Table of Contents

This is an official extension for the Domina & Oracus campaign that allows the player to travel deep into Ranx territory and fight against this deadly foe.

This page will be used to coordinate the design and development of this module. Feel free to edit it at the places provided. (NOTE: Before deleting anything, please contact George or Wolfy; the information in question may still be in discussion; for the most part, they will remove any information that has been deemed to no longer be under consideration.) Community members: please post your suggestions, questions & comments in this thread: http://neurohack.com/transcendence/forums/viewtopic.php?t=3270

Disclaimer: Note that though this page does contain information on the extension, it is speculative and subject to change.

Overall Design

This section covers the overall design of the expansion module.

The design of the expansion module should adhere to the following guidelines:

OUTLINE

This is the current (but not yet final) outline for the expansion.

Trigger

Notes

Bump 1

Bump 2

Note on Gunship

Bump 3

Climax

Resolution

TO DO

Title

We need a good title for this expansion. Ideally, it should fit in to the style of the Domina & Oracus campaign (Part I is titled, “The Stars of the Pilgrim”). The title should be catchy, memorable, but not frivolous or humorous. Check out various D&D module names for inspiration. If you've got a suggestion, just add it to the list below:

Setpieces

This is a list of the scenes and sequences that we want to make sure are in the expansion. Think of the whole storyline as a series of setpieces, each one advancing the story, and each one designed to build up to the climax.

This is a list of setpieces (in rough order):

Note: The order of the setpieces should be such that they build to a climax. If we rated each setpiece on an excitement scale from 1-10, then we should have the following build up:

Storyline

This section covers the plot, characters, and background lore required for the expansion.

Background and Lore

The story has not yet been designed, but consult the background on the Ranx: http://neurohack.com/transcendence/explore/cyc/RanxEmpire.html.

Setting

This expansion should take place in a new chain of star systems that connect somewhere in the Outer Realm and terminate at the Anhalt System, the home system of the Ranx. The systems in this chain are nominally claimed by the Ranx but they are also populated by Ringers, Teratons, Ferians, and the Ares. There is little (if any) Commonwealth presence (since Commonwealth stations in this region joined the Ranx). Perhaps there are some Corporate Hierarchy stations (Rasiermesser, in particular).

The systems themselves should tend towards the volcanic, iron, and rocky (no need for nebula systems).

Likely there will be three sovereigns involved: one for the Empire's fleet, one for the Empire's civilians, and one for the Rebellion. The reason the civilians should be separate from the fleet is that though the Rebellion is an enemy of the fleet, they have no interest in causing the mass-slaughter of their own civilians; nor do they wish the player, who is quite capable of doing this, to do that.

The TO DO section below lists specific areas that need help:

TO DO

Themes & Plot

Here are some proposed outlines for the storyline:

Ranx vs. Rebels

» Player goal: Defeating the Empire Super-Dreadnought/Empire fleet/Empire

Ranx vs. Rebels (Ringer diversion)

Dvalin side-quest

Your outline goes here

Background & Lore

Name of the Rebels

The Ranx 'Rebels' need a new name (it's just a temporary name we're using for internal reference at the moment). Suggestions:

We want to avoid any implications that this is like StarWars IV-VI; It's /not/, despite the temporary naming convention that is being used. FYI - The Rebels here aren't likely wide-eyed idealists (trope name); the ranx rebels are more likely to be combat pragmatists (trope name) and thus rather opportunistic. This opportunistic thinking should show up in their decision making.

Characters

We need a few characters to bring the story to life. We probably need the following archetypes:

Guide

Someone has to introduce the player to the storyline and give her missions and other tasks. For the Ranx vs. Rebels storyline above perhaps the guide is one of the rebels? Or perhaps it is one of the Ringers?

Here are some ideas for the Guide character. Add your ideas to the list:

Antagonist

To help make the conflict personal, there should be a character that personifies the Ranx. The Antagonist is probably a general or a high-level leader in the Ranx hierarchy. Perhaps he is the commander of the superdreadnought or maybe the best pilot in their fleet. Perhaps he has some connection to the Guide (a childhood friend? a betrayer?).

Here are some ideas for the Antagonist character. Add your ideas to the list:

Traitor

It's unclear if the storyline requires it, but it might be interesting to add a Traitor character to the mix. The Traitor is friends with the Guide (or perhaps, is the Guide!) and is introduced to the player at the beginning. At some point, the Traitor betrays some critical operation and throws a twist into the storyline.

Note: In order to make this work in a replayable manner, the Traitor needs to be somewhat random (i.e., the player is not sure who the Traitor is) and the point of betrayal must be random. Perhaps every mission in the story can be sabotaged by the Traitor. Continue the discussion in the Game Mechanics section.

If you have any ideas for the Traitor character, add them here:

Game Mechanics

This section covers the game mechanics (including balance) of the expansion.

For the most part, the game mechanics for this expansion should follow the core D&O campaign, but it would be worth it to add one or two unique elements that affect game-play.

TO DO

Trigger

The entire storyline is triggered by some player action. Here are some ideas for the trigger:

Ships & Combat

This section contains ideas for unique game mechanics relating to ships and combat. Add your ideas to the list:

Ideas & Brainstorms

Ships & Stations

Ships

These are the ships encountered in the Empire's territory.

» Civilian freighter:

>> Civilian transport: 

» Ore Freighter:

» Military Freighter:

» Mining Rig:

>> Drill ships:

» Gunship:

» Cruiser:

» Advanced Gunship:

» Dreadnought:

» Superdreadnought:

» Turret:

» Ringer ships:

>>> Freighter: This would likely be a freighter of the same design philosophy as the EI7000; tough, able to defend itself, and relatively fast. It sacrifices cargo space to do this however.
>>> Gunship: Fast and powerful, the ringer gunship would likely be powerful, fast and small. Likely something of a glass cannon; though it is tough given its ringer origins, it is not as heavily armored as it could have been.
>>> Capship: Again, this ship shows the ringers' interest in strength and speed; for its size as a capship, its heavily armed and armored, but its still small and light enough to get around quickly. Still no match one-on-one for a phobos, it'll still be likely to take on a deimos and easily survive (given Deimoses are definite glass cannons).
Stations

These are the stations that belong to the Empire.

Devices & Items

Missions

What are some interesting mission ideas that might work in the Ranx expansion?

Add your ideas to the list:

Artwork

This section covers the artwork required for the expansion.

Implementation

This section covers the implementation of systems, ship classes, station types, scripts, and behaviors.