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anacreon:lexicon [2018/05/15 21:52] wtvd0anacreon:lexicon [2018/06/14 17:13] (current) – [SCI WU cost] wtvd0
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 ===== Unit Traits =====  ===== Unit Traits ===== 
 ==== area of effect ==== ==== area of effect ====
-Units with an area of effect attack can hit more than one enemy unit in a wing per shot. "Attack AoE" is the radius (in [[anacreon:lexicon:Mm]]) within which additional units will get struck. Effective [[anacreon:lexicon#attack_damage|attack damage]] is reduced for units further from the targeted unit. It is unclear whether AoE works right now+Units with an area of effect attack can hit more than one enemy unit in a [[anacreon:game:combat#wings|wing]] per shot. "Attack AoE" is the radius (in [[anacreon:lexicon:Mm]]) within which additional units will get struck. Effective [[anacreon:lexicon#attack_damage|attack damage]] is reduced for units further from the targeted unit. 
 + 
 +"From the point where the missile hit, out to 1/5 the area of effect radius, any ships in the area take full damage. After that, damage decreases at inverse-square rate. I.e., at 2/5th radius, ships take quarter damage; at 3/5th radius they take 1/9th damage, etc." 
 ==== armor ==== ==== armor ====
 The general resistance of a unit to being destroyed in [[anacreon:game:combat]]. Armor is compared to [[anacreon:lexicon#attack_damage|attack damage]] during each combat round that a unit attacks another. Units are never "damaged" - they either survive an attack or are completely destroyed. The general resistance of a unit to being destroyed in [[anacreon:game:combat]]. Armor is compared to [[anacreon:lexicon#attack_damage|attack damage]] during each combat round that a unit attacks another. Units are never "damaged" - they either survive an attack or are completely destroyed.
 ==== attack damage ==== ==== attack damage ====
-The strength of each individual attack that a unit performs per combat round. The combat equation values multiple low-damage attacks slightly higher than individual high damage attacks; a ship hit by 10 damage:10 attacks in a combat round has a higher chance of being destroyed than a ship hit by 1 damage:100 attack. This is offset by the fact that high-damage attacks are generally VERY high damage, e.g. the 960-damage HK missile used by the Typhon-class [[anacreon:game:units#starcruiser]]. Each attack can only destroy a single unit unless it is an [[anacreon:lexicon#area_of_effect|AoE]] attack, so a small wing of high-damage non-AoE unit will not quickly destroy a large wing of weak units.+The strength of each individual attack that a [[anacreon:game:units|unit]] performs per combat round. The combat equation values multiple low-damage attacks slightly higher than individual high damage attacks; a ship hit by 10 damage:10 attacks in a combat round has a higher chance of being destroyed than a ship hit by 1 damage:100 attack. This is offset by the fact that high-damage attacks are generally VERY high damage, e.g. the 960-damage HK missile used by the Typhon-class [[anacreon:game:units#starcruiser]]. Each attack can only destroy a single unit unless it is an [[anacreon:lexicon#area_of_effect|AoE]] attack, so a small wing of high-damage non-AoE unit will not quickly destroy a large wing of weak units.
 ==== attack type ==== ==== attack type ====
 === direct === === direct ===
-Beam or cannon-type weapons. These are hitscan; they hit their target the instant that they are fired.+Beam or cannon-type weapons. These are hitscan; they hit their target in the same [[anacreon:game:combat#combat_round|combat round]] that they are fired. Direct attacks never miss.
 === missile === === missile ===
-Missiles take a few moments to reach their target. Units with missile attacks begin firing beyond maximum range to offset this. Missile attacks can be intercepted by units with [[anacreon:lexicon#point_defense|point defense]].+Missiles take a few moments to reach their target. Missile attacks will miss if the missile gets to its maximum range without reaching its target; this can happen if the target is moving quickly relative to the attacker, or if the target wing is destroyed before the missile arrives. To offset this, units with missile attacks begin firing before their target is actually within range. Missile attacks can be intercepted by units with [[anacreon:lexicon#point_defense|point defense]].
