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anacreon:community:wtvd0:faq [2018/06/12 19:03] – wtvd0 | anacreon:community:wtvd0:faq [2018/06/19 19:20] – [What do I need to know beyond the official Quick Start guide to start playing?] wtvd0 |
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===== Gameplay ===== | ===== Gameplay ===== |
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==== What do I need to know beyond the official Quick Start guide to start playing? ==== | |
* If you only see the Alpha game link when you log in to Multiverse, reload anacreon.kronosaur.com in your browser window. Era 3 is the most active game. | |
* Don't build tech program structures on your [[anacreon:game:designation#imperial_capital|imperial capital]] until you have a designated [[anacreon:game:designation#chronimium_processor|chronimium processor]] planet that it can [[anacreon:game:trade|import]] from, or you won't be able to build [[anacreon:game:units#jumpships]]. | |
* Always build habitat structures (like "hypermetropolis") and spaceports when they are available. These have essentially no downsides and major positive effects. Habitat structures take a long time to build so be patient. | |
* Pretty much always build defense structures when they become available, but then manually allocate [[anacreon:game#labor]] away from them unless you really want that kind of defense. Even doing nothing, these structures seem to improve planets' resistance to going into [[anacreon:game:civil_war|civil war]]. | |
* Under the default [[anacreon:game:doctrine]], your capital has an invisible [[anacreon:game:movement#jump_beacons|"jump beacon"]] that allows your jumpfleets to move near it. Don't switch to a different doctrine until you have at least one standalone jumpship yard and one jumpship autofac - you won't be able to move your jumpfleets and you will run out of transports! | |
* If you have 100+ planets and >2 sector capitals (4 or more capitals total), you must switch to the [[anacreon:game:doctrine#law_order|Law & Order]] doctrine or [[anacreon:game:designation#sector_capital|sector capitals]] will randomly [[anacreon:game:secession|secede]]. | |
* You must place capitals >250 [[anacreon:lexicon#LY]] away from one another. You will not be able to designate a sector capital until you have some way to get transports beyond this distance from your imperial capital- this means you need either a standalone [[anacreon:game:designation#jumpship_yards|jumpship yards]] with its own jump beacon, or a starship fleet that can move transports beyond the jump beacon radius around your imperial capital. | |
* Avoid [[anacreon:game:civil_war|civil wars]]: don't raise planets up to high TLs right away; be sure that your planets are supplied with [[anacreon:game:resources#trillum]]; be sure your consumer goods autofacs aren't being asked to export more than they can produce. | |
* If a planet goes into [[anacreon:game:civil_war|civil war]], use transports to move [[anacreon:game:units#ground_units|ground units]] onto it. You want ~4x as many ground forces as there are rebel forces, shown under the planet's "News" tab. | |
* Civil wars won't end if people keep dying from starvation or survival resource shortages | |
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==== Why do my fleets and infantry keep shrinking? ==== | ==== Why do my fleets and infantry keep shrinking? ==== |