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anacreon:game:units [2018/05/15 19:47] – [Jumpmissiles] wtvd0 | anacreon:game:units [2018/06/12 18:04] (current) – wtvd0 |
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===== Ground Units ===== | ===== Ground Units ===== |
Units that must be carried in transports to move. Participate in ground combat on planet surfaces and conquer planets. Also known as "infantry." | Ground units that must be [[anacreon:game:transport|carried]] in transports in order to move between [[anacreon:game:planets]]. They participate in [[anacreon:game:combat#ground_combat|ground combat]] on planet surfaces and are used to [[anacreon:game:conquest|conquer]] planets. |
===== Planetary Defenses ===== | ===== Planetary Defenses ===== |
Units that cannot move. Planetary defenses participate in space combat against [[anacreon:game:fleets]] of [[anacreon:game:units#ships]]. | Planetary defenses cannot join [[anacreon:game:movement|fleets]]. Each class of planetary defense is built by a dedicated [[anacreon:game:structures#planetary_defense_structures|structure]]. Planetary defenses participate in space combat against fleets of [[anacreon:game:units#ships]]. |
==== Fixed ==== | ==== Fixed ==== |
Defense units on planetary surfaces | Defense units that fire from the planet's surface. |
==== Satellite ==== | ==== Satellite ==== |
Defense units that orbit the planet at 5Mm. They form a contiguous circle and are not split into [[anacreon:game:combat#wings]]. | Defense units that orbit the planet at 5Mm. They form a contiguous circle and are not split into [[anacreon:game:combat#wings]]. |
Single-use weapon used to attack enemy [[anacreon:game:fleets]]. They are built by [[anacreon:game:designations#citadel]] planets and can be manually fired against enemy fleets. They will automatically fire against fleets invading [[anacreon:game:planets]] within their 100 [[anacreon:lexicon#LY]] range. Jumpmissiles are the only way to damage fleets that are moving between planets. | Single-use weapon used to attack enemy [[anacreon:game:fleets]]. They are built by [[anacreon:game:designations#citadel]] planets and can be manually fired against enemy fleets. They will automatically fire against fleets invading [[anacreon:game:planets]] within their 100 [[anacreon:lexicon#LY]] range. Jumpmissiles are the only way to damage fleets that are moving between planets. |
===== Ships ===== | ===== Ships ===== |
Ships can form [[anacreon:game:movement|fleets]] and move between planets. They participate in space combat against [[anacreon:game:units#planetary_defenses|planetary defenses]] or other ships. | Ships are units that can form [[anacreon:game:movement|fleets]] and move between planets. They participate in [[anacreon:game:combat#space_combat|space combat]] against [[anacreon:game:units#planetary_defenses|planetary defenses]] or other ships. |
==== Jumpships ==== | ==== Jumpships ==== |
Jumpships can move at high speed to any planet within 250LY of an owned [[anacreon:game:movement#jumpship_movement|jumpbeacon]]. Explorers are an exception; they do not require jumpbeacons. [[anacreon:game:fleet|Fleet]] symbol is an isosceles triangle. | Jumpships can move at high speed to any planet within 250LY of an owned [[anacreon:game:movement#jumpship_movement|jump_beacon|jump beacon]]. Explorers are an exception; they do not require jump beacons. The slowest jumpships are still 10x faster than the fastest starships or ramjets and over 200x faster than the slowest starships. The [[anacreon:game:movement#jumpship_movement|jumpfleet]] symbol is an isosceles triangle. |
=== Explorers === | === Explorers === |
* high sensor ability, which makes them good at revealing unexplored space and detecting fleets | Explorers have high sensor ability, which makes them good at revealing unexplored space and detecting fleets. They do not require a jump beacon to move. They are faster than other jumpships and have higher [[anacreon:lexicon#delta_v|delta V]]. Their weapons and armor are very weak and they have high [[anacreon:game#attrition]]. Explorers do not require [[anacreon:game:resources#components]] to build. |
* move freely at very high jump speeds to any planet, anywhere | |
* high delta-v | |
* very weak [[anacreon:lexicon#armor]] and weapons | |
=== Basic Jumpships === | === Basic Jumpships === |
* just called "jumpships" by the game, which is kind of confusing | These are just called "jumpships" by the game, which is kind of confusing. They are an inexpensive combat unit used to counter ships and planetary defenses that use [[anacreon:lexicon#missile]] attacks. They have [[anacreon:lexicon#point_defense|point defense]], which is very effective against missile-equipped units like [[anacreon:game:units#jumpcruisers]]. They have weak [[anacreon:lexicon#armor]] and a weak, short-[[anacreon:lexicon#range|ranged]] [[anacreon:lexicon#direct]] attack. |