 ====attack value==== ====attack value====
 An estimate of relative unit strength. This is not a guarantee of which unit will win in a fight, as multiple factors affect this. An estimate of relative unit strength. This is not a guarantee of which unit will win in a fight, as multiple factors affect this.
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 ==== secession adjustment==== ==== secession adjustment====
 Only imperial guard units have this trait. It modifies the chance that a sector capital will [[anacreon:game:secession|secede]]. Secession adjustment from imperial guards stacks with the global 0.1 (90% reduction) modifier to secession rate imposed by the Law & Order [[anacreon:game:doctrine]]. adjustedRisk = adjustmentValue^(numberOfGuardsOnPlanet/1000) Only imperial guard units have this trait. It modifies the chance that a sector capital will [[anacreon:game:secession|secede]]. Secession adjustment from imperial guards stacks with the global 0.1 (90% reduction) modifier to secession rate imposed by the Law & Order [[anacreon:game:doctrine]]. adjustedRisk = adjustmentValue^(numberOfGuardsOnPlanet/1000)
 +==== speed ====
 +Unit speed represents many [[anacreon:lexicon#LY|light-years]] a fleet of this unit can move in a [[anacreon:game:time#watch]]. [[anacreon:game:movement#mixed_fleet_movement|Mixed fleets]] move at the speed of the slowest unit.
 +==== TL ====
 +Abbreviation for "[[anacreon:game:tech_level|tech level]]"
 =====  Economy-related factors =====  =====  Economy-related factors ===== 
 ==== half-life ==== ==== half-life ====
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 Work unit cost; the number of work units consumed directly by a structure to produce a unit or resource. Work unit cost; the number of work units consumed directly by a structure to produce a unit or resource.
 ==== SCI WU cost ==== ==== SCI WU cost ====
-Supply-chain inclusive [[anacreon:lexicon#WU|work unit]] cost. This is a measure of the total [[anacreon:game:labor]] cost to your economy to build a unit or resource. It includes the WU cost of the unit, the WU cost to create the resources that go into the unit, and the WU cost of the resources needed to create //those// resources. It does not include the WU cost of consumer goods consumed by planetary population, since this is a factor of planetary tech level rather than individual resource type. SCI WU cost is never shown in-game; it must be calculated by players.+Supply-chain inclusive [[anacreon:lexicon#WU|work unit]] cost. This is a measure of the total [[anacreon:game#labor]] cost to your economy to build a unit or resource. It includes the [[anacreon:lexicon#WU_cost|WU cost]] of the unit, the WU cost to create the resources that go into the unit, and the WU cost of the resources needed to create //those// resources. It does not include the WU cost of [[anacreon:game:resources#consumer_goods|consumer goods]] consumed by [[anacreon:game:planets#planetary_population|planetary population]], since this is a factor of [[anacreon:game:tech_level|planetary tech level]] rather than of individual resource type. SCI WU cost is never shown in-game; it must be calculated by players.
 ===== Units ===== ===== Units =====
 ==== ground forces ==== ==== ground forces ====
 Basic unit of collective [[anacreon:game:units#ground_units|ground unit]] strength. Ground forces = sum([[anacreon:lexicon#attack_value|attack value]]/100) for all ground units at a planet or in transports. Not a guarantee of which side will win a battle, as multiple factors affect this. Basic unit of collective [[anacreon:game:units#ground_units|ground unit]] strength. Ground forces = sum([[anacreon:lexicon#attack_value|attack value]]/100) for all ground units at a planet or in transports. Not a guarantee of which side will win a battle, as multiple factors affect this.
 ==== kt ==== ==== kt ====
-Kiloton. Basic unit of mass. Most [[anacreon:game:resources]] weigh 1 kt/unit.+Kiloton. Basic unit of mass. Most [[anacreon:game:resources]] weigh 1 kt/unit. Jumptransports carry 20kT/ship. Resources and units that weigh >20kT get split between multiple jumptransports.
 ==== LY ==== ==== LY ====
 Light-year. Basic unit of [[anacreon:game:map]] distance. Light-year. Basic unit of [[anacreon:game:map]] distance.
anacreon/lexicon.1526421170.txt.gz · Last modified: 2018/05/15 21:52 by wtvd0