship not escape when its shields are down.…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-09-23T02:07:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>api_version</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/api_version?rev=1758593220&amp;do=diff</link>
        <description>Every extension declares the version of Transcendence that it is compatible with. This allows the Transcendence engine to maintain the greatest level of compatibility while still adding new features and evolving the API.

Starting with Transcendence version 1.08e, the method for declaring the compatibility version has itself changed. An extension using 1.1+ features must declare itself compatible by adding a new property in its root element:</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-04-13T07:19:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>armor</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/armor?rev=1492067981&amp;do=diff</link>
        <description>Damage fraction by level

These are the percentages of how often you would encounter certain damage types at each level. For instance, blast 0.25 at level 3 means that about 25% of the damage you encounter at level 3 is blast damage. These values are used in balance calculations</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-02-21T01:21:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>artwork_scales</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/artwork_scales?rev=1487640068&amp;do=diff</link>
        <description>This article describes how to calculate the size of artwork from the physical size of objects in the game.

Planets &amp; Asteroids

This scale is generally used for large-scale objects (larger than 10 kilometers) that the player does not generally dock with (i.e., is generally not on the same plane).</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-01-31T20:51:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>autodefensedevice</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/autodefensedevice?rev=1485895873&amp;do=diff</link>
        <description>Overview

An AutoDefenseDevice is a miscellaneous device, acting as a weapon that fires without the player&#039;s control. It is often used for missile defense.

Attributes

rechargeTime= DEPRECATED: Replaced by fireRate

fireRate= The time in 1/60 sec between shots. Defaults to 15.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-01-31T21:10:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cargoholddevice</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/cargoholddevice?rev=1485897039&amp;do=diff</link>
        <description>Overview

A cargo hold device is a miscellaneous device that increases maximum cargo capacity. Usually one per ship and limited by maxCargoSpace.

Attributes

cargoSpace= The number of tons to increase max cargo capacity by. Negative values automatically clip to 0.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-02-05T00:00:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cyberdeckdevice</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/cyberdeckdevice?rev=1486252818&amp;do=diff</link>
        <description>Overview

A CyberDeckDevice is a miscellaneous (and usually virtual) device that carries out cyberattacks, which inflict special effects without physical damage. They work only on ships and cannot be fired without a target. Their fire rate is locked at one attack per second.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2018-07-18T06:42:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>damage_descriptor</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/damage_descriptor?rev=1531896128&amp;do=diff</link>
        <description>A damage descriptor string is used to specify a type and amount of damage. It also includes modifiers for special damage (such as radioactive contamination). A damage string consists of a single damage specifier plus zero or more special damage modifiers</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/designtype?rev=1533840825&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-08-09T18:53:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>designtype</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/designtype?rev=1533840825&amp;do=diff</link>
        <description>A DesignType is a XML tag that defines a chunk of game data. Most XML tags contained directly under a root level element are DesignType tags.

DesignType Types

Instantiated DesignTypes

These are types that you can deal with instances of directly.

	*  ItemType as itemStructs</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-06-04T21:03:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>device</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/device?rev=1496610181&amp;do=diff</link>
        <description>Summary

Overview

A device is an item that can be installed in a device slot to serve a particular function for its user. All the following elements are in this category.

	*  &lt;Weapon&gt;
	*  &lt;Shields&gt;
	*  &lt;MiscellaneousDevice&gt;

All device elements can have these attributes</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/dice_range?rev=1419655256&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-12-27T04:40:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dice_range</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/dice_range?rev=1419655256&amp;do=diff</link>
        <description>A dice range is a number generated through the use of dice notation. In Transcendence, dice ranges are used primarily to simulate damage variation on weapons. However, dice ranges also have other uses, such as generating a single item in varying quantities across different stations of the same type.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-10-24T06:48:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dockscreen</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/dockscreen?rev=1508827691&amp;do=diff</link>
        <description>Discuss this page.

Summary

	*  &lt;DockScreen&gt;
		*  unid=
		*  name=
			*  “={code}” Runs TLisp code. Must return a string

		*  desc=
		*  type=
			*  “canvas”
			*  “itemPicker”
			*  “deviceSelector”
			*  “weaponsSelector”
			*  “armorSelector</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-04-13T07:23:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>drivedevice</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/drivedevice?rev=1492068213&amp;do=diff</link>
        <description>Overview

A drive device is a miscellaneous device that increases the maneuverability of a ship. One per ship by default.

