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Please correct any inaccuracies.
From the XML'd elementDocument
<ListOptions Attributes="dataFrom,list,initialItem" />
ListOptions is a child element of <DockScreen>
For actual example of use see a mod like Conduct no-buy.
<DockScreen UNID="&dsExchangeBuy;" name= "=(objGetName gSource)" type= "itemPicker" backgroundID= "&rsItemListScreen;" > <ListOptions dataFrom= "station" list= "fmtuvrd~was" > </ListOptions> <Panes> ... etc. ...
One of “station” and “player”.
This denotes where the list items are to be found.
A string built up from the following elements.
* all categories a armor d device (weapon, shield, drive, etc.) f fuel l launcher weapon only m missile r reactor s shields t miscellaneous u useful (armor coating, ROM, etc.) v drive w weapon (including launchers)
I is installed D is damaged N is not damaged S is usable U is not installed
A ~ before a letter means not. e.g. w~l = Weapons, but not launchers.
After a string of the codes given above you can also include a number of modifiers that the item must (or must not) have.
“U* +info; -id”
Include all categories of items, as long as they are uninstalled. They must have the modifier 'info' but not have the modifier 'id'.
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