game:items:reactive_armor
Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| game:items:reactive_armor [2012/03/18 00:42] – fixed tinker note st753m | game:items:reactive_armor [2015/05/04 05:03] (current) – changed maxtrix to matrix arkheias | ||
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| + | ~~NOTOC~~ | ||
| + | ^ | ||
| + | ^ Name | reactive armor segment | ||
| + | ^ UNID | & | ||
| + | ^ Level | II | | ||
| + | ^ Base Value | 150 | | ||
| + | ^ Mass | 3000 (3.0 tons) | | ||
| + | ^ Frequency | ||
| + | ^ Hit Points | ||
| + | ^ Photo Repair | ||
| + | ^ Causes Shield Interference | ||
| + | ^ Recharges Reactor | ||
| + | ^ Has Stealth Capabilities | ||
| + | ^ Immune to Radiation | ||
| + | ^ Immune to Disintegration | ||
| + | |||
| + | |||
| + | ====Game Description==== | ||
| + | |||
| + | " | ||
| + | |||
| + | =====Performance Matrix===== | ||
| + | |||
| + | ^ Damage Type | Laser | Kinetic | ||
| + | ^ Adjusted Hp (%) | 25 | 130 | 0 | 50 | 0 | 0 | 0 | 0 | -20 | -20 | -50 | -50 | -65 | -65 | -80 | -80 | | ||
| + | |||
| + | A Tinker Gathering can use 2 segments of reactive armor and 50 credits to produce a segment of [[game: | ||