Basic Attributes

	*  maxSpeed= The maximum speed (in % of light-speed) when this drive is enabled. Applies only if it is greater than the ship&#039;s default value.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2016-07-04T06:59:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>economytype</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/economytype?rev=1467615571&amp;do=diff</link>
        <description>Overview

&lt;EconomyType&gt; is used to define new currencies. The default currency is Credits, which serves as the baseline for conversion/exchange rates. This can be used to create new economies, such as Rin, or the other currencies introduced in Eternity Port.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2018-03-16T11:57:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>effecttype</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/effecttype?rev=1521201471&amp;do=diff</link>
        <description>Summary

	*  EffectType: If this contains an Effect or multiple subelements, then it is considered a dynamically created group of effects. If there is one subelement, then it becomes a simple effect creator. If there are none, then it becomes a Null creator.</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/events?rev=1419655256&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-12-27T04:40:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>events</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/events?rev=1419655256&amp;do=diff</link>
        <description>Pages that List Events

	*  SpaceObject
	*  DesignType

Unclassified

&lt;GetCreatePos&gt;

&lt;GetMaxHP&gt;

&lt;OnAddedAsEnhancement&gt;

&lt;OnGameEnd&gt;

Found inside &lt;AdventureDesc&gt;

&lt;OnGameStart&gt;

Found inside &lt;AdventureDesc&gt;

&lt;OnShow&gt;

When a communication menu messages is shown.

Item Events</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/game_lifecycle?rev=1419655256&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-12-27T04:40:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>game_lifecycle</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/game_lifecycle?rev=1419655256&amp;do=diff</link>
        <description>Creating a New Game

When a new game is created, the engine follows these steps:

	*  Load adventure: We load the adventure that the player has selected. This may potentially enable or disable various extensions based on the requirements of each extension and the adventure itself.</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/game_seconds?rev=1419655256&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-12-27T04:40:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>game_seconds</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/game_seconds?rev=1419655256&amp;do=diff</link>
        <description>In Transcendence, a game second is a unit of time measurement. An actual second is equivalent to 30 ticks, which in turn is equivalent to 60 game seconds. Certain parameters use ticks as a unit of measurement, and some events are called after specific intervals measured in ticks. For instance:</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/image?rev=1486884755&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-02-12T07:32:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>image</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/image?rev=1486884755&amp;do=diff</link>
        <description>Summary

	*  &lt;Image&gt;
		*  UNID=
		*  bitmap=
			*  “[directory]/[name].bmp”

		*  bitmask=
			*  “[directory]/[name].jpg”

		*  loadOnUse=</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/itemtable?rev=1486883566&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-02-12T07:12:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>itemtable</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/itemtable?rev=1486883566&amp;do=diff</link>
        <description>Summary

	*  &lt;ItemTable&gt;. Contains multiple generators. All child generators and their children can have chance (100 by default) and count (1 by default). Each generator is tested for chance and if successful will run a number of times based on count</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/itemtype?rev=1506403166&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-09-26T05:19:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>itemtype</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/itemtype?rev=1506403166&amp;do=diff</link>
        <description>Overview

&lt;ItemType&gt; defines the properties and behavior of a type of item. Weapons, shields, and armor are all considered items.

Basic Properties

UNID= The UNID of the item type.

name= The name of the item type. Use name syntax to express both the singular and plural forms (if necessary).</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/itemtype_talk_page?rev=1419655256&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-12-27T04:40:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>itemtype_talk_page</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/itemtype_talk_page?rev=1419655256&amp;do=diff</link>
        <description>Talk page for itemtype

Item Type:: Talk Page

cargo space

Can a cargo hold give a negative cargo space? 

showReference

I think it has something to do with showing the hp damage and whatnot in item screens.

data

Older attribute used to store and retrieve misc data.</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/listoptions?rev=1419655256&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-12-27T04:40:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>listoptions</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/listoptions?rev=1419655256&amp;do=diff</link>
        <description>Discuss this page on this page&#039;s Talk Page.

