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gameplay:inherent_armor_resistivity

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gameplay:inherent_armor_resistivity [2012/03/03 23:55] – created rpcgameplay:inherent_armor_resistivity [2015/06/18 17:00] (current) pixelfck
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 +Armors that have equal or higher level to the one stated become immune to status effects, such as all level 7 armors being immune to radiation, etc. \\ 
 +^ArmorLevel^Immunity gained^
 +| 6|blinding immunity|
 +| 7|radiation immunity|
 +| 9|EMP immunity|
 +| 11|device damage immunity|
  
 +For basic information about deciding whether to buy better armor or better shields and how the ship's reactor factors into this equation, check out this guide: [[gameplay:Armor vs. shields|Armor versus shields]].
 +
 +== See also ==
 +[[modding:shield_and_level_damage_adjustment_curves1.01|shield & armor level damage adjustment curves]]