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game:items:class_i_deflector

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game:items:class_i_deflector [2012/05/05 18:44] rpcgame:items:class_i_deflector [2014/12/27 04:40] – external edit 127.0.0.1
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 +~~NOTOC~~ 
  
 +^                    ^  {{icons:shieldicon.jpg|}}  ^
 +^                Name| class I deflector           |
 +^                UNID| &itClass1Deflector          |
 +^               Level| I                           |
 +^          Base value| 350                         |
 +^                Mass| 1000 (1·0 tons)             |
 +^           Frequency| uncommon                    |
 +^          Hit points| 25                          |
 +^   Regeneration rate| 1/30ticks (about 2hp/second)|
 +^           Power use| 10 (1MW)                    |
 +^  Depletion downtime| 20 seconds                  |
 +^        Manufacturer| EI (Earth Industries)       |
 +^      Special traits|                             |
 +
 +"The basic entry in Earth Industries' series of popular shield generators."
 +
 +====== Performance Matrix ======
 +^  Damage Type  | Laser {{:icons:laser.png|}} | Kinetic  {{:icons:kinetic.png|}}| Particle {{:icons:particle.png|}} | Blast {{:icons:blast.png|}} | Ion {{:icons:ion.png|}} | Thermo {{:icons:thermo.png|}} | Positron {{:icons:positron.png|}} | Plasma {{:icons:positron.png|}} | Antimatter {{:icons:antimatter.png|}} | Nano {{:icons:nano_damage.png|}} | Graviton {{:icons:graviton_damage.png|}} | Singularity {{:icons:singularity_damage.png|}} | Dark Acid {{:icons:dark_acid_damage.png|}} | Dark Steel {{:icons:dark_steel_damage.png|}} | Dark Lightning {{:icons:dark_lightning_damage.png|}} | Dark Fire {{:icons:dark_fire_damage.png|}} | 
 +^  Absorption (%)  |  100  |  100  |  100  |  100  |  100  |  100  |  100  |  100  |  100  |  100  |  100  |  100  |  100  |  100  |  100  |  100  |
 +^  Resistance (%)  |  +0  |  +0  |  +0  |  +0  |  +0  |  +0  |  +0  |  +0  |  +0  |  +0  |  +0  |  +0  |  +0  |  +0  |  +0  |  +0  |
 +
 +
 +
 +
 +
 +
 +
 +----
 +
 +
 +
 +
 +^ ^ [[SHIELDS]] ^
 +^ Level I | [[class I deflector]] | [[cyclotron S10]] | [[laser deflector]] |
 +^ Level II | [[class II deflector]] | [[hull plate ionizer]]|
 +^ Level III | [[monopole deflector screen]] | [[Solon shield generator]] | [[cyclotron S55]] |
 +^ Level IV | [[class III deflector]] | [[R1 deflector]] | [[Ceratops 1T quasi-armor]] | [[cyclotron S1200]] |
 +^ Level V | [[Yoroi S100 shield generator]] | [[Nephren P25 shield generator]] | [[class V deflector]] | [[superconducting shield generator]] |
 +^ Level VI | [[Luminous particle shield]] | [[Luminous thermo shield]] | [[Luminous blast shield]] | [[Luminous ion shield]] | [[Cydonian shield generator]] |
 +^ | [[Mammoth 25MW deflector]] | [[Yoroi S500 shield generator]] | [[Invincible-class deflector]] | [[R5 deflector]] | [[Ceratops 5T quasi-armor]] |
 +^ Level VII | [[Dragon shield generator]] | [[Trenton field generator]] | [[Cydonian heavy shield generator]] | [[Mammoth 50MW deflector]] | [[Nephren B700 shield generator]] |
 +^ | [[Yoroi MX shield generator]] |
 +^ Level VIII | [[R9 deflector]] | [[plasma shield generator]] | [[ion reflector]] | [[Taikon-10 deflector]] | [[Mammoth 100MW deflector]] |
 +^ Level IX | [[Iocrym veil]] | [[Nephren X1 shield generator]] | [[Jotun deflector]] | [[Kaidun shield generator]] |
 +^ Level X | [[Lazarus shield generator]] | [[Taikon-200 deflector]] |
 +^ Level XIII | [[Iocrym cocoon]] |
 +
 +==== Tinkers ====
 +A [[http://wiki.neurohack.com/transcendence/wiki/game/stations/tinker_gathering|Tinker Gathering]] will transform 4 class I deflectors into a [[solon shield generator]] for 50 credits.  They can do this even if the deflectors are damaged. 
game/items/class_i_deflector.txt · Last modified: 2015/05/04 06:06 by arkheias