FIXME Please correct any inaccuracies.

&lt;ListOptions&gt;

From the XML&#039;d elementDocument
&lt;ListOptions Attributes=&quot;dataFrom,list,initialItem&quot; /&gt;
ListOptions is a child element of &lt;DockScreen&gt;

For actual example of use see a mod like Conduct no-buy.
&lt;DockScreen UNID=&quot;&amp;dsExchangeBuy;&quot;
		name= &quot;=(objGetName gSource)&quot;
		type= &quot;itemPicker&quot;
		backgroundID= &quot;&amp;rsItemListScreen;&quot;
		&gt;
	&lt;ListOptions
			dataFrom=	&quot;station&quot;
			list=		&quot;fmtuvrd~was&quot;
		&gt;
	&lt;/ListOptions&gt;…</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/lookup?rev=1419655256&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-12-27T04:40:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lookup</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/lookup?rev=1419655256&amp;do=diff</link>
        <description>Discuss this page on this page&#039;s Talk Page.

FIXME Please correct any inaccuracies.

&lt;Lookup&gt;

From the XML&#039;d elementDocument
&lt;Lookup Attributes=&quot;chance,count,table&quot; /&gt;
Lookup is a child element of &lt;Table&gt; or of &lt;Group&gt; (itself a child element of &lt;Table&gt;).

For actual example of use you can see Transcendence.xml (one pasted below) or one of a large number of mods.</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/lookup_talk_page?rev=1419655256&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-12-27T04:40:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lookup_talk_page</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/lookup_talk_page?rev=1419655256&amp;do=diff</link>
        <description>This is the Talk Page for Lookup

Lookup: Talk Page

Item lookup table data from Transcendence.xml

	&quot; This was all originally in a format like ...&quot;

	&quot;
	&quot; I am not sure it is a good idea that we replicate all this information on the wiki.
 First of all, it is a lot of work to maintain between releases, where these things</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/miscellaneousdevice?rev=1485917404&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-02-01T02:50:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>miscellaneousdevice</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/miscellaneousdevice?rev=1485917404&amp;do=diff</link>
        <description>Overview

A MiscellaneousDevice is a device that does not fit in any particular category. Its user can invoke it to activate a special function. If the device has a capacitor, then it can only be invoked when the capacitor is full.

Basic Attributes</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/missiontype?rev=1486430781&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-02-07T01:26:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>missiontype</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/missiontype?rev=1486430781&amp;do=diff</link>
        <description>Overview

&lt;MissionType&gt; defines the properties and behavior of a type of mission, represented as a mission object. The relationship between a MissionType and a mission object is similar to that between a StationType and a station object. A MissionType is like a template for a mission object; multiple mission objects may be instantiated per MissionType.</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/overlaytype?rev=1484982641&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-01-21T07:10:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>overlaytype</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/overlaytype?rev=1484982641&amp;do=diff</link>
        <description>Overview

&lt;OverlayType&gt; defines a type of attachment or enhancement to space object instances. For example, the pteravore attack which attaches on to a ship and drains fuel is implemented as an OverlayType.

Basic Attributes

UNID= The UNID of this type.

disarm=</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/playersettings?rev=1419655256&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-12-27T04:40:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>playersettings</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/playersettings?rev=1419655256&amp;do=diff</link>
        <description>Overview

The &lt;PlayerSettings&gt; element is a sub-element of &lt;ShipClass&gt;. It defines the properties necessary to turn a ship into a player ship class.

If a ship class has no &lt;PlayerSettings&gt; the engine checks any inherited bases classes. If no &lt;PlayerSettings&gt; element is found the ship class is not considered a player ship.</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/power?rev=1486883325&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-02-12T07:08:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>power</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/power?rev=1486883325&amp;do=diff</link>
        <description>Summary

	*  &lt;Power&gt;
		*  name=
		*  attributes=
		*  key=
		*  &lt;OnShow&gt;. Determines whether the player can attempt to invoke this power.
			*  Code
			*  Return
				*  True:
				*  Nil: 


		*  &lt;OnInvokedByPlayer&gt;. Determines whether the player&#039;s attempt to invoke this power will be successful.</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/ref?rev=1486318175&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-02-05T18:09:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ref</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/ref?rev=1486318175&amp;do=diff</link>
        <description>FIXME! 

