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anacreon:game:doctrine [2018/05/16 20:17] – wtvd0 | anacreon:game:doctrine [2018/05/17 18:05] – wtvd0 |
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===== Law & Order===== | ===== Law & Order===== |
Growth-centric doctrine for large empires. Imperial sector capitals get the Imperial Security [[anacreon:game:structures|primary structure]], which builds [[anacreon:eras:era3:units#ground_units|Imperial Guards]] units. Random [[anacreon:game:secession]] appears to be only 10% as common under this doctrine by default. The presence of Imperial Guards on sector capitals further decreases the risk of secession, rendering it effectively impossible as long as more than a few of these units are present. A L&O empire will has no real size limit as long as Imperial Guards are being built. Worlds with Imperial Guards are less likely to [[anacreon:game:revolt]] and Imperial Guards will never join rebels. | Growth-centric doctrine for large empires. Imperial sector capitals get the Imperial Security [[anacreon:game:structures|primary structure]], which builds [[anacreon:eras:era3:units#ground_units|Imperial Guards]] units. Random [[anacreon:game:secession]] appears to be only 10% as common under this doctrine by default. The presence of Imperial Guards on sector capitals further decreases the risk of secession, rendering it effectively impossible as long as more than a few of these units are present. A L&O empire will has no real size limit as long as Imperial Guards are being built. Worlds with Imperial Guards are less likely to [[anacreon:game:civil_war|revolt]] and Imperial Guards will never join rebels. |
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===== Science & Technology===== | ===== Science & Technology===== |