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 ====== Planetary Designations ====== ====== Planetary Designations ======
-A [[anacreon:game:planets|planet's]] designation determines what it does within your empire. The main way it does this is through the[[anacreon:game:structures#primary_structure|primary structure]]. Planets can only [[anacreon:game:trade|export]] resources produced by their primary structure; if the primary structure generates units or nothing, the planet cannot export anythitng and can only import . Some designations have primary structures that do not produce anything by default; these structures instead grant a special effect, like increasing the tech level of other planets.+A [[anacreon:game:planets|planet's]] designation determines what it does within an [[anacreon:game:empires|empire]]. The main way it does this is by defining the planet'[[anacreon:game:structures#primary_structure|primary structure]]. Planets can only [[anacreon:game:trade|export]] resources produced by their primary structure. If the primary structure produces [[anacreon:game:units]], the planet cannot export any resource. Some designations have primary structures that do not produce anything at all; these structures instead grant a special effect, like increasing the [[anacreon:game:tech_level|tech level]] of other planets.
 ===== The Designation Process ===== ===== The Designation Process =====
 Planets are typically manually designated by the player, by pressing the "Designate" button. Designation is instantaneous, but it takes a couple of [[anacreon:game:time#watch|watches]] for the new primary structure to reach full production. Designating a planet temporarily reduces [[anacreon:game#efficiency]]. Planets can only be given designations that are allowed by their current [[anacreon:game:tech_level|tech level]] and [[anacreon:game:deposits]]. Planets are typically manually designated by the player, by pressing the "Designate" button. Designation is instantaneous, but it takes a couple of [[anacreon:game:time#watch|watches]] for the new primary structure to reach full production. Designating a planet temporarily reduces [[anacreon:game#efficiency]]. Planets can only be given designations that are allowed by their current [[anacreon:game:tech_level|tech level]] and [[anacreon:game:deposits]].
 ===== Designations ===== ===== Designations =====
 ==== Aetherium Processor ==== ==== Aetherium Processor ====
-[[anacreon:game:tech_level|TL 5]] or higher. Requires [[anacreon:game:resources#aetherium]] [[anacreon:game:deposits]]. Primary structure is [[anacreon:game:structures#aetherium_processor|aetherium processor]]. Planet produces and [[anacreon:game:trade|exports]] [[anacreon:game:resources#aetherium]].+Planet produces and [[anacreon:game:trade|exports]] [[anacreon:game:resources#aetherium]][[anacreon:game:tech_level|TL 5]] or higherRequires [[anacreon:game:resources#aetherium]] [[anacreon:game:deposits]]. Primary structure is [[anacreon:game:structures#aetherium_processor|aetherium processor]]. 
 ==== Autonomous ==== ==== Autonomous ====
 Default designation for independent worlds. Cannot be designated by player. No primary structure; surplus labor is wasted. Planet also contains the [[anacreon:game:structures#militia_base|militia base]] structure which builds [[anacreon:game:units#infantry|basic infantry]]. Default designation for independent worlds. Cannot be designated by player. No primary structure; surplus labor is wasted. Planet also contains the [[anacreon:game:structures#militia_base|militia base]] structure which builds [[anacreon:game:units#infantry|basic infantry]].
 ==== Chronimium Processor ==== ==== Chronimium Processor ====
-[[anacreon:game:tech_level|TL 7]] or higher. Requires [[anacreon:game:resources#chronimium]] [[anacreon:game:deposits]]. Primary structure is [[anacreon:game:structures#chronimium_processor|chronimium processor]]. Planet produces and [[anacreon:game:trade|exports]] [[anacreon:game:resources#chronimium]].+Planet produces and [[anacreon:game:trade|exports]] [[anacreon:game:resources#chronimium]][[anacreon:game:tech_level|TL 7]] or higherRequires [[anacreon:game:resources#chronimium]] [[anacreon:game:deposits]]. Primary structure is [[anacreon:game:structures#chronimium_processor|chronimium processor]].
 ==== Chtholon Extractor ==== ==== Chtholon Extractor ====
-[[anacreon:game:tech_level|TL 7]] or higher. Requires [[anacreon:game:resources#chtholon]] [[anacreon:game:deposits]]. Primary structure is [[anacreon:game:structures#chtholon_extractor|chtholon extractor]]. Planet produces and [[anacreon:game:trade|exports]] [[anacreon:game:resources#aetherium]].+Planet produces and [[anacreon:game:trade|exports]] [[anacreon:game:resources#aetherium]][[anacreon:game:tech_level|TL 7]] or higherRequires [[anacreon:game:resources#chtholon]] [[anacreon:game:deposits]]. Primary structure is [[anacreon:game:structures#chtholon_extractor|chtholon extractor]]. 