Note: merge into designtype. 

These articles describe various modding topics in more detail.

Dockscreens

	*  Dockscreens

Items

Ships &amp; Stations

	*  AI

Systems &amp; Topology

	*  Game Lifecycle

TransLISP

	*  Events (Itemtype Events) (Shield Events) (Weapon Events)

Miscellaneous

	*  Uncategorized Information From George</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/repairerdevice?rev=1485901950&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-01-31T22:32:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>repairerdevice</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/repairerdevice?rev=1485901950&amp;do=diff</link>
        <description>RepairerDevice

A RepairerDevice is a miscellaneous device that repairs the armor on a ship. Repairing occurs every 10 ticks, or 3 times per second. The rate at which the device repairs an armor segment depends on that segment&#039;s level.

Basic Attributes</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/shields?rev=1498631742&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-06-28T06:35:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shields</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/shields?rev=1498631742&amp;do=diff</link>
        <description>Overview

Shields are installable item types that absorb damage. The &lt;Shields&gt; element defines their characteristics.

Basic Attributes

This section is incomplete.

powerUse= The amount of power consumed while the shield is recharging, in tenths of megawatts.</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/shield_devices?rev=1486318121&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-02-05T18:08:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shield_devices</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/shield_devices?rev=1486318121&amp;do=diff</link>
        <description>~~GOTO&gt;modding:xml:shields~~</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/shipclass?rev=1500943981&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-25T00:53:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shipclass</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/shipclass?rev=1500943981&amp;do=diff</link>
        <description>Discuss this page.

Summary

	*  &lt;ShipClass&gt;
		*  manufacturer= [string]
		*  class= [string]
		*  type= [string]
		*  armorCriteria= [criteria_item]
		*  deviceCriteria= [criteria_item]
		*  level= [whole]
		*  drivePowerUse= [whole]
		*  inertialessDrive= [boolean]</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/shiptable?rev=1486884381&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-02-12T07:26:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shiptable</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/shiptable?rev=1486884381&amp;do=diff</link>
        <description>Summary

	*  &lt;ShipTable&gt; or &lt;EncounterTable&gt;. Runs multiple generators. All child generators may have chance (100 by default) and count (1 by default). Each generator is tested for chance and if successful will run a number of times based on count.
		*</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/solardevice?rev=1496451978&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-06-03T01:06:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>solardevice</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/solardevice?rev=1496451978&amp;do=diff</link>
        <description>Overview

A SolarDevice is a miscellaneous device that refuels a ship using light from nearby stars.

Basic Attributes

refuel= The maximum rate (in 1/10 MW) at which this device can generate fuel for your reactor. The power generated depends on the light intensity at the user&#039;s current position.</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/sound?rev=1486884667&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-02-12T07:31:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sound</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/sound?rev=1486884667&amp;do=diff</link>
        <description>Summary

	*  &lt;Sound&gt;
		*  unid=
		*  filename=
			*  “[directory]/[name].[extension]”</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/soundtrack?rev=1485735577&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-01-30T00:19:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>soundtrack</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/soundtrack?rev=1485735577&amp;do=diff</link>
        <description>Overview

&lt;Soundtrack&gt; defines music tracks to play during the game, as well as tracks specific to missions and intro/ending tracks.

Soundtrack Life Cycle

The engine selects which track to play based on a priority system when a player enters a system.</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/sovereign?rev=1419655256&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-12-27T04:40:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sovereign</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/sovereign?rev=1419655256&amp;do=diff</link>
        <description>Overview

There are new sovereign alignments here.

Basic Attributes

UNID= The UNID of the sovereign.

alignment= A civilization can be categorized by its belief systems and values. See: Sovereign alignment for more information.</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/spaceobject?rev=1488946248&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-08T04:10:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spaceobject</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/spaceobject?rev=1488946248&amp;do=diff</link>
        <description>Summary

	*  &lt;StationType&gt; or &lt;ShipClass&gt;
		*  Zero or one &lt;DockingPorts&gt;. Can use either maxDist + portAngle + portCount + portRadius or x + y
			*  bringToFront=
				*  “true”

			*  sendToBack=
				*  “true”

			*  maxDist=
			*  portAngle=</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/stationtype?rev=1492067748&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-04-13T07:15:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stationtype</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/stationtype?rev=1492067748&amp;do=diff</link>
        <description>stationtype.