* have [[anacreon:lexicon#point_defense|point defense]] (very effective against missile-equipped units like [[anacreon:game:units#jumpcruisers]]) | |
* weak [[anacreon:lexicon#armor]] | |
* weak, short-ranged direct attack | |
=== Jumptransports === | === Jumptransports === |
* weak [[anacreon:lexicon#armor]] | Jumptransports are used to [[anacreon:game:transport|carry]] [[anacreon:game:units#ground_units|ground units]] and [[anacreon:game:resources]] between planets. They have weak [[anacreon:lexicon#armor]] and will not fire their weapons (this is a bug). They can land on worlds and will be [[anacreon:game:combat#unit_capture|captured]] along with a planet. Transports carrying ground units are required to [[anacreon:game:combat#invasion|invade]] planets. |
* do not fire weapons | |
* [[anacreson:game:transport]] units and resources | |
* can land on worlds | |
* transports carrying ground units are required to invade worlds | |
=== Jumpcruisers === | === Jumpcruisers === |
* medium [[anacreon:lexicon#armor]] | Jumpcruisers combine high damage with fast speed. They are ideal for waging blitzkrieg-style attacks against enemy planets within [[anacreon:game:movement#jump_beacon|jump beacon]] range and for rapidly responding to enemy gunship attacks. They have medium [[anacreon:lexicon#armor]] and a medium-strength, medium-range [[anacreon:lexicon#attack_type|missile attack]]. |
* medium-strength, medium-range [[anacreon:lexicon#attack_type|missile attack]] | |
* make a good active defense against [[anacreon:game:units#gunships]] | |
==== Starships ==== | ==== Starships ==== |
Starships can move at low speed to any planet that is not inside or surrounded by [[anacreon:game:nebula]]. Starships can't be built by worlds in nebula. [[anacreon:game:fleet|Fleet]] symbol looks like a "T" on its side. | Starships can move at low speed to any planet that is not inside or surrounded by [[anacreon:game:nebula]]. Starships can't be built by worlds in nebula. The [[anacreon:game:movement#starship_movement|starship fleet]] symbol looks like a "T" on its side. They have lower [[anacreon:game#attrition]] than jumpships. |
=== Gunships === | === Gunships === |
* fastest and cheapest starship class | Gunships are a good general-purpose attack unit. They are much faster and cheaper than the other two starship classes. They have high [[anacreon:lexicon#delta-v]], medium [[anacreon:lexicon#armor]], and medium-strength, medium-ranged [[anacreon:lexicon#direct]] attack. Gunships do not require [[anacreon:game:resources#components]] to build. |
* high [[anacreon:lexicon#delta-v]] | |
* medium [[anacreon:lexicon#armor]] | |
* medium-strength, medium-ranged direct attack | |
* good general-purpose attack units | |
=== Starfrigates === | === Starfrigates === |
* much more expensive than gunships, but lower attrition | Starfrigates are much more expensive than gunships, but have lower attrition. They are extremely slow and are primarily used as a defensive unit to counter enemy jumpcruisers and starcruisers. They have a medium-strength, long-range [[anacreon:lexicon#direct]]attack and medium [[anacreon:lexicon#armor]], plus strong [[anacreon:lexicon#point_defense|point defense]]. |
* extremely slow | |
* medium-strength, long-range direct attack | |
* medium [[anacreon:lexicon#armor]] | |
* have [[anacreon:lexicon#point_defense|point defense]] (very effective against missile-equipped units like [[anacreon:game:units#starcruisers]]) | |
=== Starcruisers === | === Starcruisers === |
* the most expensive units in the game | Starcruisers are the most expensive units in the game. They have the same slow speed as starfrigates and primarily serve as a defense against gunships, but will also wreak havoc against most [[anacreon:game:units#planetary_defenses|planetary defenses]] from beyond retaliation range if they are used offensively. They have a strong, long-range [[anacreon:lexicon#missile]] attack and ultra-strong armor. |
* extremely slow | |
* very strong, long-range missile attack | |
* very strong [[anacreon:lexicon#armor]] | |
* high-tech Megathere variant has [[anacreon:lexicon#point_defense|point defense]] | |
* good counter to [[anacreon:game:units#gunships]] | |
==== Ramjets ==== | ==== Ramjets ==== |
Ramjects can move at low speed to any planet within a contiguous [[anacreon:game:nebula]]. Ramjets must be built in nebula. [[anacreon:game:fleet|Fleet]] symbol is an elongated hexagon. Ramjets are also called "ramships" and have the same unit roles as starships (gunship, starfrigate, and starcruiser). | Ramjets can move at low speed to any planet within a contiguous [[anacreon:game:nebula]]. Ramjets must be built in nebula. The [[anacreon:game:movement#ramjet_movement|ramjet fleet]] symbol is an elongated hexagon. Ramjets are also called "ramships" and have the same unit roles as starships (gunship, starfrigate, and starcruiser). |
===== Units in Era 3===== | ===== Table of Units ===== |
[[anacreon:eras:era3:units|Era 3 Unit Tables]] | [[anacreon:eras:era3:units|Era 3 Unit Tables]] |