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anacreon:game:doctrine

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anacreon:game:doctrine [2018/05/16 20:17] wtvd0anacreon:game:doctrine [2018/06/17 13:59] (current) wtvd0
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 ===== Fire & Movement ===== ===== Fire & Movement =====
-[[anacreon:game:units#jumpships|Jumpship]]-focused doctrine. Imperial and sector capitals get the Fleet HQ [[anacreon:game:structures|primary structure]], which builds TL-appropriate jumpships plus basic infantry. They also get a Jumpship Autofac [[anacreon:game:structures|structure]] that will activate as needed, allowing the capital to build any jumpship without requiring a designated jumpship components autofac world. The Fleet HQ structure projects a [[anacreon:game:movement#jumpship_movement|jumpbeacon]], similar to jumpship yards. This allows jumpfleets to move to planets within 250LY of the sector capital. This is the default doctrine of the NPC "Warlord" empires present at game start and of secession empires that form as a result of sector capitals seceding.+[[anacreon:game:units#jumpships|Jumpship]]-focused doctrine. Imperial and sector capitals get the Fleet HQ [[anacreon:game:structures|primary structure]], which builds TL-appropriate jumpships plus basic infantry. They also get a jumpship autofac [[anacreon:game:structures|structure]] that will activate as needed, allowing the capital to build any jumpship without requiring a designated jumpship components autofac world. The Fleet HQ structure includes a [[anacreon:game:movement#jump_beacons|jump beacon]], similar to jumpship yards. This allows jumpfleets to move to planets within 250LY of the sector capital. This is the default doctrine of the NPC "Warlord" empires present at game start and of secession empires that form as a result of sector capitals seceding.
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 ===== Strength & Honor ===== ===== Strength & Honor =====
-[[anacreon:game:units#starships|Starship]]-focused doctrine. Imperial and sector capitals get the Starship HQ [[anacreon:game:structures|primary structure]], which builds TL-appropriate starships plus basic infantry. They also get a Starship Autofac structure that will activate as needed, allowing the capital to build any starship without requiring a designated starship components autofac world. The imperial capital must not be in a nebula to switch to this doctrine. Sector capitals in nebulas still build starships.+[[anacreon:game:units#starships|Starship]]-focused doctrine. Imperial and sector capitals get the Starship HQ [[anacreon:game:structures|primary structure]], which builds TL-appropriate starships plus basic infantry. They also get a starship autofac structure that will activate as needed, allowing the capital to build any starship without requiring a designated starship components autofac world. The imperial capital must not be in a nebula to switch to this doctrine. Sector capitals in nebulas still build starships, but the starships will not be movable.
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 ===== Trade & Enterprise ===== ===== Trade & Enterprise =====
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 ===== Law & Order===== ===== Law & Order=====
-Growth-centric doctrine for large empires. Imperial sector capitals get the Imperial Security [[anacreon:game:structures|primary structure]], which builds [[anacreon:eras:era3:units#ground_units|Imperial Guards]] units. Random [[anacreon:game:secession]] appears to be only 10% as common under this doctrine by default. The presence of Imperial Guards on sector capitals further decreases the risk of secession, rendering it effectively impossible as long as more than a few of these units are present. A L&O empire will has no real size limit as long as Imperial Guards are being built. Worlds with Imperial Guards are less likely to [[anacreon:game:revolt]] and Imperial Guards will never join rebels.+Growth-centric doctrine for large empires. Imperial sector capitals get the Imperial Security [[anacreon:game:structures|primary structure]], which builds [[anacreon:eras:era3:units#ground_units|Imperial Guards]] units. Random [[anacreon:game:secession]] appears to be only 10% as common under this doctrine by default. The presence of Imperial Guards on sector capitals further decreases the risk of secession, rendering it effectively impossible as long as more than a few of these units are present. A L&O empire will has no real size limit as long as Imperial Guards are being built. Worlds with Imperial Guards are less likely to [[anacreon:game:civil_war|revolt]] and Imperial Guards will never join rebels.
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 ===== Science & Technology===== ===== Science & Technology=====
anacreon/game/doctrine.txt · Last modified: 2018/06/17 13:59 by wtvd0