 ==== Citadel ==== ==== Citadel ====
-[[anacreon:game:tech_level|TL 5]] or higher. Primary structure is [[anacreon:game:structures#citadel_complex|citadel complex]]. Planet produces [[anacreon:game:units#infantry|basic infantry]] and [[anacreon:game:units#jumpmissiles]].+Planet produces [[anacreon:game:units#infantry|basic infantry]] and [[anacreon:game:units#jumpmissiles]]. [[anacreon:game:tech_level|TL 5]] or higher. Primary structure is [[anacreon:game:structures#citadel_complex|citadel complex]]. 
 ==== Consumer Goods Autofac ==== ==== Consumer Goods Autofac ====
-Primary structure is [[anacreon:game:structures#consumer_goods_autofac|consumer goods autofac]]. Planet produces and [[anacreon:game:trade|exports]] all 3 classes of [[anacreon:game:resources#consumer_goods|consumer goods]] (organic food, durable goods, luxury goods).+Planet produces and [[anacreon:game:trade|exports]] all 3 classes of [[anacreon:game:resources#consumer_goods|consumer goods]] (organic food, durable goods, luxury goods). Primary structure is [[anacreon:game:structures#consumer_goods_autofac|consumer goods autofac]]
 ==== Foundation ==== ==== Foundation ====
 +Converts [[anacreon:game#labor]] into tech levels that can be imported by other planets nearby using normal [[anacreon:game:trade|trade routes]]. [[anacreon:game:tech_level|TL 5]] or higher. The planet's TL will increase to match the TL of the imperial capital if it is lower. Primary structure is [[anacreon:game:structures#foundation|foundation]]. This can be more efficient overall than building [[anacreon:game:structures#technology_programs|tech programs]]. Foundations cannot uplift other planets to TLs higher than that of the imperial capital.
 ==== Hexacarbide Foundry ==== ==== Hexacarbide Foundry ====
-[[anacreon:game:tech_level|TL 4]] or higher. Requires [[anacreon:game:resources#hexacarbide]] [[anacreon:game:deposits]]. Primary structure is [[anacreon:game:structures#hexacarbide_foundry|hexacarbide foundry]]. Planet produces and [[anacreon:game:trade|exports]] [[anacreon:game:resources#hexacarbide]].+Planet produces and [[anacreon:game:trade|exports]] [[anacreon:game:resources#hexacarbide]][[anacreon:game:tech_level|TL 4]] or higherRequires [[anacreon:game:resources#hexacarbide]] [[anacreon:game:deposits]]. Primary structure is [[anacreon:game:structures#hexacarbide_foundry|hexacarbide foundry]].
 ==== Imperial Capital ==== ==== Imperial Capital ====
 +Allows the player to designate and issue [[anacreon:game:orders]] to planets within a 250LY radius. The imperial capital is the first planet that the player starts with and cannot be manually re-designated. Primary structure and other effects depend on imperial [[anacreon:game:doctrine]]. If the imperial capital is [[anacreon:game:conquest|conquered]], a [[anacreon:game:designation#sector_capital|sector capital]] will become the new imperial capital. If there is no appropriate sector capital, the entire [[anacreon:game:empire]] will be destroyed.
 ==== Infantry Academy ==== ==== Infantry Academy ====
 +Planet produces various [[anacreon:game:units#ground_units|ground units]]. [[anacreon:game:tech_level|TL 3]] or higher. Primary structure is [[anacreon:game:structures#infantry_academy|infantry academy]].
 ==== Infantry Equipment Autofac ==== ==== Infantry Equipment Autofac ====
-[[anacreon:game:tech_level|TL 5]] or higher. Primary structure is [[anacreon:game:structures#infantry_equipment_autofac|infantry equipment autofac]]. Planet produces and [[anacreon:game:trade|exports]] the [[anacreon:game:resources#armored_vehicle|armored vehicle]] and [[anacreon:game:resources#exoarmor|exoarmor]] components.+Planet produces and [[anacreon:game:trade|exports]] the [[anacreon:game:resources#armored_vehicle|armored vehicle]] and [[anacreon:game:resources#exoarmor|exoarmor]] components. [[anacreon:game:tech_level|TL 5]] or higher. Primary structure is [[anacreon:game:structures#infantry_equipment_autofac|infantry equipment autofac]].
 ==== Jumpship Components Autofac ==== ==== Jumpship Components Autofac ====
-[[anacreon:game:tech_level|TL 5]] or higher. Primary structure is [[anacreon:game:structures#jumpship_components_autofac|jumpship components autofac]]. Planet produces and [[anacreon:game:trade|exports]] various [[anacreon:game:resources#components|jumpship components.]]+Planet produces and [[anacreon:game:trade|exports]] various [[anacreon:game:resources#components|jumpship components.]] [[anacreon:game:tech_level|TL 5]] or higher. Primary structure is [[anacreon:game:structures#jumpship_components_autofac|jumpship components autofac]].