Summary

	*  &lt;StationType&gt;
		*  Zero or one &lt;Animations&gt;
		*  &lt;ImageComposite&gt;
		*  &lt;Construction&gt;
		*  &lt;Devices&gt;
		*  &lt;DockingPorts&gt;
		*  &lt;DockScreens&gt;
		*  Zero or one &lt;Encounter&gt;
			*  Zero or one &lt;Attributes&gt;
				*  criteria=

			*  Zero or one &lt;Chance&gt;</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/systemmap?rev=1486427974&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-02-07T00:39:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>systemmap</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/systemmap?rev=1486427974&amp;do=diff</link>
        <description>NOTE: The SystemMap type is a new design type slated for official support in version 1.1. The documentation here is preliminary and may change between now and the release of 1.1. This documentation is current as of version 1.07; some features may not work in 1.06a and below.</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/systemtype?rev=1504135151&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-08-30T23:19:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>systemtype</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/systemtype?rev=1504135151&amp;do=diff</link>
        <description>Summary

	*  SystemType
		*  backgroundID=
		*  noExtraEncounters=
		*  noRandomEncounters=
		*  spaceEnvironmentTileSize=
		*  spaceScale=
		*  timeScale=
		*  1 SystemType
			*  0|1+ AntiTrojan
				*  debugOnly= [boolean]
				*  probability= [whole]</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/templatetype?rev=1485025247&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-01-21T19:00:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>templatetype</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/templatetype?rev=1485025247&amp;do=diff</link>
        <description>Overview

A TemplateType is a DesignType that can be used to generate randomized, dynamic types. Unlike static types (which are defined in the same way in every single game), dynamic types can vary dramatically by game. For instance, the following template creates a weapon that shoots either positron, plasma or antimatter.</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/topology_node?rev=1419655256&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-12-27T04:40:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>topology_node</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/topology_node?rev=1419655256&amp;do=diff</link>
        <description>Overview

A topology node is an abstract representation of a star system. Each has the following properties:

	*  A unique ID, often called the node ID, used to refer to it.
	*  The UNID of the system type that should be created at this node.
	*  The name of the system that should be created at this node.</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/topology_nodes?rev=1419655256&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-12-27T04:40:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>topology_nodes</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/topology_nodes?rev=1419655256&amp;do=diff</link>
        <description>See: topology node</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/transcendenceadventure?rev=1419655256&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-12-27T04:40:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>transcendenceadventure</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/transcendenceadventure?rev=1419655256&amp;do=diff</link>
        <description>Discuss this page on this page&#039;s Talk Page.

FIXME Please correct any inaccuracies.

Overview

This is only used for &#039;adventures&#039;.  That is to say files that go in the extensions directory to provide an alternative game start (with new system topology, etc.).  It is not included in the Transcendence</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/transcendenceextension?rev=1419655256&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-12-27T04:40:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>transcendenceextension</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/transcendenceextension?rev=1419655256&amp;do=diff</link>
        <description>Discuss this page on this page&#039;s Talk Page.

FIXME Please correct any inaccuracies.

&lt;TranscendenceExtension&gt;

This is only used for extensions (mod files that go in the extensions directory).  It is not included in the Transcendence XML&#039;d elementDocument.

Actual examples of this in use can be seen in almost any mod, such as</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/transcendencemodule?rev=1419655256&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-12-27T04:40:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>transcendencemodule</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/transcendencemodule?rev=1419655256&amp;do=diff</link>
        <description>Discuss this page on this page&#039;s Talk Page.

FIXME Please correct any inaccuracies.

&lt;TranscendenceModule&gt;

This is used for Transcendence source files other than Transcendence.xml.  Actual examples of this in use can be seen in those source files.  It is not included in the Transcendence</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/transcendenceuniverse?rev=1419655256&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-12-27T04:40:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>transcendenceuniverse</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/transcendenceuniverse?rev=1419655256&amp;do=diff</link>
        <description>Discuss this page on this page&#039;s Talk Page.

