gameplay:inherent_armor_resistivity
Differences
This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| gameplay:inherent_armor_resistivity [2012/03/03 23:55] – created rpc | gameplay:inherent_armor_resistivity [2015/06/18 17:00] (current) – pixelfck | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | Armors that have equal or higher level to the one stated become immune to status effects, such as all level 7 armors being immune to radiation, etc. \\ | ||
| + | ^ArmorLevel^Immunity gained^ | ||
| + | | 6|blinding immunity| | ||
| + | | 7|radiation immunity| | ||
| + | | 9|EMP immunity| | ||
| + | | 11|device damage immunity| | ||
| + | For basic information about deciding whether to buy better armor or better shields and how the ship's reactor factors into this equation, check out this guide: [[gameplay: | ||
| + | |||
| + | == See also == | ||
| + | [[modding: | ||