 ==== Jumpship Yards ==== ==== Jumpship Yards ====
 +Planet produces [[anacreon:game:units#jumpships]]. [[anacreon:game:tech_level|TL 5]] or higher. Primary structure is [[anacreon:game:structures#jumpship_yards|jumpship yards]]. Jumpship yards structure includes a [[anacreon:game:movement#jump_beacons|jump beacon]].
 ==== Ramjet Components Autofac ==== ==== Ramjet Components Autofac ====
-[[anacreon:game:tech_level|TL 6]] or higher. Planet must be in a nebula. Primary structure is [[anacreon:game:structures#ramjet_components_autofac|ramjet components autofac]]. Planet produces and [[anacreon:game:trade|exports]] various [[anacreon:game:resources#components|ramjet components]]. +Planet produces and [[anacreon:game:trade|exports]] various [[anacreon:game:resources#components|ramjet components]]. [[anacreon:game:tech_level|TL 6]] or higher. Planet must be in a nebula. Primary structure is [[anacreon:game:structures#ramjet_components_autofac|ramjet components autofac]].
 ==== Ramjet Yards ==== ==== Ramjet Yards ====
 +Planet produces [[anacreon:game:units#ramjets]]. [[anacreon:game:tech_level|TL 5]] or higher. Planet must be in a nebula. Primary structure is [[anacreon:game:structures#ramjet_yards|ramjet yards]]. 
 ==== Sector Capital ==== ==== Sector Capital ====
 +Allows the player to designate and issue [[anacreon:game:orders]] to planets within a 250LY radius (takes 24 hours after designation). [[anacreon:game:tech_level|TL 5]] or higher. Must be >250 LY from the [[anacreon:game:designation#imperial_capital|imperial capital]] or another sector capital and is the only designation that can be given to such planets. Primary structure and other effects depend on imperial [[anacreon:game:doctrine]]. Vulnerable to [[anacreon:game:secession]]. If a sector capital is [[anacreon:game:conquest|conquered]], some planets within 250 LY will randomly [[anacreon:game:conquest#defection|defect]]. 
 ==== Starship Components Autofac ==== ==== Starship Components Autofac ====
-[[anacreon:game:tech_level|TL 6]] or higher. Planet can't be in a nebula. Primary structure is [[anacreon:game:structures#starship_components_autofac|starship components autofac]]. Planet produces and [[anacreon:game:trade|exports]] various [[anacreon:game:resources#components|starship components]]. +Planet produces and [[anacreon:game:trade|exports]] various [[anacreon:game:resources#components|starship components]]. [[anacreon:game:tech_level|TL 6]] or higher. Planet must not be in a nebula. Primary structure is [[anacreon:game:structures#starship_components_autofac|starship components autofac]].
 ==== Starship Yards ==== ==== Starship Yards ====
 +Planet produces [[anacreon:game:units#starships]]. [[anacreon:game:tech_level|TL 5]] or higher. Planet must not be in a nebula. Primary structure is [[anacreon:game:structures#starship_yards|starship yards]]. 
 ==== Trading Hub ==== ==== Trading Hub ====
-[[anacreon:game:tech_level|TL 5]] or higher. Primary structure is [[anacreon:game:structures#starport|starport]]. Planet can [[anacreon:game:trade|import and export]] all [[anacreon:game:resources]], allowing it to consolidate and redistribute resources among many planets. Planet also contains the [[anacreon:game:structures#militia_base|militia base]] structure which builds [[anacreon:game:units#infantry|basic infantry]]. Surplus [[anacreon:game#labor]] is assigned to the starport, which wastes it; it is better to assign labor to [[anacreon:game:units#planetary_defenses|planetary defenses]] or the militia base.+Planet can [[anacreon:game:trade#trading_hubs|import and export]] all [[anacreon:game:resources]], allowing it to consolidate and redistribute resources among many planets. [[anacreon:game:tech_level|TL 5]] or higher. Primary structure is [[anacreon:game:structures#starport|starport]]. Also contains the [[anacreon:game:structures#militia_base|militia base]] structure which builds [[anacreon:game:units#infantry|basic infantry]]. Surplus [[anacreon:game#labor]] is assigned to the starport, which wastes it; it is better to assign labor to [[anacreon:game:units#planetary_defenses|planetary defenses]] or the militia base.
 ==== Trillum Extractor ==== ==== Trillum Extractor ====
-[[anacreon:game:tech_level|TL 3]] or higher. Primary structure is [[anacreon:game:structures#trillum_extractor|trillum extractor]]. Planet produces and [[anacreon:game:trade|exports]] [[anacreon:game:resources#trillum]].+Planet produces and [[anacreon:game:trade|exports]] [[anacreon:game:resources#trillum]].[[anacreon:game:tech_level|TL 3]] or higher. Primary structure is [[anacreon:game:structures#trillum_extractor|trillum extractor]].
  
  
anacreon/game/designation.1526413385.txt.gz · Last modified: 2018/05/15 19:43 by wtvd0