gameplay:armor_vs._shields
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gameplay:armor_vs._shields [2012/03/16 23:14] – external edit 127.0.0.1 | gameplay:armor_vs._shields [2014/12/27 04:40] (current) – external edit 127.0.0.1 | ||
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+ | ===== Armor vs. shields: which one to upgrade? ===== | ||
+ | With a limited amount of credits and/or rins at your disposal, how does a pilgrim decide which one to upgrade? Here are some tips. | ||
+ | |||
+ | Early in the game, it's often the most best choice to focus on getting good armor first. The reasoning behind this: | ||
+ | * Shield (almost) down = retreat, recharge, revenge; | ||
+ | //versus// | ||
+ | * Armor (almost) destroyed = back-track to the nearest dock for repairs NOW or it's game-over for you. | ||
+ | |||
+ | That's not even considering all the backtracking that players might have to go through to get their armor repaired. This can cost quite a bit of time and valuable fuel. Flying back and forth eats up fuel, because it requires the thrusters to be fire. Floating around waiting for the ship's shields to recharge, however, does not. Players can also go longer without repairs if their armor is better. It increases a pilot' | ||
+ | |||
+ | While it may be tempting to go for the most powerful shield available, it's actually a good idea to pick shields that trade in all those fancy resistances for reduced power consumption. These shields, of which Deflectors are a good example, regenerate slowly; nonetheless, | ||
+ | |||
+ | From St. Katherine' | ||
+ | |||
+ | When the player finally does encounter that special shield that they think will see you through the mid-part of their game, they can use a [[game: | ||
+ | |||
+ | It's also possible to enhance a reactor' | ||
+ | |||
+ | Protip: make sure that weapons and devices not currently in use are disabled. An X-ray laser that is installed, but not used because more powerful particle weapons are available, it's still using 10% of its normal power. Add the drain from that laser collimator that's probably still installed and that starts adding up fast. When additional protection is sorely needed, switch the shield generator back on the ship is quickly fully shielded again. In this scenario, 10HP regen on a 80HP shield is better than 3HP regen on a 200HP shield. | ||
+ | |||
+ | Good defensive equipment in the " | ||
+ | |||
+ | * ICX point defense devices. Reduce the amount of incoming shots, sparing both shield and armor. | ||
+ | * Rasiermesser V300 powered armor. Good stats and repairs itself. Uses power, though. | ||
+ | * Duralloy armor. Regenerates, | ||
+ | * Solar/ | ||
+ | * Barrels of regenerating nanos. These will slowly (but constantly) repair the ship's hull. This saves credits and fuel. These barrels are rare, but can be ordered in multiples from the Corporate Trading Posts found later in the game. | ||
+ | |||
+ | There' |
gameplay/armor_vs._shields.txt · Last modified: 2014/12/27 04:40 by 127.0.0.1