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anacreon:game:doctrine

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anacreon:game:doctrine [2018/05/16 19:54] wtvd0anacreon:game:doctrine [2018/05/17 18:05] wtvd0
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 ===== Law & Order===== ===== Law & Order=====
-Growth-centric doctrine for large empires. Imperial sector capitals get the Imperial Security [[anacreon:game:structures|primary structure]], which builds [[anacreon:eras:era3:units#ground_units|Imperial Guards]] units. Random [[anacreon:game:secession]] appears to be only 10% as common under this doctrine by default. The presence of Imperial Guards on sector capitals further decreases the risk of secession, rendering it effectively impossible as long as more than a few of these units are present. A L&O empire will has no real size limit as long as Imperial Guards are being built. Worlds with Imperial Guards are less likely to [[anacreon:game:rebellion|rebel]] and Imperial Guards will never join rebels.+Growth-centric doctrine for large empires. Imperial sector capitals get the Imperial Security [[anacreon:game:structures|primary structure]], which builds [[anacreon:eras:era3:units#ground_units|Imperial Guards]] units. Random [[anacreon:game:secession]] appears to be only 10% as common under this doctrine by default. The presence of Imperial Guards on sector capitals further decreases the risk of secession, rendering it effectively impossible as long as more than a few of these units are present. A L&O empire will has no real size limit as long as Imperial Guards are being built. Worlds with Imperial Guards are less likely to [[anacreon:game:civil_war|revolt]] and Imperial Guards will never join rebels.
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 ===== Science & Technology===== ===== Science & Technology=====
anacreon/game/doctrine.txt · Last modified: 2018/06/17 13:59 by wtvd0