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anacreon:community:wtvd0:faq [2018/06/12 18:42] – [How can I utterly crush my foes?] wtvd0anacreon:community:wtvd0:faq [2018/06/19 19:25] (current) wtvd0
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 ===== Gameplay ===== ===== Gameplay =====
  
-==== What do I need to know beyond the official Quick Start guide to start playing? ==== 
-  * If you only see the Alpha game link when you log in to Multiverse, reload anacreon.kronosaur.com in your browser window. Era 3 is the most active game. 
-  * Don't build tech program structures on your [[anacreon:game:designation#imperial_capital|imperial capital]] until you have a designated [[anacreon:game:designation#chronimium_processor|chronimium processor]] planet that it can [[anacreon:game:trade|import]] from, or you won't be able to build [[anacreon:game:units#jumpships]]. 
-  * Always build habitat structures (like "hypermetropolis") and spaceports when they are available. These have essentially no downsides and major positive effects. Habitat structures take a long time to build so be patient. 
-  * Pretty much always build defense structures when they become available, but then manually allocate [[anacreon:game#labor]] away from them unless you really want that kind of defense. Even doing nothing, these structures seem to improve planets' resistance to going into [[anacreon:game:civil_war|civil war]]. 
-  * Under the default [[anacreon:game:doctrine]], your capital has an invisible [[anacreon:game:movement#jump_beacons|"jump beacon"]] that allows your jumpfleets to move near it. Don't switch to a different doctrine until you have at least one standalone jumpship yard and one jumpship autofac - you won't be able to move your jumpfleets and you will run out of transports! 
-  * If you have 100+ planets and >2 sector capitals (4 or more capitals total), you must switch to the [[anacreon:game:doctrine#law_order|Law & Order]] doctrine or [[anacreon:game:designation#sector_capital|sector capitals]] will randomly [[anacreon:game:secession|secede]]. 
-  * You must place capitals >250 [[anacreon:lexicon#LY]] away from one another. You will not be able to designate a sector capital until you have some way to get transports beyond this distance from your imperial capital- this means you need either a standalone [[anacreon:game:designation#jumpship_yards|jumpship yards]] with its own jump beacon, or a starship fleet that can move transports beyond the jump beacon radius around your imperial capital. 
-  * Avoid [[anacreon:game:civil_war|civil wars]]: don't raise planets up to high TLs right away; be sure that your planets are supplied with [[anacreon:game:resources#trillum]]; be sure your consumer goods autofacs aren't being asked to export more than they can produce. 
-  * If a planet goes into [[anacreon:game:civil_war|civil war]], use transports to move [[anacreon:game:units#ground_units|ground units]] onto it. You want ~4x as many ground forces as there are rebel forces, shown under the planet's "News" tab. 
-  * Civil wars won't end if people keep dying from starvation or survival resource shortages 
  
 ==== Why do my fleets and infantry keep shrinking? ==== ==== Why do my fleets and infantry keep shrinking? ====
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   * Advanced Space Piracy: some [[anacreon:game:resources#components]] have a very high value:mass ratio - ramjet components in particular are very valuable and often get overbuilt. Assemble a huge jumptransport fleet and invade enemy components autofacs that have been running a long time. Haul off the loot to Mesophon and use it to buy more ships. This tactic also works with resources if you have a truly gigantic transport fleet. In long-running games, many worlds will have huge hexacarbide stockpiles.   * Advanced Space Piracy: some [[anacreon:game:resources#components]] have a very high value:mass ratio - ramjet components in particular are very valuable and often get overbuilt. Assemble a huge jumptransport fleet and invade enemy components autofacs that have been running a long time. Haul off the loot to Mesophon and use it to buy more ships. This tactic also works with resources if you have a truly gigantic transport fleet. In long-running games, many worlds will have huge hexacarbide stockpiles.
   * Wild Weasel: bait citadels into firing jumpmissiles against a mostly-invulnerable fleet. Assemble a large fleet of [[anacreon:game:units#basic_jumpships|basic jumpships]] with a small number of attached [[anacreon:game:units#jumptransports|jumptransports]] containing ground units. Order an invasion of an allied planet within the citadel's firing range. The citadel will fire jumpmissiles against the fleet, but most of them will be intercepted by the basic jumpships' point defense.   * Wild Weasel: bait citadels into firing jumpmissiles against a mostly-invulnerable fleet. Assemble a large fleet of [[anacreon:game:units#basic_jumpships|basic jumpships]] with a small number of attached [[anacreon:game:units#jumptransports|jumptransports]] containing ground units. Order an invasion of an allied planet within the citadel's firing range. The citadel will fire jumpmissiles against the fleet, but most of them will be intercepted by the basic jumpships' point defense.
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 ===== Game Client ===== ===== Game Client =====
 +
 +==== Which game should I start in? ====
 +If you start in Era 4 Alpha you will be exposed to new and undocumented features, but I recommend starting there anyway. If you only see one or two game links when you log in to Multiverse, reload anacreon.kronosaur.com in your browser window, or click "Start a New Game" (This does not actually start a new game, but instead shows all available games.)
  
 ==== Can I play on a phone or tablet? ==== ==== Can I play on a phone or tablet? ====
anacreon/community/wtvd0/faq.1528828920.txt.gz · Last modified: 2018/06/12 18:42 by wtvd0