FIXME Please correct any inaccuracies.

&lt;TranscendenceUniverse&gt;

From the XML&#039;d elementDocument

START OF DOCUMENT
&lt;TranscendenceUniverse Attributes=&quot;version,minVersion&quot; &gt;
&lt;AppliedTheology Attributes=&quot;&quot; &gt;
	&lt;Powers Attributes=&quot;&quot; &gt;
		&lt;Power Attributes=&quot;UNID,name,cost,modifiers,key&quot; &gt;
			&lt;Invoke Attributes=&quot;&quot; /&gt;
		&lt;/Power&gt;
	&lt;/Powers&gt;
&lt;/AppliedTheology&gt;
&lt;DockScreen Attributes=&quot;UNID,name,type,backgroundID,desc&quot; &gt;
	&lt;InitialPane Attributes=&quot;&quot; /&gt;
	&lt;ListOption…</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/unid?rev=1419655256&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-12-27T04:40:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unid</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/unid?rev=1419655256&amp;do=diff</link>
        <description>Discuss this page on this page&#039;s Talk Page.

UNID

UNID stands for “universal (or unique, some says) identifier”, 
which is required to define and store most in-game data (entities)
except hard-coded elements (such as the opening screen, background graphics, etc.)</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/weapon?rev=1531125571&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-07-09T08:39:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>weapon</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/weapon?rev=1531125571&amp;do=diff</link>
        <description>Overview

Weapons are item types that fire projectiles. The &lt;Weapon&gt; element defines both the way in which projectiles are fired (e.g., the rate of fire, the power consumed, etc.) and the nature of the projectiles themselves (e.g., the speed of the projectile, the damage caused, etc.)</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/weapon_devices?rev=1486318036&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-02-05T18:07:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>weapon_devices</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/weapon_devices?rev=1486318036&amp;do=diff</link>
        <description>~~GOTO&gt;modding:xml:Weapon~~</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/weapon_with_multiple_projectiles?rev=1419655256&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-12-27T04:40:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>weapon_with_multiple_projectiles</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/weapon_with_multiple_projectiles?rev=1419655256&amp;do=diff</link>
        <description>Example 2

This is a weapon that fires multiple projectiles:


   &lt;Weapon
      fireRate=             &quot;15&quot;
      powerUse=             &quot;10&quot;
      &gt;

      &lt;Missiles&gt;
         &lt;Missile
            ammoID=               &quot;&amp;itAmmo1;&quot;

            type=                 &quot;missile&quot;
            damage=               &quot;kinetic:1d6+1; momentum1&quot;
            missileSpeed=         &quot;40&quot;
            interaction=          &quot;80&quot;
            lifetime=             &quot;60&quot;
            sound=                &quot;&amp;snRecoilles…</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/weapon_with_single_projectile?rev=1419655256&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-12-27T04:40:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>weapon_with_single_projectile</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/weapon_with_single_projectile?rev=1419655256&amp;do=diff</link>
        <description>Example 1

This is a weapon that fires a single projectile.


   &lt;Weapon
      fireRate=             &quot;15&quot;
      powerUse=             &quot;10&quot;

      type=                 &quot;missile&quot;
      damage=               &quot;kinetic:1d6+1; momentum1&quot;
      missileSpeed=         &quot;40&quot;
      interaction=          &quot;80&quot;
      lifetime=             &quot;60&quot;
      sound=                &quot;&amp;snRecoillessCannon;&quot;
      &gt;

      &lt;Effect&gt;
         &lt;Bolt
            length=            &quot;16&quot;
            width=             &quot;3&quot;
       …</description>
    </item>
    <item rdf:about="https://wiki.kronosaur.com/doku.php/modding/xml/xml?rev=1419655256&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-12-27T04:40:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xml</title>
        <link>https://wiki.kronosaur.com/doku.php/modding/xml/xml?rev=1419655256&amp;do=diff</link>
        <description>FIXME This is a work in progress.

XML elements used in Transcendence are detailed in documents available on Xelerus, but they are not guaranteed to be up to date or all-inclusive.

Root level elements

Note that prefixing any xml file name with _ will disable an extension (see Wolfy&#039;s Universal Mod and Utilities Manager).</description>
    </item>
</rdf:RDF>
