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mods:cheat_codes [2012/03/18 05:55] – created rpcmods:cheat_codes [2014/12/27 04:40] (current) – external edit 127.0.0.1
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 +===== Mod: Cheat Codes =====
 +Author: [[http://wiki.neurohack.com/transcendence/wiki/users/sdw195|Sdw195]] \\ 
 +Awards: [[http://www.neurohack.com/transcendence/forums/viewtopic.php?f=27&t=4649|Mod of the Month November 2011]] \\ 
 +Link: [[http://xelerus.de/index.php?s=mod&id=1009|Cheat Codes]] \\ 
 +Community Description: \\ 
 +A nice handy mod in similar vein to [[http://xelerus.de/index.php?s=mod&id=309|DSF]], this mod is a must have for those who just need to cheat or are in a hurry to get their fleet stats up to test a new mod. \\ 
 +=== Notes: === 
 +How to use: \\ 
 +Simply get the game into the [[modding/debug_console]] mode and use the cheats provided. \\ 
 +\\ 
 + **Commands**
 +\\ 
 +^ Function       ^ What it does   ^
 +|fltstats   |Prints fleet stats  |
 +|fltrank num    | Sets Fleet rank 1 2 3 4 5 6 |
 +|fltxp num| Sets Fleet xp a number num can be 0 - 10000 |
 +|fltmssu num|Sets Total number of successful missions num is number of successful fleet missions |
 +|fltmsfl num|Sets Total number of failed missions num is number of failed fleet missions |
 +|fltmsst num|Fleet Mission Status num can be 1 2 3 or blank, csc must be targeted for this to work  |
 +|bmxp|black market xp|
 +|bmlvl|black market level|
 +|hrests|does all the hertic missions for you|
 +|antsts|(antsts 1) will make the antarctica friendly (antsts 2) will make it neutral (antsts 3) enemy, antarctica MUST be targeted for it to work|
 +|easykills|1 hit kills on everything|
 +|ua|Unlimited ammo for missile launchers|
 +|moreammo|more ammo for missile launchers and ammo weapons ( eg smart cannon)|
 +|trgrom|installs a Targeting rom the GalacticMap and SRSEnhancer|
 +|shld|shield you from all attacks|
 +|cleanslate|was that a commonwealth station you just blew up?? opps, I guess you will be needing this (works with commonwealth, black market, corp and fleet cimes) pirate!|
 +|mny|get free moneys :D. usage (mny amount [currency]) use 'rin , 'credit  or any coustom 'currency  or just leave it blank for credits|
 +|flcrime|displays fleet cirme, use (flcrime number text) to set it,  (flcrime 0  nil ) to remove any crimes |
 +|bmcrime|displays black market crime, use (bmcrime text cost) to set it, (bmcrime  nil  0) to remove any crimes|
 +|chcrime|displays corp cirme, use (chcrime number text) to set it,  (chcrime 0  nil ) to remove any crimes|
 +|cwcrime|displays commonwealth crimes, use (cwcrime num text record) to set it, (cwcrime 0  nil  0) to remove any crimes|
 +|mlthelp2|rank and mission status info|
 +|mltstats|Prints militia stats|
 +|mltrank num|Sets militia rank num can be -1 1 2 3 |
 +|mltmssu num|Sets Total number of successful missions num is number of successful militia missions|
 +|mltmsfl num|Sets Total number of failed missions num is number of failed militia missions|
 +|mltmsst num|militia Mission Status num can be 1 2 3 or blank, fortress must be targeted for this to work|
 +|fuel|unlimited fuel|
 +|wman|make the targeted ship your wingman|
 +|HALP| what you need, when you need it, (halp [number] [number2] ) toggle on/off 99 max, ships: 1 deimos 2 aquilla 3 ranx dred 4 phobos 5 worldship 6 sentinel nil britannia|
 +|domxp|(domxp [num]) adds [num] your domina xp, if used without a number, it displays domina level and xp data|
 +|domlvl|(domlvl [num]) sets your domina level, only usage is when wanting to lower ones level, as domxp automatically raises levels when xp is modified|
 +|dompower|toggle on/off gives you almost unlimited domina powers|
 +|domatt|(domatt [Number])  adds to the sisters Attitude towards you (only use if you know what your doing)|
 +|timestop|(timestop) toggles on/off  stops time for everything but you|
 +|gate2|(gate2 ["name"]) use (gate2) for more info|
 +^ New to V.80      ^    ^
 +|Install|lists items in hold that are installable, use (install ##) to remove them|
 +|remove|lists items installed that are removeable, use (remove ##) to remove them|
 +|armor|lists armor in hold that are installable, use (armor ##) to install them, Will replace all armor, and spawn extra pieces if needed|
 +|perma| gives you perma life, your shield and armor will take damage, but you wont ever die, your results may differ|
 +|F| (F number [code] ) getting tired of typing long command, well now you can save them, eg (f 1 (shld)) to save it, and (f 1) to toggle shld, will work across ALL saves|
 +^ New to V.85      ^    ^
 +|Fint| (Fint (code) ) on game start run command, eg (fint (shld)) to save it, And when ever you start a new game you will start with shields loaded|
 +|FSint| (FSint (code) ) on gate in run command, eg (fsint (findwaldo)) to save it, And when ever you gate to a system, it will be mapped|
 +|playerdrones| (playerdrones ) create a drone from the popular mod by pm (playerdrones  "name") to list all with that name, then (playerdrones id) to create and switch to it|
 +|restore|restores you armor, heals your shield and refules your ship, fixes Paralysis and display,  if a ship is targeted, it will repair all armor on it|
 +|mapunv|maps the universe|
 +
 +**Fishinspace** codes, (a huge thank you to him)     
 +^**miscmds2**^                                          ^
 +|more|(more "[Name of Item]"), adds items to your cargo hold by name|
 +|warp| (warp [Optional: Number]), Type (warp) to retrieve a list of possible destinations. Each destination has a number. To list enemy stations, use (warp 'E)|
 +|findwaldo|(findwaldo), maps all stations in current system|
 +|fort| (fort "[Name of  station]" ) lists stations with that name, use (fort ##) to spawn them|
 +^**fishyfleet**^             
 +|ace|(ace [Ship Choice] [Optional: Number]) To learn how to use, simply type "(ace)" with no parameters, and instructions will appear in the debug screen|
 +|aid|(aid [Optional: Fleet Choice] [Optional: New Escort-Fleet Name] [Optional: Perimeter Size]) Assigns an (ace) fleet to escort a targeted ship. Check (ace) or (aid) for more info|
 +|hire|(hire [Optional: Number]), Assigns a selected ship as a wingman. If [Number] is specified, (hire) will instead clone that many of the targeted ship and assign the clones as wingmen..|
 +|mule|(mule [Number] [Optional: Mule Type]) Creates however many regular mules are specified in [Number]. There is only one optional [Mule Type] 1 = A super tough mule|
 +|stash|(stash [Number]), [Number] is the index of the mule to retrieve|