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game:items:reactive_armor

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game:items:reactive_armor [2012/03/18 00:42] – fixed tinker note st753mgame:items:reactive_armor [2015/05/04 05:03] (current) – changed maxtrix to matrix arkheias
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 +~~NOTOC~~
  
 +^    {{icons:armoricon.jpg}}  ^
 +^ Name  | reactive armor segment  |
 +^ UNID  | &itReactiveArmor;  |
 +^ Level  | II  |
 +^ Base Value  | 150  |
 +^ Mass  | 3000 (3.0 tons)  |
 +^ Frequency  | uncommon  |
 +^ Hit Points  | 35  |
 +^ Photo Repair  | false  |
 +^ Causes Shield Interference  | false  |
 +^ Recharges Reactor  | false  |
 +^ Has Stealth Capabilities  | false  |
 +^ Immune to Radiation  | false  |
 +^ Immune to Disintegration  | false  |
 +
 +
 +====Game Description====
 +
 +"Reactive armor is laced with miniature explosive cells that mitigate against the impact of kinetic weapons and chemical explosives."
 +
 +=====Performance Matrix=====
 +
 +^ Damage Type  | Laser  | Kinetic  | Particle  | Blast  | Ion  | Thermo  | Positron  | Plasma  | Antimatter  | Nano  | Graviton  | Singularity  | Dark Acid  | Dark Steel  | Dark Lightning  | Dark Fire  ^
 +^ Adjusted Hp (%)  | 25  | 130  | 0  | 50  | 0  | 0  | 0  | 0  | -20  | -20  | -50  | -50  | -65  | -65  | -80  | -80  |
 +
 +A Tinker Gathering can use 2 segments of reactive armor and 50 credits to produce a segment of [[game:items:advanced reactive armor]].