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anacreon:game:trade [2018/05/16 19:47] wtvd0anacreon:game:trade [2018/05/22 18:40] (current) – [Creation] wtvd0
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 ====== Trade ====== ====== Trade ======
-Trade is the exchange of resources between [[anacreon:game:planets]] in an [[anacreon:game:empires|empire]], or (less commonly) between an empire and the [[anacreon:game:empires:Mesophon]] Traders Guild NPC empire. Player empires cannot engage in trade with other player empires.+Trade is the exchange of resources between [[anacreon:game:planets]] in an [[anacreon:game:empires|empire]], or (less commonly) between an empire and the [[anacreon:game:empires:Mesophon|Mesophon Traders Union]] NPC empire. Player empires cannot engage in trade with other player empires.
  
 Trade is important because planet's total [[anacreon:game:labor]] pool is reduced if they are distributing labor between multiple [[anacreon:game:structures]]. Planets generate the most labor when they are dedicating most or all of their labor to a single structure. A robust trade network allows all planets' resource needs to be met without having to operate multiple autofac and raw material structures on every planet, which would reduce total labor output. Trade is important because planet's total [[anacreon:game:labor]] pool is reduced if they are distributing labor between multiple [[anacreon:game:structures]]. Planets generate the most labor when they are dedicating most or all of their labor to a single structure. A robust trade network allows all planets' resource needs to be met without having to operate multiple autofac and raw material structures on every planet, which would reduce total labor output.
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 ==== Creation ==== ==== Creation ====
-A one-way trade route is established with the "import from" button on a planet and selecting another planet within range. If this process is repeated on the target planet, the trade route will be two-way and the planets will attempt to import one anothers' resources if they are able.+A one-way trade route is established with the "import from" button on a planet's [[anacreon:client:Overview]] or [[anacreon:client:Structures]] tab and selecting another planet within range. If this process is repeated on the target planet, the trade route will be two-way and the planets will attempt to import one anothers' resources if they are able.
 ==== Mechanics ==== ==== Mechanics ====
 The default range for a trade route is 100 [[anacreon:lexicon#LY]]. The [[anacreon:game:structures#spaceport]] structure, available at [[anacreon:game:tech_level|TL]] 5, increases this range to 200 LY. The spaceport structure does not consume resources or labor. The default range for a trade route is 100 [[anacreon:lexicon#LY]]. The [[anacreon:game:structures#spaceport]] structure, available at [[anacreon:game:tech_level|TL]] 5, increases this range to 200 LY. The spaceport structure does not consume resources or labor.
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 A planet designated as a [[anacreon:game:designation#trading_hub|trading hub]] has a special structure called a [[anacreon:game:structures#starport]] that allows it to import or export any resource. Running trade routes through a trading hub means allows individual planets to only require a single two-way trade route, rather than establishing multiple trade routes to individual planets producing the needed resources. Trading hubs also allow planets to get resources from worlds that are more than 200 [[anacreon:lexicon#LY]] away. A disadvantage of trading hubs is that the entire economy of a region can collapse if the trading hub is [[anacreon:game:conquest|conquered]] by an enemy. A planet designated as a [[anacreon:game:designation#trading_hub|trading hub]] has a special structure called a [[anacreon:game:structures#starport]] that allows it to import or export any resource. Running trade routes through a trading hub means allows individual planets to only require a single two-way trade route, rather than establishing multiple trade routes to individual planets producing the needed resources. Trading hubs also allow planets to get resources from worlds that are more than 200 [[anacreon:lexicon#LY]] away. A disadvantage of trading hubs is that the entire economy of a region can collapse if the trading hub is [[anacreon:game:conquest|conquered]] by an enemy.
  
-Under the [[anacreon:game:doctrine#Trade_&_Enterprise|Trade & Enterprise]] [[anacreon:game:doctrine]], an empire's [[anacreon:game:designation#imperial_capital|Imperial Capital]] and [[anacreon:game:designation#sector_capital|Sector Capitals]] behave like trading hubs.+===== Trade with Mesophon ===== 
 +Under the [[anacreon:game:doctrine#Trade_&_Enterprise|Trade & Enterprise]] [[anacreon:game:doctrine]], an empire's [[anacreon:game:designation#imperial_capital|Imperial Capital]] and [[anacreon:game:designation#sector_capital|Sector Capitals]] behave like trading hubs. These planets can establish a trade route with any nearby trading hub or capital belonging to the NPC [[anacreon:game:empires:Mesophon|Mesophon Traders Union]] empire. This trade route allows the players to sell resources to Mesophon in exchange for a currency called [[anacreon:game:AEs]]. AEs can be used to purchase [[anacreon:game:movement|fleets]] of [[anacreon:game:units#ships]] from any Mesophon hub or capital within [[anacreon:game:sensors|sensor range]].
anacreon/game/trade.1526500063.txt.gz · Last modified: 2018/05/16 19:47 by wtvd0