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anacreon:game:planets [2018/05/16 20:16] – [Social Order] wtvd0 | anacreon:game:planets [2018/06/12 18:55] – [Biosphere] wtvd0 |
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All planet classes have [[anacreon:game:deposits]] of between two and five [[anacreon:game:resources#raw_materials|raw materials]]. There will typically be some variety in raw material deposit abundance between individual planets of the same class, but all planets of the same class have the same types of deposits. | All planet classes have [[anacreon:game:deposits]] of between two and five [[anacreon:game:resources#raw_materials|raw materials]]. There will typically be some variety in raw material deposit abundance between individual planets of the same class, but all planets of the same class have the same types of deposits. |
==== Biosphere ==== | ==== Biosphere ==== |
Earthlike, ocean, desert and empyreal worlds have "biosphere" traits. A biosphere allows a human population to survive without consuming [[anacreon:game:resources#life_support_resources|life support resources]] and reduces the [[anacreon:lexicon#labor]] cost of producing [[anacreon:game:resources#organic_food|organic food]]. | Earthlike, ocean, desert and empyreal planets have a "biosphere". A biosphere allows a human population to survive without consuming [[anacreon:game:resources#life_support_resources|life support resources]] and reduces the [[anacreon:lexicon#labor]] cost to produce[[anacreon:game:resources#organic_food|organic food]] by 50% for earthlike planets, ~43% for ocean planets, and 20% for desert/empyreal planets. |